shaker — Sounds like the shaking of a maraca or similar gourd instrument.
Audio output is a tone related to the shaking of a maraca or similar gourd instrument. The method is a physically inspired model developed from Perry Cook, but re-coded for Csound.
idecay -- If present indicates for how long at the end of the note the shaker is to be damped. The default value is zero.
A note is played on a maraca-like instrument, with the arguments as below.
kamp -- Amplitude of note.
kfreq -- Frequency of note played.
kbeans -- The number of beans in the gourd. A value of 8 seems suitable,
kdamp -- The damping value of the shaker. Values of 0.98 to 1 seems suitable, with 0.99 a reasonable default.
ktimes -- Number of times shaken.
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Note |
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The argument knum was redundant, so it was removed in version 3.49. |
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Here is an example of the shaker opcode. It uses the file shaker.csd.
Example 357. Example of the shaker opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out Audio in No messages
-odac -iadc -d ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o shaker.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>
; Initialize the global variables.
sr = 22050
kr = 2205
ksmps = 10
nchnls = 1
; Instrument #1
instr 1
a1 shaker 10000, 440, 8, 0.999, 100, 0
out a1
endin
</CsInstruments>
<CsScore>
i 1 0 1
e
</CsScore>
</CsoundSynthesizer>