#include <osg/buffered_value>#include <osg/Camera>#include <osg/Texture2D>#include <osg/TexGenNode>#include <osg/Geode>#include <osgUtil/CullVisitor>#include <osgSim/Export>Classes | |
| class | osgSim::OverlayNode |
| OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene. More... | |
| struct | osgSim::OverlayNode::OverlayData |
Namespaces | |
| namespace | osgSim |
The osgSim library is a NodeKit that extends the core scene graph to support nodes and drawables that specific to the visual simulation, such a navigational light point support and OpenFlight style degrees of freedom transform. | |
| Generated at Wed Dec 15 2010 00:58:47 for the OpenSceneGraph by doxygen 1.7.1. |