you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...

Public Member Functions | |
| virtual std::string | generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset) |
| generate the GLSL fragement shader | |
you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
| virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex | ( | bool | debug, | |
| unsigned int | splitCount, | |||
| double | textureRes, | |||
| bool | filtered, | |||
| unsigned int | nbrSplits, | |||
| unsigned int | textureOffset | |||
| ) | [virtual] |
generate the GLSL fragement shader
| Generated at Wed Dec 15 2010 00:58:53 for the OpenSceneGraph by doxygen 1.7.1. |