#include <Producer/Export>#include <Producer/Referenced>#include <vector>#include <Producer/RefOpenThreads>#include <Producer/Math>#include <Producer/RenderSurface>#include <Producer/Timer>#include <Producer/PipeTimer>Namespaces | |
| namespace | Producer |
Classes | |
| class | Producer::Camera |
| A Camera provides a programming interface for 3D graphics applications by means of an abstract camera analogy. More... | |
| class | Producer::Camera::SceneHandler |
| A Scene Handler handles the preparation and rendering of a scene for Camera. More... | |
| class | Producer::Camera::Callback |
| Pure virtual class for specifying Camera callbacks. More... | |
| class | Producer::Camera::UpdateCallback |
| Pure virtual class for specifying Camera callbacks, passed a non-const camera for the purpose of updating the Camera's state. More... | |
| class | Producer::Camera::Lens |
| A Lens provides control over the PROJECTION matrix. More... | |
| struct | Producer::Camera::Offset |
| class | Producer::Camera::FrameTimeStampSet |
1.5.2