<world>
  <plugins>
    <plugin name="celentity">cel.addons.celentity</plugin>
  </plugins>

  <sector name="Scene">

    <addon plugin="celentity" entityname="box1">

      <propclass name="pcobject.mesh">
        <action name="LoadMesh">
	  <par name="filename" string="walktut_box" />
	  <par name="factoryname" string="box" />
	</action>
      </propclass>

      <propclass name="pcobject.mesh.select" />

      <propclass name="pcmove.linear">
        <action name="InitCD">
	  <par name="body" vector=".2,.2,.2" />
	  <par name="legs" vector=".2,.2,.2" />
	  <par name="offset" vector="0,-.3,0" />
	</action>
        <action name="SetPosition">
	  <par name="position" vector="10,4,10" />
	  <par name="sector" string="Scene" />
	  <par name="yrot" float="0" />
	</action>
      </propclass>

      <behaviour name="box_behave" />

    </addon>

    <addon plugin="celentity" entityname="box2">

      <propclass name="pcobject.mesh">
        <action name="LoadMesh">
	  <par name="filename" string="walktut_box" />
	  <par name="factoryname" string="box" />
	</action>
      </propclass>

      <propclass name="pcobject.mesh.select" />

      <propclass name="pcmove.linear">
        <action name="InitCD">
	  <par name="body" vector=".2,.2,.2" />
	  <par name="legs" vector=".2,.2,.2" />
	  <par name="offset" vector="0,-.3,0" />
	</action>
        <action name="SetPosition">
	  <par name="position" vector="8,4,8" />
	  <par name="sector" string="Scene" />
	  <par name="yrot" float="0" />
	</action>
      </propclass>

      <behaviour name="box_behave" />

    </addon>

    <addon plugin="celentity" entityname="box3">

      <propclass name="pcobject.mesh">
        <action name="LoadMesh">
	  <par name="filename" string="walktut_box" />
	  <par name="factoryname" string="box" />
	</action>
      </propclass>

      <propclass name="pcobject.mesh.select" />

      <propclass name="pcmove.linear">
        <action name="InitCD">
	  <par name="body" vector=".2,.2,.2" />
	  <par name="legs" vector=".2,.2,.2" />
	  <par name="offset" vector="0,-.3,0" />
	</action>
        <action name="SetPosition">
	  <par name="position" vector="9,4,8" />
	  <par name="sector" string="Scene" />
	  <par name="yrot" float="0" />
	</action>
      </propclass>

      <behaviour name="box_behave" />

    </addon>

    <addon plugin="celentity" entityname="badone">

      <propclass name="pcobject.mesh">
        <action name="LoadMesh">
	  <par name="filename" string="monkey" />
	  <par name="factoryname" string="monkey" />
	</action>
      </propclass>

      <propclass name="pcobject.mesh.select" />

      <propclass name="pctools.properties">
        <property name="pos1" vector="9,2,8" />
        <property name="pos2" vector="6,2,8" />
        <property name="pos3" vector="6,2,12" />
        <property name="pos4" vector="7,5,10" />
        <property name="pos5" vector="8,1,7" />
        <property name="pos6" vector="9,2,8" />
        <property name="up1" vector="0,1,0" />
        <property name="up2" vector="0,1,0" />
        <property name="up3" vector="0,1,0" />
        <property name="up4" vector="0,1,0" />
        <property name="up5" vector="0,1,0" />
        <property name="up6" vector="0,1,0" />
        <property name="forward1" vector="-1,0,0" />
        <property name="forward2" vector="0,0,1" />
        <property name="forward3" vector="1,1,-1" />
        <property name="forward4" vector="1,-1,-1" />
        <property name="forward5" vector="1,1,1" />
        <property name="forward6" vector="-1,0,0" />
        <property name="time1" long="1000" />
        <property name="time2" long="1000" />
        <property name="time3" long="1000" />
        <property name="time4" long="1000" />
        <property name="time5" long="1000" />
        <property name="time6" long="1000" />
      </propclass>

      <propclass name="pctools.timer">
        <action name="WakeUp">
	  <par name="time" long="5000" />
	  <par name="repeat" bool="true" />
	</action>
      </propclass>

      <propclass name="pcmove.linear">
        <action name="InitCD">
	  <par name="body" vector=".2,.2,.2" />
	  <par name="legs" vector=".2,.2,.2" />
	  <par name="offset" vector="0,-.3,0" />
	</action>
        <action name="SetPosition">
	  <par name="position" vector="9,3,8" />
	  <par name="sector" string="Scene" />
	  <par name="yrot" float="0" />
	</action>
      </propclass>

      <behaviour name="badone_behave" />

    </addon>

  </sector>
</world>
