IfSpawned
  DisaffirmCharacter

IfAttacked
  tmpdistance = rand & 1023 + 10500
  tmpargument = 0
  PlaySound	



IfKilled

  // Drop goodies
  DropItems
  tmpargument = 65535
  DropMoney


  tmpargument = ACTIONKA
  DoAction

  tmpargument = 45
  SetBumpHeight
  SetBumpSize
  
  DisaffirmCharacter

End
