Inheritance diagram for osg::FragmentProgram:

Public Types | |
| typedef std::map< GLuint, Vec4 > | LocalParamList |
| typedef std::map< GLenum, Matrix > | MatrixList |
Public Member Functions | |
| FragmentProgram () | |
| FragmentProgram (const FragmentProgram &vp, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
| META_StateAttribute (osg, FragmentProgram, FRAGMENTPROGRAM) | |
| virtual int | compare (const osg::StateAttribute &sa) const |
| virtual bool | getModeUsage (ModeUsage &usage) const |
| GLuint & | getFragmentProgramID (unsigned int contextID) const |
| void | setFragmentProgram (const char *program) |
| void | setFragmentProgram (const std::string &program) |
| const std::string & | getFragmentProgram () const |
| void | setProgramLocalParameter (const GLuint index, const Vec4 &p) |
| void | setLocalParameters (const LocalParamList &lpl) |
| LocalParamList & | getLocalParameters () |
| const LocalParamList & | getLocalParameters () const |
| void | setMatrix (const GLenum mode, const Matrix &matrix) |
| void | setMatrices (const MatrixList &matrices) |
| MatrixList & | getMatrices () |
| const MatrixList & | getMatrices () const |
| void | dirtyFragmentProgramObject () |
| virtual void | apply (State &state) const |
| virtual void | compileGLObjects (State &state) const |
| virtual void | releaseGLObjects (State *state=0) const |
Static Public Member Functions | |
| static void | deleteFragmentProgramObject (unsigned int contextID, GLuint handle) |
| static void | flushDeletedFragmentProgramObjects (unsigned int contextID, double currentTime, double &availableTime) |
| static Extensions * | getExtensions (unsigned int contextID, bool createIfNotInitalized) |
| static void | setExtensions (unsigned int contextID, Extensions *extensions) |
Protected Types | |
| typedef buffered_value< GLuint > | FragmentProgramIDList |
Protected Member Functions | |
| virtual | ~FragmentProgram () |
Protected Attributes | |
| FragmentProgramIDList | _fragmentProgramIDList |
| std::string | _fragmentProgram |
| LocalParamList | _programLocalParameters |
| MatrixList | _matrixList |
Classes | |
| class | Extensions |
| typedef std::map<GLuint,Vec4> osg::FragmentProgram::LocalParamList |
| typedef std::map<GLenum,Matrix> osg::FragmentProgram::MatrixList |
typedef buffered_value<GLuint> osg::FragmentProgram::FragmentProgramIDList [protected] |
| osg::FragmentProgram::FragmentProgram | ( | ) |
| osg::FragmentProgram::FragmentProgram | ( | const FragmentProgram & | vp, | |
| const CopyOp & | copyop = CopyOp::SHALLOW_COPY | |||
| ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
| virtual osg::FragmentProgram::~FragmentProgram | ( | ) | [protected, virtual] |
| osg::FragmentProgram::META_StateAttribute | ( | osg | , | |
| FragmentProgram | , | |||
| FRAGMENTPROGRAM | ||||
| ) |
| virtual int osg::FragmentProgram::compare | ( | const osg::StateAttribute & | sa | ) | const [inline, virtual] |
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
| virtual bool osg::FragmentProgram::getModeUsage | ( | ModeUsage & | usage | ) | const [inline, virtual] |
| GLuint& osg::FragmentProgram::getFragmentProgramID | ( | unsigned int | contextID | ) | const [inline] |
Get the handle to the fragment program id for the current context.
| void osg::FragmentProgram::setFragmentProgram | ( | const char * | program | ) | [inline] |
Set the fragment program using a C style string.
| void osg::FragmentProgram::setFragmentProgram | ( | const std::string & | program | ) | [inline] |
Set the fragment program using C++ style string.
| const std::string& osg::FragmentProgram::getFragmentProgram | ( | ) | const [inline] |
Get the fragment program.
| void osg::FragmentProgram::setProgramLocalParameter | ( | const GLuint | index, | |
| const Vec4 & | p | |||
| ) | [inline] |
Set Program Parameters
| void osg::FragmentProgram::setLocalParameters | ( | const LocalParamList & | lpl | ) | [inline] |
Set list of Program Parameters
| LocalParamList& osg::FragmentProgram::getLocalParameters | ( | ) | [inline] |
Get list of Program Parameters
| const LocalParamList& osg::FragmentProgram::getLocalParameters | ( | ) | const [inline] |
Get const list of Program Parameters
| void osg::FragmentProgram::setMatrix | ( | const GLenum | mode, | |
| const Matrix & | matrix | |||
| ) | [inline] |
Matrix
| void osg::FragmentProgram::setMatrices | ( | const MatrixList & | matrices | ) | [inline] |
Set list of Matrices
| MatrixList& osg::FragmentProgram::getMatrices | ( | ) | [inline] |
Get list of Matrices
| const MatrixList& osg::FragmentProgram::getMatrices | ( | ) | const [inline] |
Get list of Matrices
| void osg::FragmentProgram::dirtyFragmentProgramObject | ( | ) |
Force a recompile on next apply() of associated OpenGL vertex program objects.
| static void osg::FragmentProgram::deleteFragmentProgramObject | ( | unsigned int | contextID, | |
| GLuint | handle | |||
| ) | [static] |
use deleteFragmentProgramObject instead of glDeletePrograms to allow OpenGL Fragment Program objects to be cached until they can be deleted by the OpenGL context in which they were created, specified by contextID.
| static void osg::FragmentProgram::flushDeletedFragmentProgramObjects | ( | unsigned int | contextID, | |
| double | currentTime, | |||
| double & | availableTime | |||
| ) | [static] |
flush all the cached fragment programs which need to be deleted in the OpenGL context related to contextID.
| virtual void osg::FragmentProgram::apply | ( | State & | ) | const [virtual] |
apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Implements osg::StateAttribute.
| virtual void osg::FragmentProgram::compileGLObjects | ( | State & | ) | const [inline, virtual] |
default to nothing to compile - all state is applied immediately.
Reimplemented from osg::StateAttribute.
| virtual void osg::FragmentProgram::releaseGLObjects | ( | State * | state = 0 |
) | const [virtual] |
release an OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objexts for all graphics context if State object pointer == NULL.
Reimplemented from osg::StateAttribute.
| static Extensions* osg::FragmentProgram::getExtensions | ( | unsigned int | contextID, | |
| bool | createIfNotInitalized | |||
| ) | [static] |
Function to call to get the extension of a specified context. If the Extension object for that context has not yet been created and the 'createIfNotInitalized' flag has been set to false then returns NULL. If 'createIfNotInitalized' is true then the Extensions object is automatically created. However, in this case the extension object will only be created with the graphics context associated with ContextID..
| static void osg::FragmentProgram::setExtensions | ( | unsigned int | contextID, | |
| Extensions * | extensions | |||
| ) | [static] |
setExtensions allows users to override the extensions across graphics contexts. typically used when you have different extensions supported across graphics pipes but need to ensure that they all use the same low common denominator extensions.
FragmentProgramIDList osg::FragmentProgram::_fragmentProgramIDList [mutable, protected] |
std::string osg::FragmentProgram::_fragmentProgram [protected] |
MatrixList osg::FragmentProgram::_matrixList [protected] |
1.5.2