| __init__(self) (defined in UM.View.GL.ShaderProgram.ShaderProgram) | UM.View.GL.ShaderProgram.ShaderProgram | |
| addAttributeBinding(self, key, value) | UM.View.GL.ShaderProgram.ShaderProgram | |
| addBinding(self, key, value) | UM.View.GL.ShaderProgram.ShaderProgram | |
| bind(self) | UM.View.GL.ShaderProgram.ShaderProgram | |
| build(self) | UM.View.GL.ShaderProgram.ShaderProgram | |
| disableAttribute(self, str name) | UM.View.GL.ShaderProgram.ShaderProgram | |
| enableAttribute(self, str name, str type, int offset, int stride=0) | UM.View.GL.ShaderProgram.ShaderProgram | |
| load(self, file_name, version="") | UM.View.GL.ShaderProgram.ShaderProgram | |
| release(self) | UM.View.GL.ShaderProgram.ShaderProgram | |
| removeAttributeBinding(self, str key) | UM.View.GL.ShaderProgram.ShaderProgram | |
| removeBinding(self, str key) | UM.View.GL.ShaderProgram.ShaderProgram | |
| setFragmentShader(self, shader) | UM.View.GL.ShaderProgram.ShaderProgram | |
| setGeometryShader(self, shader) (defined in UM.View.GL.ShaderProgram.ShaderProgram) | UM.View.GL.ShaderProgram.ShaderProgram | |
| setTexture(self, texture_unit, texture) | UM.View.GL.ShaderProgram.ShaderProgram | |
| setUniformValue(self, name, value, **kwargs) | UM.View.GL.ShaderProgram.ShaderProgram | |
| setVertexShader(self, shader) | UM.View.GL.ShaderProgram.ShaderProgram | |
| updateBindings(self, **kwargs) | UM.View.GL.ShaderProgram.ShaderProgram | |