org.easymock.internal
public class ReplayState extends Object implements IMocksControlState, Serializable
| Constructor Summary | |
|---|---|
| ReplayState(IMocksBehavior behavior) | |
| Method Summary | |
|---|---|
| void | andAnswer(IAnswer<?> answer) |
| void | andDelegateTo(Object answer) |
| void | andReturn(Object value) |
| void | andStubAnswer(IAnswer<?> answer) |
| void | andStubDelegateTo(Object delegateTo) |
| void | andStubReturn(Object value) |
| void | andStubThrow(Throwable throwable) |
| void | andThrow(Throwable throwable) |
| void | assertRecordState() |
| void | asStub() |
| void | callback(Runnable runnable) |
| void | checkIsUsedInOneThread(boolean shouldBeUsedInOneThread) |
| void | checkOrder(boolean value) |
| Object | invoke(Invocation invocation) |
| void | makeThreadSafe(boolean threadSafe) |
| void | replay() |
| void | setDefaultReturnValue(Object value) |
| void | setDefaultThrowable(Throwable throwable) |
| void | setDefaultVoidCallable() |
| void | times(Range range) |
| void | verify() |