DriveManipulator is a camera manipulator which provides drive-like functionality.
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List of all members.
Public Member Functions |
| | DriveManipulator () |
| virtual const char * | className () const |
| | return the name of the object's class type.
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| virtual void | setByMatrix (const osg::Matrixd &matrix) |
| | set the position of the matrix manipulator using a 4x4 Matrix.
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| virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
| | set the position of the matrix manipulator using a 4x4 Matrix.
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| virtual osg::Matrixd | getMatrix () const |
| | get the position of the manipulator as 4x4 Matrix.
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| virtual osg::Matrixd | getInverseMatrix () const |
| | get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
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| virtual void | setNode (osg::Node *) |
| | Attach a node to the manipulator, automatically detaching any previously attached node.
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| virtual const osg::Node * | getNode () const |
| | Return const node if attached.
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| virtual osg::Node * | getNode () |
| | Return node if attached.
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| virtual void | computeHomePosition () |
| | Compute the home position.
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| virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Move the camera to the default position.
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| virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Start/restart the manipulator.
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| virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us) |
| | Handle events, return true if handled, false otherwise.
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| virtual void | getUsage (osg::ApplicationUsage &usage) const |
| | Get the keyboard and mouse usage of this manipulator.
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| void | setModelScale (double in_ms) |
| double | getModelScale () const |
| void | setVelocity (double in_vel) |
| double | getVelocity () const |
| void | setHeight (double in_h) |
| double | getHeight () const |
Protected Types |
| enum | SpeedControlMode { USE_MOUSE_Y_FOR_SPEED,
USE_MOUSE_BUTTONS_FOR_SPEED
} |
Protected Member Functions |
| virtual | ~DriveManipulator () |
| bool | intersect (const osg::Vec3d &start, const osg::Vec3d &end, osg::Vec3d &intersection, osg::Vec3d &normal) const |
| void | flushMouseEventStack () |
| | Reset the internal GUIEvent stack.
|
| void | addMouseEvent (const GUIEventAdapter &ea) |
| | Add the current mouse GUIEvent to internal stack.
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| void | computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up) |
| bool | calcMovement () |
| | For the give mouse movement calculate the movement of the camera.
|
Protected Attributes |
osg::ref_ptr< const
GUIEventAdapter > | _ga_t1 |
osg::ref_ptr< const
GUIEventAdapter > | _ga_t0 |
| osg::ref_ptr< osg::Node > | _node |
| double | _modelScale |
| double | _velocity |
| double | _height |
| double | _buffer |
| SpeedControlMode | _speedMode |
| osg::Vec3d | _eye |
| osg::Quat | _rotation |
| double | _pitch |
| double | _distance |
| bool | _pitchUpKeyPressed |
| bool | _pitchDownKeyPressed |
Detailed Description
DriveManipulator is a camera manipulator which provides drive-like functionality.
By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead.
Member Enumeration Documentation
- Enumerator:
| USE_MOUSE_Y_FOR_SPEED |
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| USE_MOUSE_BUTTONS_FOR_SPEED |
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Constructor & Destructor Documentation
| osgGA::DriveManipulator::DriveManipulator |
( |
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) |
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| virtual osgGA::DriveManipulator::~DriveManipulator |
( |
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) |
[protected, virtual] |
Member Function Documentation
| void osgGA::DriveManipulator::addMouseEvent |
( |
const GUIEventAdapter & |
ea |
) |
[protected] |
Add the current mouse GUIEvent to internal stack.
| bool osgGA::DriveManipulator::calcMovement |
( |
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) |
[protected] |
For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
| virtual const char* osgGA::DriveManipulator::className |
( |
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) |
const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Reimplemented from osgGA::MatrixManipulator.
| virtual void osgGA::DriveManipulator::computeHomePosition |
( |
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) |
[virtual] |
| void osgGA::DriveManipulator::flushMouseEventStack |
( |
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) |
[protected] |
Reset the internal GUIEvent stack.
| double osgGA::DriveManipulator::getHeight |
( |
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) |
const [inline] |
| virtual osg::Matrixd osgGA::DriveManipulator::getInverseMatrix |
( |
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) |
const [virtual] |
get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
Implements osgGA::MatrixManipulator.
| virtual osg::Matrixd osgGA::DriveManipulator::getMatrix |
( |
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) |
const [virtual] |
| double osgGA::DriveManipulator::getModelScale |
( |
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) |
const [inline] |
| virtual osg::Node* osgGA::DriveManipulator::getNode |
( |
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) |
[virtual] |
| virtual const osg::Node* osgGA::DriveManipulator::getNode |
( |
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) |
const [virtual] |
| double osgGA::DriveManipulator::getVelocity |
( |
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) |
const [inline] |
Move the camera to the default position.
May be ignored by manipulators if home functionality is not appropriate.
Reimplemented from osgGA::MatrixManipulator.
Start/restart the manipulator.
FIXME: what does this actually mean? Provide examples.
Reimplemented from osgGA::MatrixManipulator.
| virtual void osgGA::DriveManipulator::setByInverseMatrix |
( |
const osg::Matrixd & |
matrix |
) |
[inline, virtual] |
| virtual void osgGA::DriveManipulator::setByMatrix |
( |
const osg::Matrixd & |
matrix |
) |
[virtual] |
| void osgGA::DriveManipulator::setHeight |
( |
double |
in_h |
) |
[inline] |
| void osgGA::DriveManipulator::setModelScale |
( |
double |
in_ms |
) |
[inline] |
| virtual void osgGA::DriveManipulator::setNode |
( |
osg::Node * |
|
) |
[virtual] |
Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::MatrixManipulator.
| void osgGA::DriveManipulator::setVelocity |
( |
double |
in_vel |
) |
[inline] |
Member Data Documentation
The documentation for this class was generated from the following file: