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Claw 1.7.0
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| action typedef (defined in claw::ai::game::min_max< State >) | claw::ai::game::min_max< State > | |
| operator()(int depth, const state ¤t_state, bool computer_turn) const | claw::ai::game::min_max< State > | |
| score typedef (defined in claw::ai::game::min_max< State >) | claw::ai::game::min_max< State > | |
| state typedef (defined in claw::ai::game::min_max< State >) | claw::ai::game::min_max< State > |
1.7.4