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OpenSceneGraph 2.8.4
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you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...

Public Member Functions | |
| virtual std::string | generateGLSL_FragmentShader_BaseTex (bool debug, unsigned int splitCount, double textureRes, bool filtered, unsigned int nbrSplits, unsigned int textureOffset) |
| generate the GLSL fragement shader | |
you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used
| virtual std::string osgShadow::ParallelSplitShadowMap::FragmentShaderGenerator::generateGLSL_FragmentShader_BaseTex | ( | bool | debug, |
| unsigned int | splitCount, | ||
| double | textureRes, | ||
| bool | filtered, | ||
| unsigned int | nbrSplits, | ||
| unsigned int | textureOffset | ||
| ) | [virtual] |
generate the GLSL fragement shader
| Generated at Tue May 3 2011 13:35:31 for the OpenSceneGraph by doxygen 1.7.4. |