#include <Soprano/Client/UnixSocketClient>
Public Member Functions | |
| UnixSocketClient (QObject *parent=0) | |
| virtual | ~UnixSocketClient () |
| bool | connect (const QString &name=QString()) |
| bool | isConnected () |
| void | disconnect () |
| Model * | createModel (const QString &name, const QList< BackendSetting > &settings=QList< BackendSetting >()) |
Definition at line 46 of file unixsocketclient.h.
| Soprano::Client::UnixSocketClient::UnixSocketClient | ( | QObject * | parent = 0 |
) |
Create a new Client instance.
| virtual Soprano::Client::UnixSocketClient::~UnixSocketClient | ( | ) | [virtual] |
Destructor.
Tries to connect to the Soprano server.
true on success, false if an error occured. Check lastError() for details. | bool Soprano::Client::UnixSocketClient::isConnected | ( | ) |
Check if the client is connected to a server.
true if this client is connected to a server, false otherwise. | void Soprano::Client::UnixSocketClient::disconnect | ( | ) |
Disconnect from the server. The created model instances are not deleted but remain useless; open iterators are closed.
| Model* Soprano::Client::UnixSocketClient::createModel | ( | const QString & | name, | |
| const QList< BackendSetting > & | settings = QList< BackendSetting >() | |||
| ) |
Creates a new Model instance that wraps a server model. Client models are very light wrappers and creating them is very fast.
| name | The name of the model to access. | |
| settings | The settings to send to the server for creating a new model. These settings may be ignored by the server if a model with that name has already been created. |
1.5.4