Pure virtual AudioSink bass class that is used to connect the audio system with AudioStreams.
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List of all members.
Public Member Functions |
| | AudioSink () |
| virtual const char * | libraryName () const |
| | return the name of the object's library.
|
| virtual const char * | className () const |
| | return the name of the object's class type.
|
| virtual void | play ()=0 |
| virtual void | pause ()=0 |
| virtual void | stop ()=0 |
| virtual bool | playing () const =0 |
| virtual double | getDelay () const |
| virtual void | setDelay (const double delay) |
| virtual void | setVolume (float) |
| virtual float | getVolume () const |
Detailed Description
Pure virtual AudioSink bass class that is used to connect the audio system with AudioStreams.
Constructor & Destructor Documentation
| osg::AudioSink::AudioSink |
( |
| ) |
|
Member Function Documentation
| virtual const char* osg::AudioSink::className |
( |
| ) |
const [inline, virtual] |
return the name of the object's class type.
Must be defined by derived classes.
Implements osg::Object.
| virtual double osg::AudioSink::getDelay |
( |
| ) |
const [inline, virtual] |
| virtual float osg::AudioSink::getVolume |
( |
| ) |
const [inline, virtual] |
| virtual const char* osg::AudioSink::libraryName |
( |
| ) |
const [inline, virtual] |
return the name of the object's library.
Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name.
Implements osg::Object.
| virtual void osg::AudioSink::pause |
( |
| ) |
[pure virtual] |
| virtual void osg::AudioSink::play |
( |
| ) |
[pure virtual] |
| virtual bool osg::AudioSink::playing |
( |
| ) |
const [pure virtual] |
| virtual void osg::AudioSink::setDelay |
( |
const double |
delay | ) |
[inline, virtual] |
| virtual void osg::AudioSink::setVolume |
( |
float |
| ) |
[inline, virtual] |
| virtual void osg::AudioSink::stop |
( |
| ) |
[pure virtual] |
The documentation for this class was generated from the following file: