, including all inherited members.
| Actor() | Clutter::Actor | [protected] |
| add_interface(GType gtype_implementer) | Clutter::Scriptable | [static] |
| apply_transform_to_point(const ClutterVertex &point, ClutterVertex &vertex) | Clutter::Actor | |
| create() | Clutter::Entry | [static] |
| create(const Glib::ustring &font_name, const Glib::ustring &text) | Clutter::Entry | [static] |
| create(const Glib::ustring &font_name, const Glib::ustring &text, const Color &color) | Clutter::Entry | [static] |
| delete_chars(guint len) | Clutter::Entry | |
| delete_text(gssize start_pos, gssize end_pos) | Clutter::Entry | |
| Entry() | Clutter::Entry | [protected] |
| Entry(const Glib::ustring &font_name, const Glib::ustring &text) | Clutter::Entry | [explicit, protected] |
| Entry(const Glib::ustring &font_name, const Glib::ustring &text, const Color &color) | Clutter::Entry | [explicit, protected] |
| event(ClutterEvent *event, bool capture) | Clutter::Actor | |
| get_abs_position(int &x, int &y) const | Clutter::Actor | |
| get_abs_size(guint &width, guint &height) const | Clutter::Actor | |
| get_alignment() const | Clutter::Entry | |
| get_anchor_point(int &anchor_x, int &anchor_y) const | Clutter::Actor | |
| get_anchor_pointu(Unit &anchor_x, Unit &anchor_y) | Clutter::Actor | |
| get_clip(int &xoff, int &yoff, int &width, int &height) | Clutter::Actor | |
| get_clipu(Unit &xoff, Unit &yoff, Unit &width, Unit &height) | Clutter::Actor | |
| get_color() const | Clutter::Entry | |
| get_coords(int *x_1, int *y_1, int *x_2, int *y_2) const | Clutter::Actor | |
| get_cursor_position() const | Clutter::Entry | |
| get_depth() const | Clutter::Actor | |
| get_depthu() const | Clutter::Actor | |
| get_font_name() const | Clutter::Entry | |
| get_geometry(ClutterGeometry *geometry) | Clutter::Actor | |
| get_gid() const | Clutter::Actor | |
| get_height() const | Clutter::Actor | |
| get_heightu() const | Clutter::Actor | |
| get_id() const | Clutter::Scriptable | |
| get_id_vfunc() const | Clutter::Scriptable | [protected, virtual] |
| get_invisible_char() const | Clutter::Entry | |
| get_layout() | Clutter::Entry | |
| get_layout() const | Clutter::Entry | |
| get_max_length() const | Clutter::Entry | |
| get_name() const | Clutter::Actor | |
| get_opacity() const | Clutter::Actor | |
| get_parent() | Clutter::Actor | |
| get_parent() const | Clutter::Actor | |
| get_position(int &x, int &y) | Clutter::Actor | |
| get_positionu(Unit &x, Unit &y) | Clutter::Actor | |
| get_reactive() const | Clutter::Actor | |
| get_rotation(RotateAxis axis, int &x, int &y, int &z) const | Clutter::Actor | |
| get_rotationx(RotateAxis axis, int &x, int &y, int &z) const | Clutter::Actor | |
| get_scale(double &scale_x, double &scale_y) const | Clutter::Actor | |
| get_scalex(Fixed &scale_x, Fixed &scale_y) const | Clutter::Actor | |
| get_size(guint &width, guint &height) const | Clutter::Actor | |
| get_sizeu(Unit &width, Unit &height) const | Clutter::Actor | |
| get_visibility() const | Clutter::Entry | |
| get_visible_cursor() const | Clutter::Entry | |
| get_width() const | Clutter::Actor | |
| get_widthu() const | Clutter::Actor | |
| get_x() const | Clutter::Actor | |
| get_xu() const | Clutter::Actor | |
| get_y() const | Clutter::Actor | |
| get_yu() const | Clutter::Actor | |
| gobj() | Clutter::Entry | [inline] |
| gobj() const | Clutter::Entry | [inline] |
| gobj_copy() | Clutter::Entry | |
| handle_key_event(KeyEvent *kev) | Clutter::Entry | |
| has_clip() const | Clutter::Actor | |
| hide() | Clutter::Actor | |
| hide_all() | Clutter::Actor | |
| insert(gunichar wc) | Clutter::Entry | |
| insert(const Glib::ustring &text, gssize position) | Clutter::Entry | |
| lower(const Glib::RefPtr< Actor > &above) | Clutter::Actor | |
| lower_bottom() | Clutter::Actor | |
| move_by(int dx, int dy) | Clutter::Actor | |
| move_byu(Unit dx, Unit dy) | Clutter::Actor | |
| on_activate() | Clutter::Entry | [protected, virtual] |
| on_button_press_event(ButtonEvent *event) | Clutter::Actor | [protected, virtual] |
| on_button_release_event(ButtonEvent *event) | Clutter::Actor | [protected, virtual] |
| on_captured_event(Event *event) | Clutter::Actor | [protected, virtual] |
| on_cursor_event(ClutterGeometry *geometry) | Clutter::Entry | [protected, virtual] |
| on_destroy() | Clutter::Actor | [protected, virtual] |
| on_enter_event(CrossingEvent *event) | Clutter::Actor | [protected, virtual] |
| on_event(Event *event) | Clutter::Actor | [protected, virtual] |
| on_focus_in() | Clutter::Actor | [protected, virtual] |
| on_focus_out() | Clutter::Actor | [protected, virtual] |
| on_hide() | Clutter::Actor | [protected, virtual] |
| on_key_press_event(KeyEvent *event) | Clutter::Actor | [protected, virtual] |
| on_key_release_event(KeyEvent *event) | Clutter::Actor | [protected, virtual] |
| on_leave_event(CrossingEvent *event) | Clutter::Actor | [protected, virtual] |
| on_motion_event(MotionEvent *event) | Clutter::Actor | [protected, virtual] |
| on_scroll_event(ScrollEvent *event) | Clutter::Actor | [protected, virtual] |
| on_show() | Clutter::Actor | [protected, virtual] |
| on_text_changed() | Clutter::Entry | [protected, virtual] |
| paint() | Clutter::Actor | |
| paint_cursor_vfunc() | Clutter::Entry | [protected, virtual] |
| pick(const Color &color) | Clutter::Actor | [protected] |
| queue_redraw() | Clutter::Actor | |
| raise(const Glib::RefPtr< Actor > &below) | Clutter::Actor | |
| raise_top() | Clutter::Actor | |
| realize() | Clutter::Actor | |
| remove_clip() | Clutter::Actor | |
| reparent(const Glib::RefPtr< Actor > &new_parent) | Clutter::Actor | |
| set_alignment(Pango::Alignment wrap_mode) | Clutter::Entry | |
| set_anchor_point(int anchor_x, int anchor_y) | Clutter::Actor | |
| set_anchor_point_from_gravity(ClutterGravity gravity) | Clutter::Actor | |
| set_anchor_pointu(Unit anchor_x, Unit anchor_y) | Clutter::Actor | |
| set_clip(int xoff, int yoff, int width, int height) | Clutter::Actor | |
| set_clipu(Unit xoff, Unit yoff, Unit width, Unit height) | Clutter::Actor | |
| set_color(const Color &color) | Clutter::Entry | |
| set_cursor_position(int position) | Clutter::Entry | |
| set_depth(int depth) | Clutter::Actor | |
| set_depthu(Unit depth) | Clutter::Actor | |
| set_font_name(const Glib::ustring &font_name) | Clutter::Entry | |
| set_geometry(const ClutterGeometry *geometry) | Clutter::Actor | |
| set_height(guint height) | Clutter::Actor | |
| set_heightu(Unit height) | Clutter::Actor | |
| set_id(const std::string &id) | Clutter::Scriptable | |
| set_id_vfunc(const std::string &id) | Clutter::Scriptable | [protected, virtual] |
| set_invisible_char(gunichar wc) | Clutter::Entry | |
| set_max_length(int max_length) | Clutter::Entry | |
| set_name(const gchar *name) | Clutter::Actor | |
| set_opacity(guint8 opacity) | Clutter::Actor | |
| set_parent(const Glib::RefPtr< Actor > &parent) | Clutter::Actor | |
| set_position(int x, int y) | Clutter::Actor | |
| set_positionu(Unit x, Unit y) | Clutter::Actor | |
| set_reactive(bool reactive=true) | Clutter::Actor | |
| set_rotation(RotateAxis axis, double angle, int x, int y, int z) | Clutter::Actor | |
| set_rotationx(RotateAxis axis, Fixed angle, int x, int y, int z) | Clutter::Actor | |
| set_scale(double scale_x, double scale_y) | Clutter::Actor | |
| set_scalex(Fixed scale_x, Fixed scale_y) | Clutter::Actor | |
| set_size(int width, int height) | Clutter::Actor | |
| set_sizeu(Unit width, Unit height) | Clutter::Actor | |
| set_text(const Glib::ustring &text) | Clutter::Entry | |
| set_text() const | Clutter::Entry | |
| set_visibility(bool visible) | Clutter::Entry | |
| set_visible_cursor(bool visible) | Clutter::Entry | |
| set_width(guint width) | Clutter::Actor | |
| set_widthu(Unit width) | Clutter::Actor | |
| set_x(int x) | Clutter::Actor | |
| set_xu(Unit x) | Clutter::Actor | |
| set_y(int y) | Clutter::Actor | |
| set_yu(Unit y) | Clutter::Actor | |
| should_pick_paint() const | Clutter::Actor | [protected] |
| show() | Clutter::Actor | |
| show_all() | Clutter::Actor | |
| signal_activate() | Clutter::Entry | |
| signal_button_press_event() | Clutter::Actor | |
| signal_button_release_event() | Clutter::Actor | |
| signal_captured_event() | Clutter::Actor | |
| signal_cursor_event() | Clutter::Entry | |
| signal_destroy() | Clutter::Actor | |
| signal_enter_event() | Clutter::Actor | |
| signal_event() | Clutter::Actor | |
| signal_focus_in() | Clutter::Actor | |
| signal_focus_out() | Clutter::Actor | |
| signal_hide() | Clutter::Actor | |
| signal_key_press_event() | Clutter::Actor | |
| signal_key_release_event() | Clutter::Actor | |
| signal_leave_event() | Clutter::Actor | |
| signal_motion_event() | Clutter::Actor | |
| signal_scroll_event() | Clutter::Actor | |
| signal_show() | Clutter::Actor | |
| signal_text_changed() | Clutter::Entry | |
| transform_stage_point(Unit x, Unit y, Unit &x_out, Unit &y_out) | Clutter::Actor | |
| unparent() | Clutter::Actor | |
| unrealize() | Clutter::Actor | |
| wrap(ClutterEntry *object, bool take_copy=false) | Clutter::Entry | [related] |
| Clutter::Actor::wrap(ClutterActor *object, bool take_copy=false) | Clutter::Actor | [related] |
| Clutter::Scriptable::wrap(ClutterScriptable *object, bool take_copy=false) | Clutter::Scriptable | [related] |
| ~Actor() | Clutter::Actor | [virtual] |
| ~Entry() | Clutter::Entry | [virtual] |
| ~Scriptable() | Clutter::Scriptable | [virtual] |