Mission {

	bsp = data/bsp/crypt.bsp;
	
	music = music/A Bear Called Otso.xm;
	
	fogColor = 0 0 0;
	fogMin = 1000;
	fogMax = 3000;
	fogDensity = 0.25;
	
	skySphere = textures/game/overcast.png;
	
	enemyLevel = 5;
	
	exitToMission = AUTO;
	
	bossDefFile = data/gameDefs/cryptBoss;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL;
};

Objective {

	id = 1;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Fight Galdov;
	status = OBJ_INCOMPLETE;
	active = 1;

};

@END@
