#include <text_bubble.h>


Public Member Functions | |
| text_bubble (const string &text, const string &textcolor, const string &themename, u_int16 len=110) | |
| Constructor. | |
| ~text_bubble () | |
| Destructor. | |
| bool | update () |
| Update function. | |
| u_int16 | remaining () |
| Returns the number of game cycles remaining before the death of this bubble. | |
This class makes text bubbles designed to stay visible a short amount of time (just enough to be read).
Definition at line 42 of file text_bubble.h.
| text_bubble::text_bubble | ( | const string & | text, | |
| const string & | textcolor, | |||
| const string & | themename, | |||
| u_int16 | len = 110 | |||
| ) |
Constructor.
| text | Text to display in that bubble. | |
| textcolor | Font to use with this bubble (directly taken from the win_manager's font collection). | |
| themename | Theme to use with this bubble (directly taken from the win_manager's theme collection). | |
| len | Basic duration (in game cycles) of this bubble. Another amount of time will be added, depending on it's length. |
Definition at line 31 of file text_bubble.cc.
| text_bubble::~text_bubble | ( | ) |
| bool text_bubble::update | ( | ) | [virtual] |
Update function.
Reimplemented from win_base.
Definition at line 57 of file text_bubble.cc.
| u_int16 text_bubble::remaining | ( | ) | [inline] |
Returns the number of game cycles remaining before the death of this bubble.
Definition at line 79 of file text_bubble.h.
1.5.6