#############################################################################
# Makefile for building: game
# Generated by qmake (1.07a) (Qt 3.3.8) on: Tue Aug  7 10:02:41 2007
# Project:  game.pro
# Template: app
# Command: $(QMAKE) "QSA_INSTALL_PREFIX=/usr/lib/qt-3.3" -after  "CONFIG+=xml table sql network" -o Makefile game.pro
#############################################################################

####### Compiler, tools and options

CC       = gcc
CXX      = g++
LEX      = flex
YACC     = yacc
CFLAGS   = -pipe -Wall -W -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m32  -DQSA_NO_DLL -DQT_NO_DEBUG -DQT_SHARED -DQT_TABLET_SUPPORT -DQT_THREAD_SUPPORT
CXXFLAGS = -pipe -Wall -W -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m32  -DQSA_NO_DLL -DQT_NO_DEBUG -DQT_SHARED -DQT_TABLET_SUPPORT -DQT_THREAD_SUPPORT
LEXFLAGS = 
YACCFLAGS= -d
INCPATH  = -I/usr/lib/qt-3.3/mkspecs/default -I. -I. -I../../src/qsa -I../../src/ide -I$(QTDIR)/include
LINK     = g++
LFLAGS   = 
LIBS     = $(SUBLIBS) -L$(QTDIR)/lib -lqsa -L../../lib -lqt-mt -lXext -lX11 -lm
AR       = ar cqs
RANLIB   = 
MOC      = $(QTDIR)/bin/moc
UIC      = $(QTDIR)/bin/uic
QMAKE    = qmake
TAR      = tar -cf
GZIP     = gzip -9f
COPY     = cp -f
COPY_FILE= $(COPY)
COPY_DIR = $(COPY) -r
INSTALL_FILE= $(COPY_FILE)
INSTALL_DIR = $(COPY_DIR)
DEL_FILE = rm -f
SYMLINK  = ln -sf
DEL_DIR  = rmdir
MOVE     = mv -f
CHK_DIR_EXISTS= test -d
MKDIR    = mkdir -p

####### Output directory

OBJECTS_DIR = ./

####### Files

HEADERS = playfield.h
SOURCES = main.cpp \
		playfield.cpp
OBJECTS = main.o \
		playfield.o \
		gamewindow.o
FORMS = gamewindow.ui
UICDECLS = gamewindow.h
UICIMPLS = gamewindow.cpp
SRCMOC   = moc_playfield.cpp \
		moc_gamewindow.cpp
OBJMOC = moc_playfield.o \
		moc_gamewindow.o
DIST	   = ../../src/qsa/qsa.prf \
		../qsa.prf \
		game.pro
QMAKE_TARGET = game
DESTDIR  = 
TARGET   = game

first: all
####### Implicit rules

.SUFFIXES: .c .o .cpp .cc .cxx .C

.cpp.o:
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<

.cc.o:
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<

.cxx.o:
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<

.C.o:
	$(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $<

.c.o:
	$(CC) -c $(CFLAGS) $(INCPATH) -o $@ $<

####### Build rules

all: Makefile $(TARGET)

$(TARGET):  $(UICDECLS) $(OBJECTS) $(OBJMOC)  
	$(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJMOC) $(OBJCOMP) $(LIBS)

mocables: $(SRCMOC)
uicables: $(UICDECLS) $(UICIMPLS)

$(MOC): 
	( cd $(QTDIR)/src/moc && $(MAKE) )

Makefile: game.pro  /usr/lib/qt-3.3/mkspecs/default/qmake.conf ../../src/qsa/qsa.prf \
		../qsa.prf \
		/usr/lib/qt-3.3/lib/libqt-mt.prl
	$(QMAKE) "QSA_INSTALL_PREFIX=/usr/lib/qt-3.3" -after  "CONFIG+=xml table sql network" -o Makefile game.pro
qmake: 
	@$(QMAKE) "QSA_INSTALL_PREFIX=/usr/lib/qt-3.3" -after  "CONFIG+=xml table sql network" -o Makefile game.pro

dist: 
	@mkdir -p .tmp/game && $(COPY_FILE) --parents $(SOURCES) $(HEADERS) $(FORMS) $(DIST) .tmp/game/ && $(COPY_FILE) --parents gamewindow.ui.h .tmp/game/ && ( cd `dirname .tmp/game` && $(TAR) game.tar game && $(GZIP) game.tar ) && $(MOVE) `dirname .tmp/game`/game.tar.gz . && $(DEL_FILE) -r .tmp/game

mocclean:
	-$(DEL_FILE) $(OBJMOC)
	-$(DEL_FILE) $(SRCMOC)

uiclean:
	-$(DEL_FILE) $(UICIMPLS) $(UICDECLS)

yaccclean:
lexclean:
clean: mocclean uiclean
	-$(DEL_FILE) $(OBJECTS)
	-$(DEL_FILE) *~ core *.core


####### Sub-libraries

distclean: clean
	-$(DEL_FILE) $(TARGET) $(TARGET)


FORCE:

####### Compile

main.o: main.cpp gamewindow.h

playfield.o: playfield.cpp playfield.h \
		gamewindow.h

gamewindow.h: gamewindow.ui playfield.h
	$(UIC) gamewindow.ui -o gamewindow.h

gamewindow.cpp: gamewindow.h gamewindow.ui gamewindow.ui.h playfield.h
	$(UIC) gamewindow.ui -i gamewindow.h -o gamewindow.cpp

gamewindow.o: gamewindow.cpp gamewindow.ui.h \
		gamewindow.h

moc_playfield.o: moc_playfield.cpp  playfield.h 

moc_gamewindow.o: moc_gamewindow.cpp  gamewindow.h 

moc_playfield.cpp: $(MOC) playfield.h
	$(MOC) playfield.h -o moc_playfield.cpp

moc_gamewindow.cpp: $(MOC) gamewindow.h
	$(MOC) gamewindow.h -o moc_gamewindow.cpp

####### Install

install:  

uninstall:  

