LilyPond – Learning Manual

Tento soubor poskytuje úvod pro LilyPond verze 2.13.49.

Pro více informací, jaké místo má tato příručka mezi jinými příručkami, nebo kvůli čtení této příručky v jiném formátu, navštivte, prosím, Manuals.

Pokud vám příručky chybí, naleznete celou dokumentaci pod http://www.lilypond.org/.


1. Cvičení

Tato kapitola čtenáři představuje základní práci s LilyPondem.


1.0.1 Přeložení zdrojového souboru

Tento úryvek uvádí do „Sestavení“ – do procesu zpracování vstupních souborů LilyPondu (který popisuje), aby byl vytvořen výstupní soubor.


1.0.2 Zadání not

„Sestavení“ je pojem, který se používá pro přeměnu vstupního souboru pro Lilypond programem LilyPond do notového výstupu. Výstupními soubory jsou v první řadě soubory PDF (pro prohlížení a tisku), MIDI (pro přehrávání) a PNG (pro používání na internetových stránkách). Vstupními soubory pro LilyPond jsou prosté textové soubory.

První příklad ukazuje, jak takový jednoduchý vstupní soubor může vypadat.

{
  c' e' g' e'
}

Obrazovým výstupem je:

[image of music]

Pozor: V každém souboru LilyPond musejí být nastaveny { kulaté závorky } kolem not nebo písňového textu. Před a za závorkami mají být zadány prázdné znaky, aby ve spojení s vlastními symboly not nevznikly žádné nejasnosti. Na začátku a na konci řádku mohou být tyto prázdné znaky vynechány také. Může se stát, že v této příručce závorky v některých příkladech chybí, ale je třeba vždy myslet na to, aby se ve vlastních souborech používaly! Více informací ke znázornění příkladů v této příručce podává úryvek @ref{Jak se má příručka číst}.

Dodatečně LilyPond rozlišuje Psaní velkých a malých písmen. ‘ { c d e }’ je přípustný kód, ‘ { C D E }’ naproti tomu vede k chybovému hlášení.


Pohled na výsledky

Tvorba notového výstupu závisí na tom, jaký operační systém a které programy se používají.

Vezměte na vědomí, že lepší výsledky jsou u textových editorů s podporou pro LilyPond. Více k tomu v úryvku Snadnější úpravy.

Pozor: Poprvé, když použijete LilyPond, může trvat minutu nebo i déle, protože program nejprve vyhledává všechna písma, LilyPond běží o mnoho rychleji.


1.0.3 MacOS X

Pozor: These instructions assume that you are using the LilyPond application. If you are using any of the programs described in Easier editing, please consult the documentation for those programs if you have any problems.

Step 1. Create your ‘.ly’ file

Double click the LilyPond.app, an example file will open.

pictures/Learning_Macos_welcome

From the menus along the top left of your screen, select File > Save.

pictures/Learning_Macos_Save_menu

Choose a name for your file, for example ‘test.ly’.

pictures/Learning_Macos_Save_file_with_name

Step 2. Compile (with LilyPad)

From the same menus, select Compile > Typeset.

pictures/Learning_Macos_Typeset_menu

A new window will open showing a progress log of the compilation of the file you have just saved.

pictures/Learning_Macos_Compiling_log

Step 3. View output

Once the compilation has finished, a PDF file will be created with the same name as the original file and will be automatically opened in the default PDF viewer and displayed on your screen.

pictures/Learning_Macos_pdf_output

Other commands

To create new files for LilyPond, begin by selecting File > New

pictures/Learning_Macos_New_menu

or File > Open to open and edit existing files you have saved previously.

pictures/Learning_Macos_Open_menu

You must save any new edits you make to your file before you Compile > Typeset and if the PDF file is not displayed check the window with the progress log for any errors.

If you are not using the default Preview PDF viewer that comes with the Mac Operating system and you have the PDF file generated from a previous compilation open, then any further compilations may fail to generate an update PDF until you close the original.


1.0.4 Windows

Pozor: These instructions assume that you are using the built-in LilyPad editor. If you are using any of the programs described in Easier editing, please consult the documentation for those programs if you have any problems compiling a file.

Step 1. Create your ‘.ly’ file

Double-click the LilyPond icon on your desktop, an example file will open.

pictures/Learning_Win7_Welcome_File_Whole

From the menus that appear along the top of the example file, select File > Save as. Do not use the File > Save for the example file as this will not work until you have given it a valid LilyPond file name.

pictures/Learning_Win7_Save_Menu

Choose a name for your file, for example ‘test.ly’.

pictures/Learning_Win7_Save_File_With_Name

Step 2a. Compile (with drag-and-drop)

Depending on what you prefer, to compile your file either:

Drag-and-drop the file directly onto the LilyPond icon.

pictures/Learning_Win7_Open_Dragndrop

Right-click on the file and from the pop-up context menu choose Open with > LilyPond.

pictures/Learning_Win7_Open_Context_Menu

Step 2b. Compile (with double-clicking)

Or simply double-click the ‘test.ly’.

Step 3. View output

During the compilation of the ‘test.ly’ file, a command window will, very briefly open and then close. Three additional files will have been created during this process.

pictures/Learning_Win7_All_Files_Created

The PDF file contains the engraved ‘test.ly’ file.

pictures/Learning_Win7_Pdf_Output

Other commands

To create a new file, begin by selecting File > New from within any previously created file.

pictures/Learning_Win7_New_Menu

or File > Open to open and edit any files you have saved before.

pictures/Learning_Win7_Open_Menu

You must save any new edits you make before you compile it and if the PDF file is not created, check the log file that will have been created during the compilation attempt, for any errors.

pictures/Learning_Win7_Log_File

This log file is overwritten each time you compile your LilyPond file.

The PS file is used internally by LilyPond to create the PDF file and can be ignored. It also gets overwritten each time you compile your file.

If you are viewing your file in a PDF viewer, then you must close the PDF if you wish to make a new compilation as it may fail to create the new PDF while it is still being viewed.


1.0.5 Příkazový řádek

Pozor: These instructions assume that you are familiar with command-line programs. If you are using any of the programs described in Easier editing, please consult the documentation for those programs if you have any problems compiling a file.

Step 1. Create your ‘.ly’ file

Create a text file called ‘test.ly’ and enter:

\version "2.13.49"
{
  c' e' g' e'
}

Step 2. Compile (with command-line)

To process ‘test.ly’, type the following at the command prompt:

lilypond test.ly

You will see something resembling:

GNU LilyPond 2.13.49
Processing `test.ly'
Parsing...
Interpreting music...
Preprocessing graphical objects...
Solving 1 page-breaking chunks...[1: 1 pages]
Drawing systems...
Layout output to `test.ps'...
Converting to `./test.pdf'...

Step 3. View output

You may view or print the resulting ‘test.pdf’.


1.1 Wie werden Eingabe-Dateien geschrieben

Tento úryvek vysvětluje základní skladbu LilyPondu a pomáhá na začátku se zápisem vstupního souboru pro LilyPond-Eingabedatei.


1.1.1 Jednoduchý notový zápis

LilyPond automaticky přidává některé součásti notového obrazu. V následujícím příkladu jsou zadány jen čtyři výšky tónů, ale LilyPond přesto zapíše klíč, údaj o taktu a délky not.

{
  c' e' g' e'
}

[image of music]

Tato nastavení je možné změnit, ale ve většině případů jsou automatické hodnoty v zásadě použitelné.

Výšky tónů

Slovníček: pitch, interval, scale, middle C, octave, accidental.

Výšky tónů se zadávají malými písmeny, která odpovídají názvu noty. Je ale důležité znát, že LilyPond ve svém výchozím nastavení používá anglické názvy not. Až na výjimku tyto odpovídají českým, proto se přednastavení LilyPondu pro toto cvičení ponechává. Touto výjimkou je nota h – v LilyPondu se musí na místo toho napsat písmeno b! České b je naproti tomu zapsáno jako bes, his se proti tomu zapíše jako bis. Podívejte se také na Předznamenání a Názvy not v jiných řečích. Zde se popisuje, jak se používají české názvy not.

Nejjednoduššeji lze noty zadávat v režimu \relative. V tomto režimu je oktáva noty vbrána automaticky s tím, že se předpokládá, že následující nota je zapsána vždy tak blízko, jak je to jen možné, ve vztahu k předchozí notě, což znamená, že je zapsána nanejvýš o tři notové řádky výše nebo níže než předchozí nota. Začněme naším prvním příkladem notového zápisu, se Stupnice,,stupnicí, kde stojí další nota vždy jen o jeden notový řádek nad předchozím.

% Počáteční bod napsat na jednočárkovaném C
\relative c' {
  c d e f
  g a b c
}

[image of music]

První notou je jednočárkované C. Každá následující nota se nachází tak blízko, jak je to jen možné za předchozí – první ‚C‘ se takto počítá jako C od jednočárkovaného C. Nato následuje nejbližší možné D ve vztahu k předcházející notě. S těmito pravidly lze v režimu \relative zobrazit i melodie s většími intervaly:

\relative c' {
  d f a g
  c b f d
}

[image of music]

Není nutné, aby první nota melodie začínala notou, která udává první notovou výšku. První nota (das ‚D‘) z předchozího příkladu je následujícím D, počítáno od jednočárkovaného C.

Tím, že člověk přidává odsuvníky (apostrofy) ' (klávesa Shift+#) nebo čárky , k \relative c' {, nebo je odstraňuje, může být oktáva první výšky tónu změněna:

% dvoučárkované C
\relative c'' {
  e c a c
}

[image of music]

Relativní režim se může zpočátku jevit matoucí, ale je to ten nejjednodušší způsob, jak zapsat většinu melodií. Podívejme se na to, H (b ve skladbě LilyPondu), které se v houslovém klíči nachází na prostřední lince, můžeme směrem vzhůru napsat C, D a E, a A, G a F směrem dolů pod H. Když tedy notou, která následuje po H, je C, D nebo E, napíše ji LilyPond nad H, když je to A, G nebo F, je napsáno pod ním.

\relative c'' {
  b c  % c je 1 řádek nahoru, tedy c nad b
  b d  % d je 2 řádky nahoru, nebo 5 dolů, tedy d nad b
  b e  % e je 3 nahoru, nebo 4 dolů, tedy e pod b
  b a  % a je 6 nahoru, nebo 1 dolů, tedy a pod b
  b g  % g je 5 nahoru, nebo 2 dolů, tedy g pod b
  b f  % f je 4 nahoru, nebo 3 dolů, tedy f pod b
}

[image of music]

Stejný výpočet se provádí i tehdy, když je jedna z not zvýšena nebo snížena. Předznamenání,,předznamenání jsou při výpočtu zcela přehlížena. Přesně ten samý výpočet se obdobně provádí od každé následující výšky tónu po další výšku tónu znovu.

Aby se zapsaly intervaly, které jsou větší než tři notové řádky, lze oktávy změnit. Odsuvníkem (apostrofem) ' (klávesa Shift+#) posazeným přímo za název noty se oktáva zvýší o jednu, čárkou , se oktáva o jednu sníží.

\relative c'' {
  a a, c' f,
  g g'' a,, f'
}

[image of music]

Kvůli změně výšky noty o dvě (či více!) oktávy, se používají postupné odsuvníky '' nebo ,, – přitom se musí jednat skutečně o dva odsuvníky a ne o uvozovky "  (klávesa Shift+2)!

Délky tónů (rytmy)

Slovníček: beam, duration, whole note, half note, quarter note, dotted note.

Délka se označuje číslem, jež je zadáno přímo k názvu noty. 1 pro Celá nota,,celou notu, 2 pro Půlová nota,,půlovou notu, 4 pro Čtvrťová nota,,čtvrťovou notu a tak dále. Notové nožičky a Trámce,,trámce jsou přidávány automaticky.

Není-li označena žádná délka, používá se délka předcházející noty. Pro první notu je jako výchozí určena čtvrťová nota.

\relative c'' {
  a1
  a2 a4 a8 a
  a16 a a a a32 a a a a64 a a a a a a a a2
}

[image of music]

Kvůli vytvoření Tečkovaná nota,,tečkované noty je jednoduše za délkou noty napsána tečka .. Délka tečkované noty musí být udána výslovně, tudíž včetně čísla.

\relative c'' {
  a4 a a4. a8
  a8. a16 a a8. a8 a4.
}

[image of music]

Pomlky

Pomlka se zadává tím samým způsobem, jakým se zadává nota; jejím označením je r :

\relative c'' {
  a4 r r2
  r8 a r4 r4. r8
}

[image of music]

Udání taktu

Slovníček: time signature.

Druh taktu lze určit příkazem \time:

\relative c'' {
  \time 3/4
  a4 a a
  \time 6/8
  a4. a
  \time 4/4
  a4 a a a
}

[image of music]

Vyznačení tempa

Slovníček: tempo indication, metronome.

Vyznačení tempa a údaj metronomu lze zapsat příkazem \tempo:

\relative c'' {
  \time 3/4
  \tempo "Andante"
  a4 a a
  \time 6/8
  \tempo 4. = 96
  a4. a
  \time 4/4
  \tempo  "Presto" 4 = 120
  a4 a a a
}

[image of music]

Notový klíč

Slovníček: clef.

Notový klíč lze zapsat příkazem \clef:

\relative c' {
  \clef "treble"
  c1
  \clef "alto"
  c1
  \clef "tenor"
  c1
  \clef "bass"
  c1
}

[image of music]

Vše dohromady

Zde je malý příklad, který obsahuje všechna tato vymezení:

\relative c, {
  \clef "bass"
  \time 3/4
  \tempo "Andante" 4 = 120
  c2 e8 c'
  g'2.
  f4 e d
  c4 c, r4
}

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Nastavení výšek tónů, Zadání rytmu, Zadání pomlk, Udání taktu, Notový klíč.


1.1.2 Práce na vstupních souborech

Zdrojové soubory LilyPondu jsou si podobné se soubory ve většině programovacích jazyků: Obsahují označení verze, je třeba dávat pozor na psaní velkých a malých písmen a prázdné znaky jsou přehlíženy. Výrazy jsou uzavřeny do kulatých závorek { } a poznámky jsou opatřeny poznámkou znaku procenta % nebo obklopeny %{ … %}.

Zdá-li se to nyní být nesrozumitelné, zde je vysvětlení:


1.2 Vypořádání se s chybami

Někdy LilyPond nevytvoří notový obraz takový, jaký jste očekávali. Tento úryvek poskytuje několik odkazů, aby vám pomohl při řešení možných potíží.


1.2.1 Obecné rady k řešení chyb

Řešení chyb při potížích s LilyPondem může pro člověka, který je zvyklý na obrazové uživatelské rozhraní, představovat velkou výzvu, protože neplatné vstupní soubory vytvořeny být mohou. Když se tak stane, je logický postup pustit se do toho, potíže určit a řešit, nejlepší cestou. Některé směrnice, jak se tyto potíže můžete naučit řešit, se nacházejí v Troubleshooting.


1.2.2 Některé časté chyby

Jsou některé běžné chyby, které se dají vyřešit obtížně, když má člověk jen hlášení chyb v souboru s chybami. Blíže budou osvětleny v Common errors.


1.3 Jak se mají příručky číst

Tato část ukazuje, jak lze dokumentaci číst účinně a a vysvětluje také některé užitečné vlastnosti internetové verze.


1.3.1 Vypuštěný materiál

LilyPond-Code musí být vždy obklopen znakem { } nebo \relative c'' { … }, jak je to ukázáno v Práce na vstupních souborech. Ve zbytku této příručky se toho ovšem většina příkladů vzdá. Abyste je napodobil, můžete zkopírovat odpovídající zdrojový kód a vložit jej do textového souboru, ale přitom musíte vložit \relative c'' { … }, jak je to ukázáno zde:

\relative c'' {
  …zde jeden příklad…
}

Proč se zde většinou vynechávají závorky? Většina příkladů může být nakopírována do delšího hudebního díla, a potom přirozeně není smysluplné, když se k tomu nachomýtne \relative c'' { … }; \relative nesmí být zapsán uvnitř jiného \relative, proto je zde vynechán, aby příklady pracovaly i v jiné souvislosti. Kdyby byla u každého příkladu zapsána \relative c'' { … }, nemohl byste malé příklady z dokumentace jednoduše přidat do svého vlastního notového textu. Většina uživatelů chce noty přidat do již jsoucího souboru někde vprostřed, a z toho důvodu byl relativní režim v příkladech v příručce vynechán.

Myslete také na to, že každý soubor LilyPondu má mít označení verze příkazem \version. Protože jsou příklady v příručkách úryvky a nikoli úplnými soubory, chybí zde označení verze. Vždy byste je ale do svých vlastních souborů měl vložit.


1.3.2 Klepnutelné příklady

Pozor: Tato vlastnost je pouze v dokumentaci HTML.

Mnoho lidí se učí programům tím, že se v nich jednoduše vrtají. Jde to i s LilyPondem. Když ve verzi HTML této příručky klepnete na nějaké vyobrazení, obdržíte přesný kód LilyPondu, jenž byl použit pro sazbu obrázku. Vyzkoušejte to s tímto vyobrazením:

[image of music]

Když zkopírujete jednoduše vše, co se nachází v úryvku „ly snippet“, a vložíte to do textového souboru, máte již hotovou předlohu pro další pokusy. Experimente. Abyste sám dosáhl téhož vzhledu, jaký je v příkladu, musíte zkopírovat vše od řádku „Start cut-&-pastable section“ až do konce souboru.


1.3.3 Přehled o příručkách

Pro LilyPond je hodně dokumentace. Noví uživatelé jsou často popleteni tím, které části z ní mají číst, a tak se stává, že někdy nejsou čteny její důležité části.

Pozor: Nepřeskakujte, prosím, žádné důležité části dokumentace. Jinak pro vás bude později o hodně těžší rozumět pozdějším částem.


2. Běžný notový zápis

V této části je vysvětleno, jak lze vytvořit překrásnou notovou sazbu, která obsahuje nejčastěji se vyskytující symboly notového zápisu. Část se zakládá na cvičení.


2.1 Notový zápis v jedné notové osnově

V této kapitole jsou vyučovány základní složky notového zápisu, jež se používají pro jeden hlas v jedné notové osnově.


2.1.1 Přezkoušení taktů

I když nejsou předepsána, měla by se přezkoušení taktů ve vstupním souboru používat, aby se ukázalo, kde by měly za běžných okolností být taktové čáry. Jsou zapsány symbolem „svislítka“, ( |) (klávesa AltCtrl + <). S pomocí přezkoušení taktů může program zajistit, že zadané délky not dají celé takty na správných místech. Přezkoušení taktů rovněž ulehčuje čtení zadaného textu, jelikož do textu přináší pořádek.

g1 | e1 | c2. c'4 | g4 c g e | c4 r r2 |

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Přezkoušení taktů a počtu taktů.


2.1.2 Předznamenání a označení tóniny (předznamenání)

Předznamenání

Slovníček: sharp, flat, double sharp, double flat, accidental.

Předznamenání křížku1 se zadává tím, že se k názvu noty připojí ‚is‘, předznamenání bn se provede připojením ‚es‘. Logicky se potom dvojitý křížek nebo dvojité bé zapíše připojením ‚isis‘ nebo ‚eses‘. Tato skladba odpovídá zvyklosti prostředí českého jazyka a tudíž není pro české uživatele žádným problémem. Je ovšem možné, používat název pro předznamenání v jiných jazycích. Podívejte se na Označení not v jiných jazycích.

cis4 ees fisis, aeses

[image of music]

Označení tóniny (předznamenání)

Slovníček: key signature, major, minor.

Tónina díla se vytvoří příkazem \key, který je následován označením noty a \major (pro Dur) nebo \minor (pro Moll).

\key d \major
a1 |
\key c \minor
a1 |

[image of music]


Varování: Označení tóniny a výšky tónů

Slovníček: accidental, key signature, pitch, flat, natural, sharp, transposition, Pitch names.

Aby se určilo, zda se má předznamenání objevit před určitou notou, zkoumá LilyPond výšky not a tóninu. Tónina ovlivňuje jen otisknutá předznamenání, nikoli skutečné výšky tónů! Tato zvláštnost se na začátku jeví často jako matoucí, takže je zde sledována důkladněji.

LilyPond přísně rozlišuje mezi hudebním obsahem a sazbou. Alterace (, křížek nebo odrážka) jedné noty kromě toho náleží k výšce tónu a je proto hudebním obsahem. Zda se předznamenání (čili otisknutý křížek, bé nebo odrážka) objeví i před notou, závisí na souvislostech, tedy na sazbě (úpravě). Úprava poslouchá určitá pravidla, a předznamenání jsou sázena automaticky podle těchto pravidel. Předznamenání v v hotovém notovém obrazu jsou sázena podle pravidel notové sazby. Proto se automaticky rozhoduje, kde se objeví, a musí se zadat tón, který chce člověk hören.

V tomto příkladu

\key d \major
cis4 d e fis

[image of music]

nemá předznamenání žádná z not, přesto musí být ve zdrojovém textu zapsáno ‚is‘ pro cis a fis.

Kód ‚bé‘ (podle holandského způsobu označování not se H sází b) tedy neznamená: „Nakresli jednu černou tečku na prostřední linku notové osnovy.“ Právě naopak ještě ke všemu znamená: „Zde se má vysázet nota s výškou tónu H.“ V tónině As Dur dostane předznamenání:

\key aes \major
aes4 c b c

[image of music]

Zapsat všechna tato předznamenání výslovně, možná znamená o něco více písemné práce, má to ale tu velkou výhodu, že transpozice, převod, se dělá a mnohem snadněji a že tisk předznamenání se může uskutečnit podle rozdílných pravidel. Podívejte se na Automatické předznamenání na několik příkladů, jak mohou být předznamenání na základě různých pravidel vytisknuta.

Podívejte se také na

Doporučení pro notový zápis: Označení not v jiných jazycích, Předznamenání, Automatické předznamenání, Označení tóniny.


2.1.3 Ligatury a legatové obloučky

Ligatury

Slovníček: tie.

Ligatura se zapíše tak, že se k první z not, které se mají spojit, připojí vlnovka ~.

g4~ g c2~ | c4~ c8 a~ a2

[image of music]

Legatové obloučky

Slovníček: slur.

Legatový oblouček je oblouček, který se rozprostírá přes více not. Jeho počáteční a koncová nota se značí ‚(‘ popřípadě ‚)‘.

d4( c16) cis( d e c cis d) e( d4)

[image of music]

Obloučky frázování

Slovníček: slur, phrasing.

Obloučky, které označují delší jednotky frázování (Obloučky frázování), se zadávají pomocí \( a \). Současně se mohou vyskytovat jak legatové obloučky tak obloučky frázování, ale nemůže se současně dát více než právě jeden legatový oblouček a jeden oblouček frázování.

g4\( g8( a) b( c) b4\)

[image of music]


Varování: Ligatury nejsou legatovými obloučky

Slovníček: articulation, slur, tie.

Legatový oblouček vypadá jako tie, má le jiný význam. Ligatura prodlužuje pouze předcházející notu a může se také používat jen u dvou not, jež mají stejnou výšku tónu. Legatové obloučky proti tomu ukazují artikulaci not a mohou být zapsány pro větší skupiny not. Ligatury a legatové obloučky mohou být zasunovány do sebe.

c4~( c8 d~ d4 e)

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Ligatury, Legatové obloučky, Obloučky frázování.


2.1.4 Artikulační znaménka a hlasitost

Artikulační znaménka

Slovníček: articulation.

Běžná artikulační znaménka mohou být zadána pomocí doplnění minus (‚-‘) a odpovídajícího znaménka:

c4-^ c-+ c-- c-|
c4-> c-. c2-_

[image of music]

Prstoklad

Slovníček: fingering.

Stejným způsobem lze přidat označení prstokladu tím, že se po minus (‚-‘) zapíše číslo:

c4-3 e-5 b-2 a-1

[image of music]

Artikulační znaménka a prstoklady jsou obvykle umísťovány automaticky, ale jejich místo lze zadat pomocí znaku ‚^‘ (nahoru) nebo ‚_‘ (dolů) namísto znaku minus. K jedné notě je možné připojit i více artikulačních znamének. Většinou ale najde LilyPond sám tu nejlepší možnost, jak se mají artikulační znaménka umístit.

c4_-^1 d^. f^4_2-> e^-_+

[image of music]

Dynamika

Slovníček: dynamics, crescendo, decrescendo.

Dynamika (značky určující hlasitost) se do díla zadává tím, že se k notě připojují značky (s obráceným lomítkem):

c4\ff c\mf c\p c\pp

[image of music]

Crescendo a decrescendo začínají příkazem \< případně \>. Další absolutní značka určující hlasitost, například \f, (de)crescendo ukončuje. Může se přesně ukončit i příkazem \!.

c4\< c\ff\> c c\!

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Artikulační znaménka a ozdoby, Příkazy pro prstoklad, Dynamika.


2.1.5 Přidání textu

Text můžete do notového zápisu vložit následujícím způsobem:

c2^"espr" a_"legato"

[image of music]

Dodatečné formátování lze nasadit, když použijete příkaz \markup:

c2^\markup { \bold espr }
a2_\markup {
  \dynamic f \italic \small { 2nd } \hspace #0.1 \dynamic p
}

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Zadání textu.


2.1.6 Automatické a ruční trámce

Všechny trámce se zapisují automaticky:

a8 ais d ees r d c16 b a8

[image of music]

Když nejsou tyto automaticky zapisované trámce chtěné, mohou být změněny ručně. Když se musí tu a tam opravit jen jeden trámec, dostane nota, na níž trámec začíná ‚[‘ (AltGr+8), a ta, na níž má končit, dostane ‚]‘ (AltGr+9).

a8[ ais] d[ ees r d] c16 b a8

[image of music]

Když chcete automatické trámce vypnout úplně nebo pro delší část, používáte příkaz \autoBeamOff, abyste trámce vypnul, a \autoBeamOn, abyste je opět zapnul.

\autoBeamOff
a8 c b4 d8. c16 b4 |
\autoBeamOn
a8 c b4 d8. c16 b4 |

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Automatické trámce, Ruční trámce.


2.1.7 Dodatečné rytmické příkazy

Předtaktí

Předtaktí se zadává příkazem \partial. Potom následuje délka předtaktí: \partial 4 znamená jednu čtvrťovou notu předtaktí a \partial 8 jednu osminovou notu.

\partial 8 f8 |
c2 d |

[image of music]

Jiná rytmická rozdělení

Slovníček: note value, triplet.

Trioly a n-toly se vytváří příkazem \times. Potřebuje dva argumenty: zlom a noty, na něž se odvolává. Trvání části se zlomem znásobuje. V jedné triole trvají noty 2/3 jejich obvyklé délky, takže triola má 2/3 jako zlom:

\times 2/3 { f8 g a }
\times 2/3 { c8 r c }
\times 2/3 { f,8 g16[ a g a] }
\times 2/3 { d4 a8 }

[image of music]

Ozdoby

Slovníček: grace notes, acciaccatura, appoggiatura.

Ozdoby se zadávají příkazem \grace. Prodlevy příkazem \appoggiatura a přírazy \acciaccatura.

c2 \grace { a32[ b] } c2 |
c2 \appoggiatura b16 c2 |
c2 \acciaccatura b16 c2 |

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Ozdoby, Jiná rytmická rozdělení, Předtaktí.


2.2 Více not najednou

V této kapitole bude ukázáno, jak lze zapsat více než jednu notu k stejné době: v různých notových osnovách pro různé nástroje nebo pro jeden nástroj (např. klavír) a v akordech.

Polyfonií se v hudbě nazývá výskyt více než jednoho hlasu v jednom díle. Polyphonie případně vícehlasost znamená ovšem pro LilyPond výskyt více než jednoho hlasu v notové osnově.


2.2.1 Vysvětlení hudebních výrazů

Ve zdrojových souborech LilyPondu se hudba znázorňuje pomocí hudebních výrazů. Jedna nota je jedním hudebním výrazem.

a4

[image of music]

Skupina not uvnitř závorek tvoří nový výraz. Tento je nyní složeným hudebním výrazem. Zde byl jeden takový složený hudební výraz se dvěmi notami vytvořen:

{ a4 g4 }

[image of music]

Když je skupina hudebních výrazů (kupříkladu not) zapsána do složených závorek, znamená to, že skupina je zapsána do jiné. Výsledkem je nový hudební výraz.

{ { a4 g } f4 g }

[image of music]

Obdoba: matematické výrazy

Uspořádání výrazů pracuje podobně jako matematické rovnice. Delší rovnice vzejde ze spojení menších rovnic. Takovým rovnicím se říká též výraz a jejich vymezení je rekurzivní, takže mohou být vytvářeny jakkoli složité a dlouhé výrazy. erstellt werden können. Přibližně tak, jak je to zde:

1

1 + 2

(1 + 2) * 3

((1 + 2) * 3) / (4 * 5)

Je to řada (matematických) výrazů, v nichž je každý výraz obsažen v následujícím (větším). Nejjednoduššími výrazy jsou čísla, a větší vznikají spojením výrazů za pomoci operátorů (wie ‚+‘, ‚*‘ a ‚/‘) stejně jako závorky. Přesně jako matematické výrazy mohou být i hudební výrazy jakkoli hluboce členité. Je to potřeba pro složitou hudbu s mnoha hlasy.

Souběžné hudební výrazy: více notových osnov

Slovníček: polyphony.

S touto technikou lze vícehlaou hudbu zapisovat. Hudební výrazy jsou jednoduše spojeny,jako současně probíhající, a v důsledku toho jsou současně zapsány jako vlastní hlasy ve stejné notové osnově. Pro ukázání toho, že na tomto místě jsou zapsány současné noty, je jen třeba vložit znak pro spojení. Souběžně jsou hudební výrazy spojeny tak, že jsou zarámovány << a >>. V následujícím příkladu jsou souběžně spojeny tři výrazy (každý se dvěma notami):

\relative c'' {
  <<
    { a2 g }
    { f2 e }
    { d2 b }
  >>
}

[image of music]

Ještě je třeba poznamenat, že jsme zde pro každou úroveň uvnitř zdrojového souboru zapsali jiné odsazení. Pro LilyPond nehraje žádnou úlohu, kolik prázdných znaků je nazačátku řádku, ale pro člověka je volikou pomocí, když hned vidí, které části zdrojového textu patří dohromady.

Pozor: Každá nota v souboru se vztahuje k předcházející, a nesouvisí s dvoučárkovaným C (c''), které je zadáno v příkazu \relative. Závorky na to nemají žádný vliv.

Souběžné hudební výrazy: jedna notová osnova

Aby určil počet notových osnov, provádí LilyPond rozbor začátku prvního výrazu. Když se zde nachází jednotlivá nota, zapíše se pouze jedna notová osnova, když se jedná o souběžné seřazení výrazů, zapíše se více než jedna notová osnova. Následující příklad začíná jednou notou:

\relative c'' {
  c2 <<c e>> |
  << { e f } { c <<b d>> } >> |
}

[image of music]


2.2.2 Více notových osnov

Jak jsme viděli ve vysvětlení hudebních výrazů, jsou zdrojové soubory LilyPondu sestaveny z hudebních výrazů. Když zadání not začíná souběžným výrazem, vytváří se více notových osnov. Je ale jistější a jednodušší porozumět tomu, kdy jsou tyto notové osnovy výslovně vytvářeny.

Aby se napsala více než jedna notová osnova, je ke každému notovému výrazu, který má stát ve vlastní notové osnově, vpředu připojen příkaz \new Staff. Tyto složky Staff (anglické slovo pro notovou osnovu) jsou potom uspořádány souběžně se znaky << a >>:

\relative c'' {
  <<
    \new Staff { \clef "treble" c4 }
    \new Staff { \clef "bass" c,,4 }
  >>
}

[image of music]

Příkaz \new začíná nové „prostředí notového zápisu“. Takovým prostředím notového zápisu je okolí, v němž jsou vykládány hudební události (jako jsou noty nebo příkaz pro \clef (klíč)). Pro jednoduché části jsou tato okolí vytvářena automaticky. U složitější hudby je ale nejlepší okolí vytvořit výslovně.

Jsou různé typy prostředí. Score (notový zápis), Staff (notová osnova) a Voice (hlas) zpracovávají zadání not, zatímco okolí Lyrics (text) se používá k zapisování písňových textů a okolí ChordNames (názvy akordů) se používá k zapisování značek akordů.

Tím, že se \new zapíše před nějakým hudebním výrazem, se vytvoří větší výraz. V tomto smyslu skladba příkazu \new připomíná znaménko minus v matematice. Tak jako (4+5) je jeden výraz, který byl pomocí -(4+5) rozšířen do většího výrazu, jsou také hudební výrazy rozšiřovány pomocí příkazu \new.

Udání taktu, které je zadáno v jednotlivé notové osnově, se projevuje u všech ostatních notových osnov. Údaj o tónině v jedné notové osnově oproti tomu neovlivňuje tóninu jiných notových osnov. Toto počínání je založeno na tom, že notové zápisy s převeditelnými nástroji jsou častější než notové zápisy s rozdílnými druhy taktů.

\relative c'' {
  <<
    \new Staff { \clef "treble" \key d \major \time 3/4 c4 }
    \new Staff { \clef "bass" c,,4 }
  >>
}

[image of music]


2.2.3 Seskupení notových osnov

Slovníček: brace.

Hudba pro klavír se obvykle zapisuje do dvou notových osnov, které jsou spojeny složenými závorkami verbunden sind (akoláda). Pro vytvoření takové notové osnovy si člověk počíná podobně jako v příkladu z Více notových osnov, jenže celý výraz je nyní vložen do okolí PianoStaff.

\new PianoStaff <<
  \new Staff …
  \new Staff …
>> >>

Zde jeden malý příklad:

\relative c'' {
  \new PianoStaff <<
    \new Staff { \time 2/4 c4 e | g g, | }
    \new Staff { \clef "bass" c,,4 c' | e c | }
  >>
}

[image of music]

Jiné typické skupiny notových osnov je možné vytvořit příkazy \new StaffGroup pro orchestrální sazby a \new ChoirStaff pro sborové notové osnovy. Každá z těchto skupin notových osnov vytváří nové prostředí, které se stará o to, aby závorky byly vytvořeny na začátku notové osnovy a který dodatečně rozhoduje i o tom, zda jsou taktové čáry zapsány jen na notové osnově nebo také mezi notovými osnovami.

Podívejte se také na

Doporučení pro notový zápis: Klávesové nástroje a jiné nástroje s více notovými osnovami, Nechat ukázat osnovy.


2.2.4 Spojení not s akordy

Slovníček: chord

Viděli jsme již nahoře, jak se dají vytvářet akordy tím, že jsou uzavřeny špičatými závorkami, a tak označeny jako současně zaznívající. Obvyklým způsobem notového zápisu akordů je ale jejich uzavření jednoduchými špičatými závorkami (‚<‘ a ‚>‘). Dávejte pozor si na to, že všechny noty jednoho akordu musejí mít stejnou dobu trvání, a že tato doba trvání se zapisuje po uzavírajících závorkách.

r4 <c e g> <c f a>2

[image of music]

Akordy jsou v základě rovnocenné s jednoduchými notami: Téměř všechny značky, které je možné připojit k jednoduchým notám, se dají připojit i k akordům. Tak je možné s akordy spojit značky, jako jsou trámce nebo obloučky. Avšak musí se zapsat vně špičatých závorek.

<c e g>8[ <c f a> <c e g> <c f a>] <c e g>\>[ <c f a> <c f a> <c e g>]\! |
r4 <c e g>8.\p <c f a>16( <c e g>4-. <c f a>) |

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Akordové noty.


2.2.5 Vícehlasost v jedné notové osnově

Vícehlasý notový zápis v LilyPondu není těžký, používá však určité pojmy, o kterých se zde ještě nepojednávalo a které zde neměly být vysvětleny. Místo toho následující části do těchto pojmů uvádějí a podrobně je vysvětlují.

Podívejte se také na

Příručka k učení se: @ref{Hlas obsahuje noty}.

Doporučení pro notový zápis: Současně se objevující noty.


2.3 Písničky

V této kapitole je laskavý čtenář uveden do spojení not s textem a je ukázáno, jak se vytváří jednodušší listy s písničkami.


2.3.1 Zápis jednoduchých písní

Slovníček: lyrics.

Zde je začátek jednoduché dětské písně, Dívky a chlapci jdou ven, aby si hráli:

\relative c'' {
  \key g \major
  \time 6/8
  d4 b8 c4 a8 | d4 b8 g4
}

[image of music]

K těmto notám je možné přidat text tím, že obojí je spojeno příkazem \addlyrics. Text se zadá tak, že každá slabika je oddělena prázdným znakem.

<<
  \relative c'' {
    \key g \major
    \time 6/8
    d4 b8 c4 a8 | d4 b8 g4
  }
  \addlyrics {
    Dívky a chlapci jdou | ven, aby si hráli,
  }
>>

[image of music]

Pozor: Je velmi důležité, aby byla poslední slabika oddělena prázdným znakem nebo novým řádkem od uzavírajících složených závorek. Pokud to tak uděláno není, je závorka vykládána jako část slabiky, což vede k zvláštní chybě. Podívejte se také na Apparent error in ../ly/init.ly.

Jak noty tak také text jsou pokaždé orámovány složenými závorkami, a celý výraz je umístěn mezi << ... >>. Tím se zaručuje, že text a noty jsou zapsány současně.


2.3.2 Vyrovnání textu s melodií

Slovníček: melisma, extender line.

Další řádek písně pro dětí zní: A ten měsíc svítí tak jasně jako den. Zapsaná vypadá takto:

<<
  \relative c'' {
    \key g \major
    \time 6/8
    d4 b8 c4 a8 | d4 b8 g4 g8 |
    a4 b8 c b a | d4 b8 g4. |
  }
  \addlyrics {
    Dívky a chlapci jdou | ven, aby si hráli,
    A ten | měsíc svítí tak | jasně jako den; |
  }
>>

[image of music]

Když se kód hořejšího příkladu sestaví, měla by se ve výstupu konzole/v souboru se zápisem objevit podobná varování:

test.ly:10:29: Varování: přezkoušení taktu ztroskotalo na: 5/8
    A ten | měsíc svítí tak 
                             | jasně jako den; |
test.ly:10:46: Varování: přezkoušení taktu ztroskotalo na: 3/8
    A ten | měsíc svítí tak | jasně jako den; 
                                              |

Toto je dobrý příklad užití přezkoušení taktů. Zde máme český překlad, ale když se na noty s anglickým původním textem podíváme pečlivěji, je nám jasné, že nový textový řádek není srovnán s notami správně. Slovo shine, přeloženo zde jako "svítí" (pozn. v angličtině je tu slovo shine) by se mělo zpívat na dvě noty, ne na jednu. Říká se tomu melisma, jednoslabičný text pro více not, řada tónů zpívaná na jednu slabiku textu. Je více možností, jak jednu slabiku prodloužit přes více not. Tou nejjednodušší je zapsat kolem dotčených not legatový oblouček. Na podrobnosti se podívejte na Ligatury a legatové obloučky.

<<
  \relative c'' {
    \key g \major
    \time 6/8
    d4 b8 c4 a8 | d4 b8 g4 g8 |
    a4 b8 c( b) a | d4 b8 g4. |
  }
  \addlyrics {
    Dívky a chlapci jdou | ven, aby si hráli,
    A ten | měsíc svítí tak | jasně jako den; |
  }
>>

[image of music]

Slova nyní jdou správně s notami, ale automatický trámec pro noty u shine as, v češtině "svítí tak", nevypadá správně. Můžeme to opravit tak, že délku trámce vymezíme ručně, aby odpovídala běžnému způsobu notového zápisu zpěvu. Na podrobnosti se podívejte naAutomatické a ruční trámce.

<<
  \relative c'' {
    \key g \major
    \time 6/8
    d4 b8 c4 a8 | d4 b8 g4 g8 |
    a4 b8 c([ b]) a | d4 b8 g4. |
  }
  \addlyrics {
    Dívky a chlapci jdou | ven, aby si hráli,
    A ten | měsíc svítí tak | jasně jako den; |
  }
>>

[image of music]

Jinak může být melisma zapsána i v textu tak, že pro každou notu, která se má přeskočit, se v textu zapíže podtržítko _:

<<
  \relative c'' {
    \key g \major
    \time 6/8
    d4 b8 c4 a8 | d4 b8 g4 g8 |
    a4 b8 c[ b] a | d4 b8 g4. |
  }
  \addlyrics {
    Dívky a chlapci jdou | ven, aby si hráli,
    A ten | měsíc svítí _ tak | jasně jako den; |
  }
>>

[image of music]

Když se poslední slabika slova rozprostírá přes více not nebo přes jednu velmi dlouhou notu, zapisuje se obvykle vyplňovací čára, která se rozprostírá přes všechny noty, které ke slabice patří. tato vyplňovací čára se zapíše pomocí dvou podtržítek __. Zde je příklad prvních tří taktů z Didonina nářku, Purcellova díla Dido a Æneas:

<<
  \relative c'' {
    \key g \minor
    \time 3/2
    g2 a bes | bes2( a) b2 |
    c4.( bes8 a4. g8 fis4.) g8 | fis1
  }
  \addlyrics {
    Když jsem | položen,
    jsem | položen __ na | zemi,
  }
>>

[image of music]

Žádný z dosavadních příkladů doposud nepoužil slova, jež by byla delší než jedna slabika. Taková slova se obvykle rozdělují na více not, jedna slabika na notu, se spojovníky mezi slabikami. tyto slabiky se zapisují pomocí dvou znamének minus a jsou LilyPondem napsány jako vystředěný spojovník mezi dvěma slabikami. Zde je příklad, který ukazuje tento a všechny další triky, jimiž lze vyrovnat text s notami:

<<
  \relative c' {
    \key g \major
    \time 3/4
    \partial 4
    d4 | g4 g a8( b) | g4 g b8( c) |
    d4 d e | c2
  }
  \addlyrics {
    A -- | way in a __ | man -- ger,
    no __ | crib for a | bed, __
  }
>>

[image of music]

Některé texty, obzvláště v jazyce italském, potřebují opak: více než jedna slabika se musí zapsat k jedné notě. To je možné tak, že slabiky jsou spřáhnuty dohromady pomocí jednoho podtržení _. Mezi tím se nesmí nacházet žádné prázdné znaky, nebo tím, že se rozhodující slabiky zapíší v uvozovkách ". Zde je příklad z opery Figaro od Rossiniho, kde se slabika al musí zazpívat na té samé notě go slova Largo ve Figarově árii Largo al factotum.

<<
  \relative c' {
    \clef "bass"
    \key c \major
    \time 6/8
    c4.~ c8 d b | c8([ d]) b c d b | c8
  }
  \addlyrics {
    Lar -- go_al fac -- | to -- tum del -- la cit -- | tà
  }
>>

[image of music]

Podívejte se také na

Doporučení pro notový zápis: Notový zápis zpěvu.


2.3.3 Text pro více osnov

Lze použít jednoduché řešení s \addlyrics, aby byl text zapsán v jedné nebo ve více notových osnovách. Zde je příklad z Händelova díla Judas Maccabeus:

<<
  \relative c'' {
    \key f \major
    \time 6/8
    \partial 8
    c8 | c8([ bes]) a a([ g]) f | f'4. b, | c4.~ c4
  }
  \addlyrics {
    Let | flee -- cy flocks the | hills a -- | dorn, __
  }
  \relative c' {
    \key f \major
    \time 6/8
    \partial 8
    r8 | r4. r4 c8 | a'8([ g]) f f([ e]) d | e8([ d]) c bes'4
  }
  \addlyrics {
    Let | flee -- cy flocks the | hills a -- dorn,
  }
>>

[image of music]

Ale notové zápisy, jež jsou složitější než tento příklad, se lépe zapisují tak, že se stavba osnov oddělí od not a textu zpěvu pomocí proměnných. Používání proměnných se vysvětluje v části Pořádání děl pomocí značek.

Podívejte se také na

Doporučení pro notový zápis: Notový zápis zpěvu.


2.4 Poslední úpravy

Toto je poslední kapitola cvičení. Zde se má předvést, jak se u jednoduchých děl uplatňují poslední úpravy. Současně slouží jako úvod pro zbytek příručky.


2.4.1 Pořádání děl pomocí značek

Když se všechny ty složky, o kterých se mluvilo, spojí ve větší soubory, stanou se i hudební výrazy o hodně většími. Ve vícehlasých souborech s mnoha osnovami to může vypadat velmi neuspořádaně. Zmatek je al možné velmi zřetelně omezit, když se vymezí a používají Proměnné.

Proměnné (označované i jako značky nebo makra) mohou pojmout část not. Vymezují se tak, jak je popsáno následně:

označenéNoty = { … }

Obsah hudebního výrazu označenéNoty se pak může opět použít později tím, že se před ně zapíše obrácené lomítko (\označenéNoty), přesně tak, jak se to dělá u každého příkazu LilyPond.

violin = \new Staff {
  \relative c'' {
    a4 b c b
  }
}

cello = \new Staff {
  \relative c {
    \clef "bass"
    e2 d
  }
}

{
  <<
    \violin
    \cello
  >>
}

[image of music]

V názvech proměnných mohou být použita jen písmena abecedy, žádná čísla nebo čárky.

Proměnné se musejí vymezit před vlastním hudebním výrazem. Potom se ale mohou používat libovolně často, jakmile už jednou byly vymezeny. Mohou být dokonce ustaveny, aby později v souboru vytvořily novou proměnnou. Tím se dá písemná práce ulehčit, když se skupiny not často opakují.

tripletA = \times 2/3 { c,8 e g }
barA = { \tripletA \tripletA \tripletA \tripletA }

\relative c'' {
  \barA \barA
}

[image of music]

Tyto proměnné se dají používat i pro mnoho dalších předmětů, například:

Šířka = 4.5\cm
Name = "Tim"
aPětPapír = \paper { paperheight = 21.0 \cm }

Podle souvislostí lze takovou značku používat na různých místech. V následujícím příkladu je ukázáno použití právě vymezené značky:

\paper {
  \aPětPapír
  line-width = \Šířka
}

{ 
  c4^\Name 
}

2.4.2 Přidání názvu

Název, skladatel, číslo opusu a podobné údaje se vkládají do okolí \header. Toto okolí se nachází mimo hudebních výrazů, většinou se okolí \header vkládá přímo do @ref{Číslo verze,,čísla verze}.

\version "2.13.49"

\header {
  title = "Symphony"
  composer = "Já"
  opus = "Op. 9"
}

{
  … Noty …
}

Když se soubor přeloží, jsou zápisy k názvu a skladateli hudby vytisknuty. Více informací o úvodním listu se nachází v kapitole Vytvoření názvu.


2.4.3 Absolutní označení not

Až doteď jsme vždy používali \relative, abychom určili výšky tónů. To je nejjednodušší způsob zadávání u většiny not. Je ale ještě jiná možnost, jak popsat výšky tónů: pomocí absolutního označení.

Když se \relative vypustí, vykládají se všechny výšky tónů LilyPondu jako absolutní hodnoty. c' je potom vždy jednočárkovaným C, b je vždy malým h pod jednočárkovaným C, a g, je vždy velkým G – tedy notou na poslední lince v basovém klíči.

{
  \clef "bass"
  c'4 b g, g, |
  g,4 f, f c' |
}

[image of music]

Zde je stupnice přes čtyři oktávy:

{
  \clef "bass"
  c,4 d, e, f, |
  g,4 a, b, c |
  d4 e f g |
  a4 b c' d' |
  \clef "treble"
  e'4 f' g' a' |
  b'4 c'' d'' e'' |
  f''4 g'' a'' b'' |
  c'''1 |
}

[image of music]

Jak se dá lehce spatřit, musí se napsat velmi mnoho odsuvníků, když se melodie zapisuje v sopránovém klíči. Podívejte se například na tento Mozartův zlomek:

{
  \key a \major
  \time 6/8
  cis''8. d''16 cis''8 e''4 e''8 |
  b'8. cis''16 b'8 d''4 d''8 |
}

[image of music]

Všechny tyto odsuvníky činí zdrojový text špatně čitelný a jsou možným zdrojem chyb. Pomocí příkazu \relative je tento příklad mnohem jednodušeji čitelný:

\relative c'' {
  \key a \major
  \time 6/8
  cis8. d16 cis8 e4 e8 |
  b8. cis16 b8 d4 d8 |
}

[image of music]

Když člověk udělá chybu kvůli značce pro oktávu (' nebo ,) v režimu \relative, dá se najít velice rychle, protože mnohé noty jsou v nesprávné oktávě po sobě. V absolutním režimu naproti tomu není jednotlivá chyba tak zřetelná, a proto s nedá tak snadno najít.

Přese všechno je absolutní režim dobrý pro noty s velmi velkými skoky a především pro počítačem vytvářené soubory LilyPondu.


2.4.4 Po cvičení

Když jste zvládl toto cvičení, měl byste nejlépe sám napsat několik kousků. Začněte s předlohami a jednoduše do nich přidejte několik svých not. Kdybyste potřeboval cokoliv, o čem se v cvičení nemluvilo, podívejte se na část Vše o notovém zápisu, počínaje hudebním notovým zápisem. Pokud budete chtít napsat noty pro nějaký nástroj nebo soubor, pro který není žádná předloha, podívejte se na @ref{Rozšíření příkladů}.

Když už jste napsal několik krátkých skladeb, přečtěte si zbytek příručky k učení se (Kapitola 3 až 5). Přirozeně můžete ihned číst dále. Další kapitoly jsou ale napsány s předpokladem, že ovládáte zadávací jazyk LilyPondu. Další kapitoly také můžete zběžně prohlédnout a pak se k nim opět vrátit, až získáte nějaké zkušenosti s notovým zápisem.

V tomto cvičení, stejně tak jako v celé příručce k učení se, se na konci každé části nachází část Podívejte se také, kde se nacházejí odkazy na jiné části. Tyto odkazy byste po prvním přečtení neměl následovat; teprve až si přečtete celou příručku k učení se, můžete v případě potřeby následovat těchto odkazů, abyste si prohloubil vědomosti k námětu.

Nyní si, prosím, přečtěte Přehled o příručkách, jestliže jste to až doteď neudělal. O LilyPondu je závratné množství informací, takže začátečníci se jich hned správně nedopátrají. Když strávíte byť jen několik minut čtením této části, můžete si ušetřit hodiny hledání na nesprávných místech provázené pocity marnosti!


3. Fundamental concepts

You’ve seen in the Tutorial how to produce beautifully printed music from a simple text file. This section introduces the concepts and techniques required to produce equally beautiful but more complex scores.


3.1 How LilyPond input files work

The LilyPond input format is quite free-form, giving experienced users a lot of flexibility to structure their files however they wish. But this flexibility can make things confusing for new users. This section will explain some of this structure, but may gloss over some details in favor of simplicity. For a complete description of the input format, see File structure.


3.1.1 Introduction to the LilyPond file structure

A basic example of a LilyPond input file is

\version "2.13.49"

\header { }

\score {
  ...compound music expression...  % all the music goes here!
  \layout { }
  \midi { }
}

There are many variations of this basic pattern, but this example serves as a useful starting place.

Up to this point none of the examples you have seen have used a \score{} command. This is because LilyPond automatically adds the extra commands which are needed when you give it simple input. LilyPond treats input like this:

\relative c'' {
  c4 a d c
}

as shorthand for this:

\book {
  \score {
    \new Staff {
      \new Voice {
        \relative c'' {
          c4 a b c
        }
      }
    }
    \layout { }
  }
}

In other words, if the input contains a single music expression, LilyPond will interpret the file as though the music expression was wrapped up inside the commands shown above.

A word of warning! Many of the examples in the LilyPond documentation will omit the \new Staff and \new Voice commands, leaving them to be created implicitly. For simple examples this works well, but for more complex examples, especially when additional commands are used, the implicit creation of contexts can give surprising results, maybe creating extra unwanted staves. The way to create contexts explicitly is explained in Contexts and engravers.

Pozor: When entering more than a few lines of music it is advisable to always create staves and voices explicitly.

For now, though, let us return to the first example and examine the \score command, leaving the others to default.

A \score block must always contain just one music expression, and this must appear immediately after the \score command. Remember that a music expression could be anything from a single note to a huge compound expression like

{
  \new StaffGroup <<
    ...insert the whole score of a Wagner opera in here...
  >>
}

Since everything is inside { ... }, it counts as one music expression.

As we saw previously, the \score block can contain other things, such as

\score {
  { c'4 a b c' }
  \header { }
  \layout { }
  \midi { }
}

Note that these three commands – \header, \layout and \midi – are special: unlike many other commands which begin with a backward slash (\) they are not music expressions and are not part of any music expression. So they may be placed inside a \score block or outside it. In fact, these commands are commonly placed outside the \score block – for example, \header is often placed above the \score command, as the example at the beginning of this section shows.

Two more commands you have not previously seen are \layout { } and \midi {}. If these appear as shown they will cause LilyPond to produce a printed output and a MIDI output respectively. They are described fully in the Notation Reference – Score layout, and Creating MIDI files.

You may code multiple \score blocks. Each will be treated as a separate score, but they will be all combined into a single output file. A \book command is not necessary – one will be implicitly created. However, if you would like separate output files from one ‘.ly’ file then the \book command should be used to separate the different sections: each \book block will produce a separate output file.

In summary:

Every \book block creates a separate output file (e.g., a PDF file). If you haven’t explicitly added one, LilyPond wraps your entire input code in a \book block implicitly.

Every \score block is a separate chunk of music within a \book block.

Every \layout block affects the \score or \book block in which it appears – i.e., a \layout block inside a \score block affects only that \score block, but a \layout block outside of a \score block (and thus in a \book block, either explicitly or implicitly) will affect every \score in that \book.

For details see Multiple scores in a book.

Another great shorthand is the ability to define variables, as shown in Pořádání děl pomocí značek. All the templates use this:

melody = \relative c' {
  c4 a b c
}

\score {
  \melody
}

When LilyPond looks at this file, it takes the value of melody (everything after the equals sign) and inserts it whenever it sees \melody. There’s nothing special about the name – it could be melody, global, keyTime, pianorighthand, or something else. Remember that you can use almost any name you like as long as it contains just alphabetic characters and is distinct from LilyPond command names. For more details, see Saving typing with variables and functions. The exact limitations on variable names are detailed in File structure.

Podívejte se také na

For a complete definition of the input format, see File structure.


3.1.2 Score is a (single) compound musical expression

We saw the general organization of LilyPond input files in the previous section, Introduction to the LilyPond file structure. But we seemed to skip over the most important part: how do we figure out what to write after \score?

We didn’t skip over it at all. The big mystery is simply that there is no mystery. This line explains it all:

A \score block must begin with a compound music expression.

To understand what is meant by a music expression and a compound music expression, you may find it useful to review the tutorial, Vysvětlení hudebních výrazů. In that section, we saw how to build big music expressions from small pieces – we started from notes, then chords, etc. Now we’re going to start from a big music expression and work our way down. For simplicity, we’ll use just a singer and piano in our example. We don’t need a StaffGroup for this ensemble, which simply groups a number of staves together with a bracket at the left, but we do need staves for a singer and a piano, though.

\score {
  <<
    \new Staff = "singer" <<
    >>
    \new PianoStaff = "piano" <<
    >>
  >>
  \layout { }
}

Here we have given names to the staves – „singer“ and „piano“. This is not essential here, but it is a useful habit to cultivate so that you can see at a glance what each stave is for.

Remember that we use << ... >> instead of { ... } to show simultaneous music. This causes the vocal part and piano part to appear one above the other in the score. The << ... >> construct would not be necessary for the Singer staff in the example above if it were going to contain only one sequential music expression, but << ... >> rather than braces is necessary if the music in the Staff is to contain two or more simultaneous expressions, e.g. two simultaneous Voices, or a Voice with lyrics. We’re going to have a voice with lyrics, so angle brackets are required. We’ll add some real music later; for now let’s just put in some dummy notes and lyrics. If you’ve forgotten how to add lyrics you may wish to review \addlyrics in Zápis jednoduchých písní.

\score {
  <<
    \new Staff = "singer" <<
      \new Voice = "vocal" { c'1 }
      \addlyrics { And }
    >>
    \new PianoStaff = "piano" <<
      \new Staff = "upper" { c'1 }
      \new Staff = "lower" { c'1 }
    >>
  >>
  \layout { }
}

[image of music]

Now we have a lot more details. We have the singer’s staff: it contains a Voice (in LilyPond, this term refers to a set of notes, not necessarily vocal notes – for example, a violin generally plays one voice) and some lyrics. We also have a piano staff: it contains an upper staff (right hand) and a lower staff (left hand), although the lower staff has yet to be given a bass clef.

At this stage, we could start filling in notes. Inside the curly braces next to \new Voice = "vocal", we could start writing

\relative c'' {
  r4 d8\noBeam g, c4 r
}

But if we did that, the \score section would get pretty long, and it would be harder to understand what was happening. So let’s use variables instead. These were introduced at the end of the previous section, remember? To ensure the contents of the text variable are interpreted as lyrics we preface them with \lyricmode. Like \addlyrics, this switches the input mode to lyrics. Without that, LilyPond would try to interpret the contents as notes, which would generate errors. (Several other input modes are available, see Input modes.)

So, adding a few notes and a bass clef for the left hand, we now have a piece of real music:

melody = \relative c'' { r4 d8\noBeam g, c4 r }
text   = \lyricmode { And God said, }
upper  = \relative c'' { <g d g,>2~ <g d g,> }
lower  = \relative c { b2 e }

\score {
  <<
    \new Staff = "singer" <<
      \new Voice = "vocal" { \melody }
      \addlyrics { \text }
    >>
    \new PianoStaff = "piano" <<
      \new Staff = "upper" { \upper }
      \new Staff = "lower" {
        \clef "bass"
        \lower
      }
    >>
  >>
  \layout { }
}

[image of music]

When writing (or reading) a \score section, just take it slowly and carefully. Start with the outer level, then work on each smaller level. It also really helps to be strict with indentation – make sure that each item on the same level starts on the same horizontal position in your text editor.

Podívejte se také na

Notation Reference: Structure of a score.


3.1.3 Nesting music expressions

It is not essential to declare all staves at the beginning; they may be introduced temporarily at any point. This is particularly useful for creating ossia sections – see ossia. Here is a simple example showing how to introduce a new staff temporarily for the duration of three notes:

\new Staff {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff {
        f8 f c
      }
    >>
    r4 |
  }
}

[image of music]

Note that the size of the clef is the same as a clef printed following a clef change – slightly smaller than the clef at the beginning of the line. This is usual for clefs printed in the middle of a line.

The ossia section may be placed above the staff as follows:

\new Staff = "main" {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff \with {
        alignAboveContext = #"main"
      } { f8 f c }
    >>
    r4 |
  }
}

[image of music]

This example uses \with, which will be explained more fully later. It is a means of modifying the default behavior of a single Staff. Here it says that the new staff should be placed above the staff called „main“ instead of the default position which is below.

Podívejte se také na

Ossia are often written without clef and without time signature and are usually in a smaller font. These require further commands which have not yet been introduced. See Size of objects, and Ossia staves.


3.1.4 On the un-nestedness of brackets and ties

You have already met a number of different types of bracket and bracket-like constructs in writing the input file to LilyPond. These obey different rules which can be confusing at first. Let’s first review the different types of brackets and bracket-like constructs.

Bracket Type

Function

{ .. }

Encloses a sequential segment of music

< .. >

Encloses the notes of a chord

<< .. >>

Encloses simultaneous music expressions

( .. )

Marks the start and end of a slur

\( .. \)

Marks the start and end of a phrasing slur

[ .. ]

Marks the start and end of a manual beam

To these we should add other constructs which generate lines between or across notes: ties (marked by a tilde, ~), tuplets written as \times x/y {..}, and grace notes written as \grace{..}.

Outside LilyPond, the conventional use of brackets requires the different types to be properly nested, like this, << [ { ( .. ) } ] >>, with the closing brackets being encountered in exactly the opposite order to the opening brackets. This is a requirement for the three types of bracket described by the word ‚Encloses‘ in the table above – they must nest properly. However, the remaining bracket-like constructs, described with the word ‚Marks‘ in the table above together with ties and tuplets, do not have to nest properly with any of the brackets or bracket-like constructs. In fact, these are not brackets in the sense that they enclose something – they are simply markers to indicate where something starts and ends.

So, for example, a phrasing slur can start before a manually inserted beam and end before the end of the beam – not very musical, perhaps, but possible:

g8\( a b[ c b\) a] g4

[image of music]

In general, different kinds of brackets, bracket-like constructs, and those implied by tuplets, ties and grace notes, may be mixed freely. This example shows a beam extending into a tuplet (line 1), a slur extending into a tuplet (line 2), a beam and a slur extending into a tuplet, a tie crossing two tuplets, and a phrasing slur extending out of a tuplet (lines 3 and 4).

r16[ g \times 2/3 { r16 e'8] }
g,16( a \times 2/3 { b16 d) e }
g,8[( a \times 2/3 { b8 d) e~] } |
\times 4/5 { e32\( a, b d e } a4.\)

[image of music]


3.2 Voices contain music

Singers need voices to sing, and so does LilyPond. The actual music for all instruments in a score is contained in Voices – the most fundamental of all LilyPond’s concepts.


3.2.1 I’m hearing Voices

The lowest, most fundamental or innermost layers in a LilyPond score are called ‚Voice contexts‘ or just ‚Voices‘ for short. Voices are sometimes called ‚layers‘ in other notation packages.

In fact, a Voice layer or context is the only one which can contain music. If a Voice context is not explicitly declared one is created automatically, as we saw at the beginning of this chapter. Some instruments such as an Oboe can play only one note at a time. Music written for such instruments is monophonic and requires just a single voice. Instruments which can play more than one note at a time like the piano will often require multiple voices to encode the different concurrent notes and rhythms they are capable of playing.

A single voice can contain many notes in a chord, of course, so when exactly are multiple voices needed? Look first at this example of four chords:

\key g \major
<d g>4 <d fis> <d a'> <d g>

[image of music]

This can be expressed using just the single angle bracket chord symbols, < ... >, and for this just a single voice is needed. But suppose the F-sharp were actually an eighth-note followed by an eighth-note G, a passing note on the way to the A? Now we have two notes which start at the same time but have different durations: the quarter-note D and the eighth-note F-sharp. How are these to be coded? They cannot be written as a chord because all the notes in a chord must have the same duration. And they cannot be written as two sequential notes as they need to start at the same time. This is when two voices are required.

Let us see how this is done in LilyPond input syntax.

The easiest way to enter fragments with more than one voice on a staff is to enter each voice as a sequence (with {...}), and combine them simultaneously with angle brackets, <<...>>. The fragments must also be separated with double backward slashes, \\, to place them in separate voices. Without these, the notes would be entered into a single voice, which would usually cause errors. This technique is particularly suited to pieces of music which are largely monophonic with occasional short sections of polyphony.

Here’s how we split the chords above into two voices and add both the passing note and a slur:

\key g \major
%    Voice "1"               Voice "2"
<< { g4 fis8( g) a4 g } \\ { d4 d d d }  >>

[image of music]

Notice how the stems of the second voice now point down.

Here’s another simple example:

\key d \minor
%    Voice "1"             Voice "2"
<< { r4 g g4. a8 }    \\ { d,2 d4 g }       >> |
<< { bes4 bes c bes } \\ { g4 g g8( a) g4 } >> |
<< { a2. r4 }         \\ { fis2. s4 }       >> |

[image of music]

It is not necessary to use a separate << \\ >> construct for each bar. For music with few notes in each bar this layout can help the legibility of the code, but if there are many notes in each bar it may be better to split out each voice separately, like this:

\key d \minor
<< {
  % Voice "1"
  r4 g g4. a8 |
  bes4 bes c bes |
  a2. r4 |
} \\ {
  % Voice "2"
  d,2 d4 g |
  g4 g g8( a) g4 |
  fis2. s4 |
} >>

[image of music]

This example has just two voices, but the same construct may be used to encode three or more voices by adding more back-slash separators.

The Voice contexts bear the names "1", "2", etc. In each of these contexts, the vertical direction of slurs, stems, ties, dynamics etc., is set appropriately.

\new Staff \relative c' {
  % Main voice
  c16 d e f
  %    Voice "1"     Voice "2"                Voice "3"
  << { g4 f e } \\ { r8 e4 d c8~ } >> |
  << { d2 e }   \\ { c8 b16 a b8 g~ g2 } \\ { s4 b c2 } >> |
}

[image of music]

These voices are all separate from the main voice that contains the notes just outside the << .. >> construct. Let’s call this the simultaneous construct. Slurs and ties may only connect notes within the same voice, so slurs and ties cannot go into or out of a simultaneous construct. Conversely, parallel voices from separate simultaneous constructs on the same staff are the same voice. Other voice-related properties also carry across simultaneous constructs. Here is the same example, with different colors and note heads for each voice. Note that changes in one voice do not affect other voices, but they do persist in the same voice later. Note also that tied notes may be split across the same voices in two constructs, shown here in the blue triangle voice.

\new Staff \relative c' {
  % Main voice
  c16 d e f
  <<  % Bar 1
    {
      \voiceOneStyle
      g4 f e
    }
  \\
    {
      \voiceTwoStyle
      r8 e4 d c8~
    }
  >> |
  <<  % Bar 2
     % Voice 1 continues
    { d2 e }
  \\
     % Voice 2 continues
    { c8 b16 a b8 g~ g2 }
  \\
    {
      \voiceThreeStyle
      s4 b c2
    }
  >> |
}

[image of music]

The commands \voiceXXXStyle are mainly intended for use in educational documents such as this one. They modify the color of the note head, the stem and the beams, and the style of the note head, so that the voices may be easily distinguished. Voice one is set to red diamonds, voice two to blue triangles, voice three to green crossed circles, and voice four (not used here) to magenta crosses; \voiceNeutralStyle (also not used here) reverts the style back to the default. We shall see later how commands like these may be created by the user. See Visibility and color of objects and Using variables for tweaks.

Polyphony does not change the relationship of notes within a \relative block. Each note is still calculated relative to the note immediately preceding it, or to the first note of the preceding chord. So in

\relative c' { noteA << < noteB noteC > \\ noteD >> noteE }

noteB is relative to noteA
noteC is relative to noteB, not noteA;
noteD is relative to noteB, not noteA or noteC;
noteE is relative to noteD, not noteA.

An alternative way, which may be clearer if the notes in the voices are widely separated, is to place a \relative command at the start of each voice:

\relative c' { noteA ... }
<<
  \relative c'' { < noteB noteC > ... }
\\
  \relative g' { noteD ... }
>>
\relative c' { noteE ... }

Let us finally analyze the voices in a more complex piece of music. Here are the notes from the first two bars of the second of Chopin’s Deux Nocturnes, Op 32. This example will be used at later stages in this and the next chapter to illustrate several techniques for producing notation, so please ignore for now anything in the underlying code which looks mysterious and concentrate just on the music and the voices – the complications will all be explained in later sections.

[image of music]

The direction of the stems is often used to indicate the continuity of two simultaneous melodic lines. Here the stems of the highest notes are all pointing up and the stems of the lower notes are all pointing down. This is the first indication that more than one voice is required.

But the real need for multiple voices arises when notes which start at the same time have different durations. Look at the notes which start at beat three in the first bar. The A-flat is a dotted quarter note, the F is a quarter note and the D-flat is a half note. These cannot be written as a chord as all the notes in a chord must have the same duration. Neither can they be written as sequential notes, as they must start at the same time. This section of the bar requires three voices, and the normal practice would be to write the whole bar as three voices, as shown below, where we have used different note heads and colors for the three voices. Again, the code behind this example will be explained later, so ignore anything you do not understand.

[image of music]

Let us try to encode this music from scratch. As we shall see, this encounters some difficulties. We begin as we have learnt, using the << \\ >> construct to enter the music of the first bar in three voices:

\new Staff \relative c'' {
  \key aes \major
  <<
    { c2 aes4. bes8 } \\ { aes2 f4 fes } \\ { <ees c>2 des }
  >> |
  <c ees aes c>1 |
}

[image of music]

The stem directions are automatically assigned with the odd-numbered voices taking upward stems and the even-numbered voices downward ones. The stems for voices 1 and 2 are right, but the stems in voice 3 should go down in this particular piece of music. We can correct this by skipping voice three and placing the music in voice four. This is done by simply adding another pair of \\.

\new Staff \relative c'' {
  \key aes \major
  <<  % Voice one
    { c2 aes4. bes8 }
  \\  % Voice two
    { aes2 f4 fes }
  \\  % Omit Voice three
  \\  % Voice four
    { <ees c>2 des }
  >> |
  <c ees aes c>1 |
}

[image of music]

We see that this fixes the stem direction, but exposes a problem sometimes encountered with multiple voices – the stems of the notes in one voice can collide with the note heads in other voices. In laying out the notes, LilyPond allows the notes or chords from two voices to occupy the same vertical note column provided the stems are in opposite directions, but the notes from the third and fourth voices are displaced, if necessary, to avoid the note heads colliding. This usually works well, but in this example the notes of the lowest voice are clearly not well placed by default. LilyPond provides several ways to adjust the horizontal placing of notes. We are not quite ready yet to see how to correct this, so we shall leave this problem until a later section — see the force-hshift property in Fixing overlapping notation.

Podívejte se také na

Notation Reference: Multiple voices.


3.2.2 Explicitly instantiating voices

Voice contexts can also be created manually inside a << >> block to create polyphonic music, using \voiceOne ... \voiceFour to indicate the required directions of stems, slurs, etc. In longer scores this method is clearer, as it permits the voices to be separated and to be given more descriptive names.

Specifically, the construct << \\ >> which we used in the previous section:

\new Staff {
  \relative c' {
    << { e4 f g a } \\ { c,4 d e f } >>
  }
}

is equivalent to

\new Staff <<
  \new Voice = "1" { \voiceOne \relative c' { e4 f g a } }
  \new Voice = "2" { \voiceTwo \relative c' { c4 d e f } }
>>

Both of the above would produce

[image of music]

The \voiceXXX commands set the direction of stems, slurs, ties, articulations, text annotations, augmentation dots of dotted notes, and fingerings. \voiceOne and \voiceThree make these objects point upwards, while \voiceTwo and \voiceFour make them point downwards. These commands also generate a horizontal shift for each voice when this is required to avoid clashes of note heads. The command \oneVoice reverts the settings back to the normal values for a single voice.

Let us see in some simple examples exactly what effect \oneVoice, \voiceOne and voiceTwo have on markup, ties, slurs, and dynamics:

\relative c' {
  % Default behavior or behavior after \oneVoice
  c4 d8~ d e4( f | g4 a) b-> c |
}

[image of music]

\relative c' {
  \voiceOne
  c4 d8~ d e4( f | g4 a) b-> c |
  \oneVoice
  c,4 d8~ d e4( f | g4 a) b-> c |
}

[image of music]

\relative c' {
  \voiceTwo
  c4 d8~ d e4( f | g4 a) b-> c |
  \oneVoice
  c,4 d8~ d e4( f | g4 a) b-> c |
}

[image of music]

Now let’s look at three different ways to notate the same passage of polyphonic music, each of which is advantageous in different circumstances, using the example from the previous section.

An expression that appears directly inside a << >> belongs to the main voice (but, note, not in a << \\ >> construct). This is useful when extra voices appear while the main voice is playing. Here is a more correct rendition of our example. The red diamond-shaped notes demonstrate that the main melody is now in a single voice context, permitting a phrasing slur to be drawn over them.

\new Staff \relative c' {
  \voiceOneStyle
  % The following notes are monophonic
  c16^( d e f
  % Start simultaneous section of three voices
  <<
    % Continue the main voice in parallel
    { g4 f e | d2 e) | }
    % Initiate second voice
    \new Voice {
      % Set stems, etc., down
      \voiceTwo
      r8 e4 d c8~ | c8 b16 a b8 g~ g2 |
    }
    % Initiate third voice
    \new Voice {
      % Set stems, etc, up
      \voiceThree
      s2. | s4 b c2 |
    }
  >>
}

[image of music]

More deeply nested polyphony constructs are possible, and if a voice appears only briefly this might be a more natural way to typeset the music:

\new Staff \relative c' {
  c16^( d e f
  <<
    { g4 f e | d2 e) | }
    \new Voice {
      \voiceTwo
      r8 e4 d c8~ |
      <<
        { c8 b16 a b8 g~ g2 | }
        \new Voice {
          \voiceThree
          s4 b c2 |
        }
      >>
    }
  >>
}

[image of music]

This method of nesting new voices briefly is useful when only small sections of the music are polyphonic, but when the whole staff is largely polyphonic it can be clearer to use multiple voices throughout, using spacing notes to step over sections where the voice is silent, as here:

\new Staff \relative c' <<
  % Initiate first voice
  \new Voice {
    \voiceOne
    c16^( d e f g4 f e | d2 e) |
  }
  % Initiate second voice
  \new Voice {
    % Set stems, etc, down
    \voiceTwo
    s4 r8 e4 d c8~ | c8 b16 a b8 g~ g2 |
  }
  % Initiate third voice
  \new Voice {
    % Set stems, etc, up
    \voiceThree
    s1 | s4 b c2 |
  }
>>

[image of music]

Note columns

Closely spaced notes in a chord, or notes occurring at the same time in different voices, are arranged in two, occasionally more, columns to prevent the note heads overlapping. These are called note columns. There are separate columns for each voice, and the currently specified voice-dependent shift is applied to the note column if there would otherwise be a collision. This can be seen in the example above. In bar 2 the C in voice two is shifted to the right relative to the D in voice one, and in the final chord the C in voice three is also shifted to the right relative to the other notes.

The \shiftOn, \shiftOnn, \shiftOnnn, and \shiftOff commands specify the degree to which notes and chords of the voice should be shifted if a collision would otherwise occur. By default, the outer voices (normally voices one and two) have \shiftOff specified, while the inner voices (three and four) have \shiftOn specified. When a shift is applied, voices one and three are shifted to the right and voices two and four to the left.

\shiftOnn and \shiftOnnn define further shift levels which may be specified temporarily to resolve collisions in complex situations – see Real music example.

A note column can contain just one note (or chord) from a voice with stems up and one note (or chord) from a voice with stems down. If notes from two voices which have their stems in the same direction are placed at the same position and both voices have no shift or the same shift specified, the error message „Too many clashing note columns“ will be produced.

Podívejte se také na

Notation Reference: Multiple voices.


3.2.3 Voices and vocals

Vocal music presents a special difficulty: we need to combine two expressions – notes and lyrics.

You have already seen the \addlyrics{} command, which handles simple scores well. However, this technique is quite limited. For more complex music, you must introduce the lyrics in a Lyrics context using \new Lyrics and explicitly link the lyrics to the notes with \lyricsto{}, using the name assigned to the Voice.

<<
  \new Voice = "one" {
    \relative c'' {
      \autoBeamOff
      \time 2/4
      c4 b8. a16 | g4. f8 | e4 d | c2 |
    }
  }
  \new Lyrics \lyricsto "one" {
    No more let | sins and | sor -- rows | grow. |
  }
>>

[image of music]

Note that the lyrics must be linked to a Voice context, not a Staff context. This is a case where it is necessary to create Staff and Voice contexts explicitly.

The automatic beaming which LilyPond uses by default works well for instrumental music, but not so well for music with lyrics, where beaming is either not required at all or is used to indicate melismata in the lyrics. In the example above we use the command \autoBeamOff to turn off the automatic beaming.

Let us reuse the earlier example from Judas Maccabæus to illustrate this more flexible technique. We first recast it to use variables so the music and lyrics can be separated from the staff structure. We also introduce a ChoirStaff bracket. The lyrics themselves must be introduced with \lyricmode to ensure they are interpreted as lyrics rather than music.

global = { \key f \major \time 6/8 \partial 8 }

SopOneMusic = \relative c'' {
  c8 | c8([ bes)] a a([ g)] f | f'4. b, | c4.~ c4
}
SopOneLyrics = \lyricmode {
  Let | flee -- cy flocks the | hills a -- dorn, __
}
SopTwoMusic = \relative c' {
  r8 | r4. r4 c8 | a'8([ g)] f f([ e)] d | e8([ d)] c bes'
}
SopTwoLyrics = \lyricmode {
  Let | flee -- cy flocks the | hills a -- dorn,
}

\score {
  \new ChoirStaff <<
    \new Staff <<
      \new Voice = "SopOne" {
        \global
        \SopOneMusic
      }
      \new Lyrics \lyricsto "SopOne" {
        \SopOneLyrics
      }
    >>
    \new Staff <<
      \new Voice = "SopTwo" {
        \global
        \SopTwoMusic
      }
      \new Lyrics \lyricsto "SopTwo" {
        \SopTwoLyrics
      }
    >>
  >>
}

[image of music]

This is the basic structure of all vocal scores. More staves may be added as required, more voices may be added to the staves, more verses may be added to the lyrics, and the variables containing the music can easily be placed in separate files should they become too long.

Here is an example of the first line of a hymn with four verses, set for SATB. In this case the words for all four parts are the same. Note how we use variables to separate the music notation and words from the staff structure. See too how a variable, which we have chosen to call ‚keyTime‘, is used to hold several commands for use within the two staves. In other examples this is often called ‚global‘.

keyTime = { \key c \major \time 4/4 \partial 4 }

SopMusic   = \relative c' { c4 | e4. e8 g4  g    | a4   a   g  }
AltoMusic  = \relative c' { c4 | c4. c8 e4  e    | f4   f   e  }
TenorMusic = \relative c  { e4 | g4. g8 c4.   b8 | a8 b c d e4 }
BassMusic  = \relative c  { c4 | c4. c8 c4  c    | f8 g a b c4 }

VerseOne =
  \lyricmode { E -- | ter -- nal fa -- ther, | strong to save, }
VerseTwo   =
  \lyricmode { O | Christ, whose voice the | wa -- ters heard, }
VerseThree =
  \lyricmode { O | Ho -- ly Spi -- rit, | who didst brood }
VerseFour  =
  \lyricmode { O | Tri -- ni -- ty of | love and pow'r }

\score {
  \new ChoirStaff <<
    \new Staff <<
      \clef "treble"
      \new Voice = "Sop"  { \voiceOne \keyTime \SopMusic }
      \new Voice = "Alto" { \voiceTwo \AltoMusic }
      \new Lyrics \lyricsto "Sop" { \VerseOne   }
      \new Lyrics \lyricsto "Sop" { \VerseTwo   }
      \new Lyrics \lyricsto "Sop" { \VerseThree }
      \new Lyrics \lyricsto "Sop" { \VerseFour  }
    >>
    \new Staff <<
      \clef "bass"
      \new Voice = "Tenor" { \voiceOne \keyTime \TenorMusic }
      \new Voice = "Bass"  { \voiceTwo \BassMusic }
    >>
  >>
}

[image of music]

Podívejte se také na

Notation Reference: Vocal music.


3.3 Contexts and engravers

Contexts and engravers have been mentioned informally in earlier sections; we now must look at these concepts in more detail, as they are important in the fine-tuning of LilyPond output.


3.3.1 Contexts explained

When music is printed, many notational elements which do not appear explicitly in the input file must be added to the output. For example, compare the input and output of the following example:

cis4 cis2. | a4 a2. |

[image of music]

The input is rather sparse, but in the output, bar lines, accidentals, clef, and time signature have been added. When LilyPond interprets the input the musical information is parsed from left to right, similar to the way a performer reads the score. While reading the input, the program remembers where measure boundaries are, and which pitches require explicit accidentals. This information must be held on several levels. For example, an accidental affects only a single staff, while a bar line must be synchronized across the entire score.

Within LilyPond, these rules and bits of information are grouped in Contexts. We have already introduced the Voice context. Others are the Staff and Score contexts. Contexts are hierarchical to reflect the hierarchical nature of a musical score. For example: a Staff context can contain many Voice contexts, and a Score context can contain many Staff contexts.

pictures/context-example

Each context has the responsibility for enforcing some notation rules, creating some notation objects and maintaining the associated properties. For example, the Voice context may introduce an accidental and then the Staff context maintains the rule to show or suppress the accidental for the remainder of the measure.

As another example, the synchronization of bar lines is, by default, handled in the Score context. However, in some music we may not want the bar lines to be synchronized – consider a polymetric score in 4/4 and 3/4 time. In such cases, we must modify the default settings of the Score and Staff contexts.

For very simple scores, contexts are created implicitly, and you need not be aware of them. For larger pieces, such as anything with more than one staff, they must be created explicitly to make sure that you get as many staves as you need, and that they are in the correct order. For typesetting pieces with specialized notation, it is usual to modify existing, or even to define totally new, contexts.

In addition to the Score, Staff and Voice contexts there are contexts which fit between the score and staff levels to control staff groups, such as the PianoStaff and ChoirStaff contexts. There are also alternative staff and voice contexts, and contexts for lyrics, percussion, fret boards, figured bass, etc.

The names of all context types are formed from one or more words, each word being capitalized and joined immediately to the preceding word with no hyphen or underscore, e.g., GregorianTranscriptionStaff.

Podívejte se také na

Notation Reference: Contexts explained.


3.3.2 Creating contexts

In an input file a score block, introduced with a \score command, contains a single music expression and an associated output definition (either a \layout or a \midi block). The Score context is usually left to be created automatically when the interpretation of that music expression starts.

For scores with only one voice and one staff, the Voice and Staff contexts may also be left to be created automatically, but for more complex scores it is necessary to create them by hand. The simplest command that does this is \new. It is prepended to a music expression, for example

\new type music-expression

where type is a context name (like Staff or Voice). This command creates a new context, and starts interpreting the music-expression within that context.

Pozor: \new Score should not be used as the essential top-level Score context is created automatically when the music expression within the \score block is interpreted. Score-wide default values of context properties can be changed within the \layout block. See Modifying context properties

You have seen many practical examples which created new Staff and Voice contexts in earlier sections, but to remind you how these commands are used in practice, here’s an annotated real-music example:

\score {  % start of single compound music expression
  <<  % start of simultaneous staves section
    \time 2/4
    \new Staff {  % create RH staff
      \clef "treble"
      \key g \minor
      \new Voice {  % create voice for RH notes
        \relative c'' {  % start of RH notes
          d4 ees16 c8. |
          d4 ees16 c8. |
        }  % end of RH notes
      }  % end of RH voice
    }  % end of RH staff
    \new Staff <<  % create LH staff; needs two simultaneous voices
      \clef "bass"
      \key g \minor
      \new Voice {  % create LH voice one
        \voiceOne
        \relative g {  % start of LH voice one notes
          g8 <bes d> ees, <g c> |
          g8 <bes d> ees, <g c> |
        }  % end of LH voice one notes
      }  % end of LH voice one
      \new Voice {  % create LH voice two
        \voiceTwo
        \relative g {  % start of LH voice two notes
          g4 ees |
          g4 ees |
        }  % end of LH voice two notes
      }  % end of LH voice two
    >>  % end of LH staff
  >>  % end of simultaneous staves section
}  % end of single compound music expression

[image of music]

(Note how all the statements which open a block with either a curly bracket, {, or double angle brackets, <<, are indented by two further spaces, and the corresponding closing bracket is indented by exactly the same amount. While this is not required, following this practice will greatly reduce the number of ‚unmatched bracket‘ errors, and is strongly recommended. It enables the structure of the music to be seen at a glance, and any unmatched brackets will be obvious. Note too how the LH staff is created using double angle brackets because it requires two voices for its music, whereas the RH staff is created with a single music expression surrounded by curly brackets because it requires only one voice.)

The \new command may also give an identifying name to the context to distinguish it from other contexts of the same type,

\new type = id music-expression

Note the distinction between the name of the context type, Staff, Voice, etc, and the identifying name of a particular instance of that type, which can be any sequence of letters invented by the user. Digits and spaces can also be used in the identifying name, but then it has to be placed in quotes, i.e. \new Staff = "MyStaff 1" music-expression. The identifying name is used to refer back to that particular instance of a context. We saw this in use in the section on lyrics, see Voices and vocals.

Podívejte se také na

Notation Reference: Creating contexts.


3.3.3 Engravers explained

Every mark on the printed output of a score produced by LilyPond is produced by an Engraver. Thus there is an engraver to print staves, one to print note heads, one for stems, one for beams, etc, etc. In total there are over 120 such engravers! Fortunately, for most scores it is not necessary to know about more than a few, and for simple scores you do not need to know about any.

Engravers live and operate in Contexts. Engravers such as the Metronome_mark_engraver, whose action and output apply to the score as a whole, operate in the highest level context – the Score context.

The Clef_engraver and Key_engraver are to be found in every Staff Context, as different staves may require different clefs and keys.

The Note_heads_engraver and Stem_engraver live in every Voice context, the lowest level context of all.

Each engraver processes the particular objects associated with its function, and maintains the properties that relate to that function. These properties, like the properties associated with contexts, may be modified to change the operation of the engraver or the appearance of those elements in the printed score.

Engravers all have compound names formed from words which describe their function. Just the first word is capitalized, and the remainder are joined to it with underscores. Thus the Staff_symbol_engraver is responsible for creating the lines of the staff, the Clef_engraver determines and sets the pitch reference point on the staff by drawing a clef symbol.

Here are some of the most common engravers together with their function. You will see it is usually easy to guess the function from the name, or vice versa.

Engraver

Function

Accidental_engraver

Makes accidentals, cautionary and suggested accidentals

Beam_engraver

Engraves beams

Clef_engraver

Engraves clefs

Completion_heads_engraver

Splits notes which cross bar lines

New_dynamic_engraver

Creates hairpins and dynamic texts

Forbid_line_break_engraver

Prevents line breaks if a musical element is still active

Key_engraver

Creates the key signature

Metronome_mark_engraver

Engraves metronome marking

Note_heads_engraver

Engraves note heads

Rest_engraver

Engraves rests

Staff_symbol_engraver

Engraves the five (by default) lines of the staff

Stem_engraver

Creates stems and single-stem tremolos

Time_signature_engraver

Creates time signatures


We shall see later how the output of LilyPond can be changed by modifying the action of Engravers.

Podívejte se také na

Internals reference: Engravers and Performers.


3.3.4 Modifying context properties

Contexts are responsible for holding the values of a number of context properties. Many of them can be changed to influence the interpretation of the input and so change the appearance of the output. They are changed by the \set command. This takes the form

\set ContextName.propertyName = #value

Where the ContextName is usually Score, Staff or Voice. It may be omitted, in which case the current context (typically Voice) is assumed.

The names of context properties consist of words joined together with no hyphens or underscores, all except the first having a capital letter. Here are a few examples of some commonly used ones. There are many more.

propertyName

Type

Function

Example Value

extraNatural

Boolean

If true, set extra natural signs before accidentals

#t, #f

currentBarNumber

Integer

Set the current bar number

50

doubleSlurs

Boolean

If true, print slurs both above and below notes

#t, #f

instrumentName

Text

Set the name to be placed at the start of the staff

"Cello I"

fontSize

Real

Increase or decrease the font size

2.4

stanza

Text

Set the text to print before the start of a verse

"2"

where a Boolean is either True (#t) or False (#f), an Integer is a positive whole number, a Real is a positive or negative decimal number, and text is enclosed in double apostrophes. Note the occurrence of hash signs, (#), in two different places – as part of the Boolean value before the t or f, and before value in the \set statement. So when a Boolean is being entered you need to code two hash signs, e.g., ##t.

Before we can set any of these properties we need to know in which context they operate. Sometimes this is obvious, but occasionally it can be tricky. If the wrong context is specified, no error message is produced, but the expected action will not take place. For example, the instrumentName clearly lives in the Staff context, since it is the staff that is to be named. In this example the first staff is labelled, but not the second, because we omitted the context name.

<<
  \new Staff \relative c'' {
    \set Staff.instrumentName = #"Soprano"
    c2 c
  }
  \new Staff \relative c' {
    \set instrumentName = #"Alto"  % Wrong!
    d2 d
  }
>>

[image of music]

Remember the default context name is Voice, so the second \set command set the property instrumentName in the Voice context to „Alto“, but as LilyPond does not look for any such property in the Voice context, no further action took place. This is not an error, and no error message is logged in the log file.

Similarly, if the property name is mis-spelt no error message is produced, and clearly the expected action cannot be performed. In fact, you can set any (fictitious) ‚property‘ using any name you like in any context that exists by using the \set command. But if the name is not known to LilyPond it will not cause any action to be taken. Some text editors with special support for LilyPond input files document property names with bullets when you hover them with the mouse, like JEdit with LilyPondTool, or highlight unknown property names differently, like ConTEXT. If you do not use an editor with such features, it is recommended to check the property name in the Internals Reference: see Tunable context properties, or Contexts.

The instrumentName property will take effect only if it is set in the Staff context, but some properties can be set in more than one context. For example, the property extraNatural is by default set to ##t (true) for all staves. If it is set to ##f (false) in one particular Staff context it applies just to the accidentals on that staff. If it is set to false in the Score context it applies to all staves.

So this turns off extra naturals in one staff:

<<
  \new Staff \relative c'' {
    ais2 aes
  }
  \new Staff \relative c'' {
    \set Staff.extraNatural = ##f
    ais2 aes
  }
>>

[image of music]

and this turns them off in all staves:

<<
  \new Staff \relative c'' {
    ais2 aes
  }
  \new Staff \relative c'' {
    \set Score.extraNatural = ##f
    ais2 aes
  }
>>

[image of music]

As another example, if clefOctavation is set in the Score context this immediately changes the value of the octavation in all current staves and sets a new default value which will be applied to all staves.

The opposite command, \unset, effectively removes the property from the context, which causes most properties to revert to their default value. Usually \unset is not required as a new \set command will achieve what is wanted.

The \set and \unset commands can appear anywhere in the input file and will take effect from the time they are encountered until the end of the score or until the property is \set or \unset again. Let’s try changing the font size, which affects the size of the note heads (among other things) several times. The change is from the default value, not the most recently set value.

c4 d
% make note heads smaller
\set fontSize = #-4
e4 f |
% make note heads larger
\set fontSize = #2.5
g4 a
% return to default size
\unset fontSize
b4 c |

[image of music]

We have now seen how to set the values of several different types of property. Note that integers and numbers are always preceded by a hash sign, #, while a true or false value is specified by ##t and ##f, with two hash signs. A text property should be enclosed in double quotation signs, as above, although we shall see later that text can actually be specified in a much more general way by using the very powerful \markup command.

Setting context properties with \with

The default value of context properties may be set at the time the context is created. Sometimes this is a clearer way of setting a property value if it is to remain fixed for the duration of the context. When a context is created with a \new command it may be followed immediately by a \with { .. } block in which the default property values are set. For example, if we wish to suppress the printing of extra naturals for the duration of a staff we would write:

\new Staff \with { extraNatural = ##f }

like this:

<<
  \new Staff {
    \relative c'' {
      gis4 ges aes ais
    }
  }
  \new Staff \with { extraNatural = ##f } {
    \relative c'' {
      gis4 ges aes ais
    }
  }
>>

[image of music]

Properties set in this way may still be changed dynamically using \set and returned to the default value set in the \with block with \unset.

So if the fontSize property is set in a \with clause it sets the default value of the font size. If it is later changed with \set, this new default value may be restored with the \unset fontSize command.

Setting context properties with \context

The values of context properties may be set in all contexts of a particular type, such as all Staff contexts, with a single command. The context type is identified by using its type name, like Staff, prefixed by a back-slash: \Staff. The statement which sets the property value is the same as that in a \with block, introduced above. It is placed in a \context block within a \layout block. Each \context block will affect all contexts of the type specified throughout the \score or \book block in which the \layout block appears. Here is a example to show the format:

\score {
  \new Staff {
    \relative c'' {
      cis4 e d ces
    }
  }
  \layout {
    \context {
      \Staff
      extraNatural = ##t
    }
  }
}

[image of music]

If the property override is to be applied to all staves within the score:

\score {
  <<
    \new Staff {
      \relative c'' {
        gis4 ges aes ais
      }
    }
    \new Staff {
      \relative c'' {
        gis4 ges aes ais
      }
    }
  >>
  \layout {
    \context {
      \Score extraNatural = ##f
    }
  }
}

[image of music]

Context properties set in this way may be overridden for particular instances of contexts by statements in a \with block, and by \set commands embedded in music statements.

Podívejte se také na

Notation Reference: Changing context default settings. The set command.

Internals Reference: Contexts, Tunable context properties.


3.3.5 Adding and removing engravers

We have seen that contexts each contain several engravers, each of which is responsible for producing a particular part of the output, like bar lines, staves, note heads, stems, etc. If an engraver is removed from a context, it can no longer produce its output. This is a crude way of modifying the output, but it can sometimes be useful.

Changing a single context

To remove an engraver from a single context we use the \with command placed immediately after the context creation command, as in the previous section.

As an illustration, let’s repeat an example from the previous section with the staff lines removed. Remember that the staff lines are produced by the Staff_symbol_engraver.

\new Staff \with {
  \remove Staff_symbol_engraver
}
\relative c' {
  c4 d
  \set fontSize = #-4  % make note heads smaller
  e4 f |
  \set fontSize = #2.5  % make note heads larger
  g4 a
  \unset fontSize  % return to default size
  b4 c |
}

[image of music]

Engravers can also be added to individual contexts. The command to do this is

\consists Engraver_name,

placed inside a \with block. Some vocal scores have an ambitus placed at the beginning of a staff to indicate the range of notes in that staff – see ambitus. The ambitus is produced by the Ambitus_engraver, which is not normally included in any context. If we add it to the Voice context, it calculates the range from that voice only:

\new Staff <<
  \new Voice \with {
    \consists Ambitus_engraver
  } {
    \relative c'' {
      \voiceOne
      c4 a b g
    }
  }
  \new Voice {
    \relative c' {
      \voiceTwo
      c4 e d f
    }
  }
>>

[image of music]

but if we add the ambitus engraver to the Staff context, it calculates the range from all the notes in all the voices on that staff:

\new Staff \with {
  \consists Ambitus_engraver
}
<<
  \new Voice {
    \relative c'' {
      \voiceOne
      c4 a b g
    }
  }
  \new Voice {
    \relative c' {
      \voiceTwo
      c4 e d f
    }
  }
>>

[image of music]

Changing all contexts of the same type

The examples above show how to remove or add engravers to individual contexts. It is also possible to remove or add engravers to every context of a specific type by placing the commands in the appropriate context in a \layout block. For example, if we wanted to show an ambitus for every staff in a four-staff score, we could write

\score {
  <<
    \new Staff {
      \relative c'' {
        c4 a b g
      }
    }
    \new Staff {
      \relative c' {
        c4 a b g
      }
    }
    \new Staff {
      \clef "G_8"
      \relative c' {
        c4 a b g
      }
    }
    \new Staff {
      \clef "bass"
      \relative c {
        c4 a b g
      }
    }
  >>
  \layout {
    \context {
      \Staff
      \consists Ambitus_engraver
    }
  }
}

[image of music]

The values of context properties may also be set for all contexts of a particular type by including the \set command in a \context block in the same way.

Podívejte se také na

Notation Reference: Modifying context plug-ins, Changing context default settings.

Známé potíže a upozornění

The Stem_engraver and Beam_engraver attach their objects to note heads. If the Note_heads_engraver is removed no note heads are produced and therefore no stems or beams are created either.


3.4 Extending the templates

You’ve read the tutorial, you know how to write music, you understand the fundamental concepts. But how can you get the staves that you want? Well, you can find lots of templates (see Předlohy) which may give you a start. But what if you want something that isn’t covered there? Read on.


3.4.1 Soprano and cello

Start off with the template that seems closest to what you want to end up with. Let’s say that you want to write something for soprano and cello. In this case, we would start with the ‚Notes and lyrics‘ template (for the soprano part).

\version "2.13.49"

melody = \relative c' {
  \clef "treble"
  \key c \major
  \time 4/4
  a4 b c d
}

text = \lyricmode {
  Aaa Bee Cee Dee
}

\score {
  <<
    \new Voice = "one" {
      \autoBeamOff
      \melody
    }
    \new Lyrics \lyricsto "one" \text
  >>
  \layout { }
  \midi { }
}

Now we want to add a cello part. Let’s look at the ‚Notes only‘ example:

\version "2.13.49"

melody = \relative c' {
  \clef "treble"
  \key c \major
  \time 4/4
  a4 b c d
}

\score {
  \new Staff \melody
  \layout { }
  \midi { }
}

We don’t need two \version commands. We’ll need the melody section. We don’t want two \score sections – if we had two \scores, we’d get the two parts separately. We want them together, as a duet. Within the \score section, we don’t need two \layout or \midi.

If we simply cut and paste the melody section, we would end up with two melody definitions. This would not generate an error, but the second one would be used for both melodies. So let’s rename them to make them distinct. We’ll call the section for the soprano sopranoMusic and the section for the cello celloMusic. While we’re doing this, let’s rename text to be sopranoLyrics. Remember to rename both instances of all these names – both the initial definition (the melody = \relative c' { part) and the name’s use (in the \score section).

While we’re doing this, let’s change the cello part’s staff – celli normally use bass clef. We’ll also give the cello some different notes.

\version "2.13.49"

sopranoMusic = \relative c' {
  \clef "treble"
  \key c \major
  \time 4/4
  a4 b c d
}

sopranoLyrics = \lyricmode {
  Aaa Bee Cee Dee
}

celloMusic = \relative c {
  \clef "bass"
  \key c \major
  \time 4/4
  d4 g fis8 e d4
}

\score {
  <<
    \new Voice = "one" {
      \autoBeamOff
      \sopranoMusic
    }
    \new Lyrics \lyricsto "one" \sopranoLyrics
  >>
  \layout { }
  \midi { }
}

This is looking promising, but the cello part won’t appear in the score – we haven’t used it in the \score section. If we want the cello part to appear under the soprano part, we need to add

\new Staff \celloMusic

underneath the soprano stuff. We also need to add << and >> around the music – that tells LilyPond that there’s more than one thing (in this case, two Staves) happening at once. The \score looks like this now:

\score {
  <<
  <<
    \new Voice = "one" {
      \autoBeamOff
      \sopranoMusic
    }
    \new Lyrics \lyricsto "one" \sopranoLyrics
  >>
  \new Staff \celloMusic
  >>
  \layout { }
  \midi { }
}

This looks a bit messy; the indentation is messed up now. That is easily fixed. Here’s the complete soprano and cello template.

\version "2.13.49"
sopranoMusic = \relative c' {
  \clef "treble"
  \key c \major
  \time 4/4
  a4 b c d
}

sopranoLyrics = \lyricmode {
  Aaa Bee Cee Dee
}

celloMusic = \relative c {
  \clef "bass"
  \key c \major
  \time 4/4
  d4 g fis8 e d4
}

\score {
  <<
    <<
      \new Voice = "one" {
        \autoBeamOff
        \sopranoMusic
      }
      \new Lyrics \lyricsto "one" \sopranoLyrics
    >>
    \new Staff \celloMusic
  >>
  \layout { }
  \midi { }
}

[image of music]

Podívejte se také na

The starting templates can be found in the ‚Templates‘ appendix, see Jednotlivá notová osnova.


3.4.2 Four-part SATB vocal score

Most vocal scores of music written for four-part mixed choir with orchestral accompaniment such as Mendelssohn’s Elijah or Handel’s Messiah have the choral music and words on four staves, one for each of SATB, with a piano reduction of the orchestral accompaniment underneath. Here’s an example from Handel’s Messiah:

[image of music]

None of the templates provides this layout exactly. The nearest is ‚SATB vocal score and automatic piano reduction‘ – see Vokální soubor – but we need to change the layout and add a piano accompaniment which is not derived automatically from the vocal parts. The variables holding the music and words for the vocal parts are fine, but we shall need to add variables for the piano reduction.

The order in which the contexts appear in the ChoirStaff of the template do not correspond with the order in the vocal score shown above. We need to rearrange them so there are four staves with the words written directly underneath the notes for each part. All the voices should be \voiceOne, which is the default, so the \voiceXXX commands should be removed. We also need to specify the tenor clef for the tenors. The way in which lyrics are specified in the template has not yet been encountered so we need to use the method with which we are familiar. We should also add the names of each staff.

Doing this gives for our ChoirStaff:

\new ChoirStaff <<
  \new Staff = "sopranos" <<
    \set Staff.instrumentName = #"Soprano"
    \new Voice = "sopranos" {
      \global
      \sopranoMusic
    }
  >>
  \new Lyrics \lyricsto "sopranos" {
    \sopranoWords
  }
  \new Staff = "altos" <<
    \set Staff.instrumentName = #"Alto"
    \new Voice = "altos" {
      \global
      \altoMusic
    }
  >>
  \new Lyrics \lyricsto "altos" {
    \altoWords
  }
  \new Staff = "tenors" <<
    \set Staff.instrumentName = #"Tenor"
    \new Voice = "tenors" {
      \global
      \tenorMusic
    }
  >>
  \new Lyrics \lyricsto "tenors" {
    \tenorWords
  }
  \new Staff = "basses" <<
    \set Staff.instrumentName = #"Bass"
    \new Voice = "basses" {
      \global
      \bassMusic
    }
  >>
  \new Lyrics \lyricsto "basses" {
    \bassWords
  }
>>  % end ChoirStaff

Next we must work out the piano part. This is easy - we just pull out the piano part from the ‚Solo piano‘ template:

\new PianoStaff <<
  \set PianoStaff.instrumentName = #"Piano  "
  \new Staff = "upper" \upper
  \new Staff = "lower" \lower
>>

and add the variable definitions for upper and lower.

The ChoirStaff and PianoStaff must be combined using angle brackets as we want them to be stacked one above the other:

<<  % combine ChoirStaff and PianoStaff one above the other
  \new ChoirStaff <<
    \new Staff = "sopranos" <<
      \new Voice = "sopranos" {
        \global
        \sopranoMusic
      }
    >>
    \new Lyrics \lyricsto "sopranos" {
      \sopranoWords
     }
    \new Staff = "altos" <<
      \new Voice = "altos" {
        \global
        \altoMusic
      }
    >>
    \new Lyrics \lyricsto "altos" {
      \altoWords
    }
    \new Staff = "tenors" <<
      \clef "G_8"  % tenor clef
      \new Voice = "tenors" {
        \global
        \tenorMusic
      }
    >>
    \new Lyrics \lyricsto "tenors" {
      \tenorWords
    }
    \new Staff = "basses" <<
      \clef "bass"
      \new Voice = "basses" {
        \global
        \bassMusic
      }
    >>
    \new Lyrics \lyricsto "basses" {
      \bassWords
    }
  >>  % end ChoirStaff

  \new PianoStaff <<
    \set PianoStaff.instrumentName = #"Piano"
    \new Staff = "upper" \upper
    \new Staff = "lower" \lower
  >>
>>

Combining all these together and adding the music for the three bars of the example above gives:

\version "2.13.49"
global = { \key d \major \time 4/4 }
sopranoMusic = \relative c'' {
  \clef "treble"
  r4 d2 a4 | d4. d8 a2 | cis4 d cis2 |
}
sopranoWords = \lyricmode {
  Wor -- thy | is the lamb | that was slain |
}
altoMusic = \relative a' {
  \clef "treble"
  r4 a2 a4 | fis4. fis8 a2 | g4 fis fis2 |
}
altoWords = \sopranoWords
tenorMusic = \relative c' {
  \clef "G_8"
  r4 fis2 e4 | d4. d8 d2 | e4 a, cis2 |
}
tenorWords = \sopranoWords
bassMusic = \relative c' {
  \clef "bass"
  r4 d2 cis4 | b4. b8 fis2 | e4 d a'2 |
}
bassWords = \sopranoWords
upper = \relative a' {
  \clef "treble"
  \global
  r4 <a d fis>2 <a e' a>4 |
  <d fis d'>4. <d fis d'>8 <a d a'>2 |
  <g cis g'>4 <a d fis> <a cis e>2 |
}
lower = \relative c, {
  \clef "bass"
  \global
  <d d'>4 <d d'>2 <cis cis'>4 |
  <b b'>4. <b' b'>8 <fis fis'>2 |
  <e e'>4 <d d'> <a' a'>2 |
}

\score {
  <<  % combine ChoirStaff and PianoStaff in parallel
    \new ChoirStaff <<
      \new Staff = "sopranos" <<
        \set Staff.instrumentName = #"Soprano"
        \new Voice = "sopranos" {
          \global
          \sopranoMusic
        }
      >>
      \new Lyrics \lyricsto "sopranos" {
        \sopranoWords
      }
      \new Staff = "altos" <<
        \set Staff.instrumentName = #"Alto"
        \new Voice = "altos" {
          \global
          \altoMusic
        }
      >>
      \new Lyrics \lyricsto "altos" {
        \altoWords
      }
      \new Staff = "tenors" <<
        \set Staff.instrumentName = #"Tenor"
        \new Voice = "tenors" {
          \global
          \tenorMusic
        }
      >>
      \new Lyrics \lyricsto "tenors" {
        \tenorWords
      }
      \new Staff = "basses" <<
        \set Staff.instrumentName = #"Bass"
        \new Voice = "basses" {
          \global
          \bassMusic
        }
      >>
      \new Lyrics \lyricsto "basses" {
        \bassWords
      }
    >>  % end ChoirStaff

    \new PianoStaff <<
      \set PianoStaff.instrumentName = #"Piano  "
      \new Staff = "upper" \upper
      \new Staff = "lower" \lower
    >>
  >>
}

[image of music]


3.4.3 Building a score from scratch

After gaining some facility with writing LilyPond code, you may find that it is easier to build a score from scratch rather than modifying one of the templates. You can also develop your own style this way to suit the sort of music you like. Let’s see how to put together the score for an organ prelude as an example.

We begin with a header section. Here go the title, name of composer, etc, then come any variable definitions, and finally the score block. Let’s start with these in outline and fill in the details later.

We’ll use the first two bars of Bach’s prelude based on Jesu, meine Freude which is written for two manuals and pedal organ. You can see these two bars of music at the bottom of this section. The top manual part has two voices, the lower and pedal organ one each. So we need four music definitions and one to define the time signature and key:

\version "2.13.49"
\header {
  title = "Jesu, meine Freude"
  composer = "J S Bach"
}
keyTime = { \key c \minor \time 4/4 }
ManualOneVoiceOneMusic = { s1 }
ManualOneVoiceTwoMusic = { s1 }
ManualTwoMusic = { s1 }
PedalOrganMusic = { s1 }

\score {
}

For now we’ve just used a spacer note, s1, instead of the real music. We’ll add that later.

Next let’s see what should go in the score block. We simply mirror the staff structure we want. Organ music is usually written on three staves, one for each manual and one for the pedals. The manual staves should be bracketed together, so we need to use a PianoStaff for them. The first manual part needs two voices and the second manual part just one.

\new PianoStaff <<
  \new Staff = "ManualOne" <<
    \new Voice {
      \ManualOneVoiceOneMusic
    }
    \new Voice {
      \ManualOneVoiceTwoMusic
    }
  >>  % end ManualOne Staff context
  \new Staff = "ManualTwo" <<
    \new Voice {
      \ManualTwoMusic
    }
  >>  % end ManualTwo Staff context
>>  % end PianoStaff context

Next we need to add a staff for the pedal organ. This goes underneath the PianoStaff, but it must be simultaneous with it, so we need angle brackets around the two. Missing these out would generate an error in the log file. It’s a common mistake which you’ll make sooner or later! Try copying the final example at the end of this section, remove these angle brackets, and compile it to see what errors it generates.

<<  % PianoStaff and Pedal Staff must be simultaneous
  \new PianoStaff <<
    \new Staff = "ManualOne" <<
      \new Voice {
        \ManualOneVoiceOneMusic
      }
      \new Voice {
        \ManualOneVoiceTwoMusic
      }
    >>  % end ManualOne Staff context
    \new Staff = "ManualTwo" <<
      \new Voice {
        \ManualTwoMusic
      }
    >>  % end ManualTwo Staff context
  >>  % end PianoStaff context
  \new Staff = "PedalOrgan" <<
    \new Voice {
      \PedalOrganMusic
    }
  >>
>>

It is not necessary to use the simultaneous construct << .. >> for the manual two staff and the pedal organ staff, since they contain only one music expression, but it does no harm, and always using angle brackets after \new Staff is a good habit to cultivate in case there are multiple voices. The opposite is true for Voices: these should habitually be followed by braces { .. } in case your music is coded in several variables which need to run consecutively.

Let’s add this structure to the score block, and adjust the indenting. We also add the appropriate clefs, ensure stems, ties and slurs in each voice on the upper staff point to the right direction with \voiceOne and \voiceTwo, and enter the key and time signature to each staff using our predefined variable, \keyTime.

\score {
  <<  % PianoStaff and Pedal Staff must be simultaneous
    \new PianoStaff <<
      \new Staff = "ManualOne" <<
        \keyTime  % set key and time signature
        \clef "treble"
        \new Voice {
          \voiceOne
          \ManualOneVoiceOneMusic
        }
        \new Voice {
          \voiceTwo
          \ManualOneVoiceTwoMusic
        }
      >>  % end ManualOne Staff context
      \new Staff = "ManualTwo" <<
        \keyTime
        \clef "bass"
        \new Voice {
          \ManualTwoMusic
        }
      >>  % end ManualTwo Staff context
    >>  % end PianoStaff context
    \new Staff = "PedalOrgan" <<
      \keyTime
      \clef "bass"
      \new Voice {
        \PedalOrganMusic
      }
    >>  % end PedalOrgan Staff
  >>
}  % end Score context

The above layout of the organ staves is almost perfect; however, there is a slight defect which is not visible by looking at just a single system: The distance of the pedal staff to the left hand staff should behave approximately the same as the right hand staff to the left hand staff. In particular, the stretchability of staves in a PianoStaff context is limited (so that the distance between the staves for the left and right hand can’t become too large), and the pedal staff should behave similarly.

Stretchability of staves can be controlled with the staff-staff-spacing property of the VerticalAxisGroup ‚graphical object‘ (commonly called ‚grob‘s within the lilypond documentation) – don’t worry about the details right now; this is fully explained later. For the curious, have a look at Overview of modifying properties. In this case, we want to modify the stretchability sub-property only. Again, for the curious, you can find the default values for the staff-staff-spacing property in file ‘scm/define-grobs.scm’ by looking up the definition of the VerticalAxisGroup grob. The value for stretchability is taken from the definition of the PianoStaff context (in file ‘ly/engraver-init.ly’) so that the values are identical.

\score {
  <<  % PianoStaff and Pedal Staff must be simultaneous
    \new PianoStaff <<
      \new Staff = "ManualOne" <<
        \keyTime  % set key and time signature
        \clef "treble"
        \new Voice {
          \voiceOne
          \ManualOneVoiceOneMusic
        }
        \new Voice {
          \voiceTwo
          \ManualOneVoiceTwoMusic
        }
      >>  % end ManualOne Staff context
      \new Staff = "ManualTwo" \with {
        \override VerticalAxisGroup
          #'staff-staff-spacing  #'stretchability = 5
      } <<
        \keyTime
        \clef "bass"
        \new Voice {
          \ManualTwoMusic
        }
      >>  % end ManualTwo Staff context
    >>  % end PianoStaff context
    \new Staff = "PedalOrgan" <<
      \keyTime
      \clef "bass"
      \new Voice {
        \PedalOrganMusic
      }
    >>  % end PedalOrgan Staff
  >>
}  % end Score context

That completes the structure. Any three-staff organ music will have a similar structure, although the number of voices may vary. All that remains now is to add the music, and combine all the parts together.

\version "2.13.49"
\header {
  title = "Jesu, meine Freude"
  composer = "J S Bach"
}
keyTime = { \key c \minor \time 4/4 }
ManualOneVoiceOneMusic = \relative g' {
  g4 g f ees |
  d2 c |
}
ManualOneVoiceTwoMusic = \relative c' {
  ees16 d ees8~ ees16 f ees d c8 d~ d c~ |
  c8 c4 b8 c8. g16 c b c d |
}
ManualTwoMusic = \relative c' {
  c16 b c8~ c16 b c g a8 g~ g16 g aes ees |
  f16 ees f d g aes g f ees d e8~ ees16 f ees d |
}
PedalOrganMusic = \relative c {
  r8 c16 d ees d ees8~ ees16 a, b g c b c8 |
  r16 g ees f g f g8 c,2 |
}

\score {
  <<  % PianoStaff and Pedal Staff must be simultaneous
    \new PianoStaff <<
      \new Staff = "ManualOne" <<
        \keyTime  % set key and time signature
        \clef "treble"
        \new Voice {
          \voiceOne
          \ManualOneVoiceOneMusic
        }
        \new Voice {
          \voiceTwo
          \ManualOneVoiceTwoMusic
        }
      >>  % end ManualOne Staff context
      \new Staff = "ManualTwo" \with {
        \override VerticalAxisGroup
          #'staff-staff-spacing #'stretchability = 5
      } <<
        \keyTime
        \clef "bass"
        \new Voice {
          \ManualTwoMusic
        }
      >>  % end ManualTwo Staff context
    >>  % end PianoStaff context
    \new Staff = "PedalOrgan" <<
      \keyTime
      \clef "bass"
      \new Voice {
        \PedalOrganMusic
      }
    >>  % end PedalOrgan Staff context
  >>
}  % end Score context

[image of music]

Podívejte se také na

Music Glossary: system.


3.4.4 Saving typing with variables and functions

By this point, you’ve seen this kind of thing:

hornNotes = \relative c'' { c4 b dis c }

\score {
  {
    \hornNotes
  }
}

[image of music]

You may even realize that this could be useful in minimalist music:

fragmentA = \relative c'' { a4 a8. b16 }
fragmentB = \relative c'' { a8. gis16 ees4 }

violin = \new Staff {
  \fragmentA \fragmentA |
  \fragmentB \fragmentA |
}

\score {
  {
    \violin
  }
}

[image of music]

However, you can also use these variables (also known as macros, or user-defined commands) for tweaks:

dolce = \markup { \italic \bold dolce }

padText = { \once \override TextScript #'padding = #5.0 }
fthenp =_\markup {
  \dynamic f \italic \small { 2nd } \hspace #0.1 \dynamic p
}

violin = \relative c'' {
  \repeat volta 2 {
    c4._\dolce b8 a8 g a b |
    \padText
    c4.^"hi there!" d8 e' f g d |
    c,4.\fthenp b8 c4 c-. |
  }
}

\score {
  {
    \violin
  }
  \layout { ragged-right = ##t }
}

[image of music]

These variables are obviously useful for saving typing. But they’re worth considering even if you only use them once – they reduce complexity. Let’s look at the previous example without any variables. It’s a lot harder to read, especially the last line.

violin = \relative c'' {
  \repeat volta 2 {
    c4._\markup { \italic \bold dolce } b8 a8 g a b |
    \once \override TextScript #'padding = #5.0
    c4.^"hi there!" d8 e' f g d |
    c,4.\markup {
      \dynamic f \italic \small { 2nd } \hspace #0.1 \dynamic p
    }
    b8 c4 c-. |
  }
}

So far we’ve seen static substitution – when LilyPond sees \padText, it replaces it with the stuff that we’ve defined it to be (ie the stuff to the right of padtext=).

LilyPond can handle non-static substitution, too (you can think of these as functions).

padText =
#(define-music-function
     (parser location padding)
     (number?)
   #{
     \once \override TextScript #'padding = $padding
   #})

\relative c''' {
  c4^"piu mosso" b a b |
  \padText #1.8
  c4^"piu mosso" d e f |
  \padText #2.6
  c4^"piu mosso" fis a g |
}

[image of music]

Using variables is also a good way to reduce work if the LilyPond input syntax changes (see Updating files with convert-ly). If you have a single definition (such as \dolce) for all your input files (see Style sheets), then if the syntax changes, you only need to update your single \dolce definition, instead of making changes throughout every ‘.ly’ file.


3.4.5 Scores and parts

In orchestral music, all notes are printed twice. Once in a part for the musicians, and once in a full score for the conductor. Variables can be used to avoid double work. The music is entered once, and stored in a variable. The contents of that variable is then used to generate both the part and the full score.

It is convenient to define the notes in a special file. For example, suppose that the file ‘horn-music.ly’ contains the following part of a horn/bassoon duo

hornNotes = \relative c {
  \time 2/4
  r4 f8 a | cis4 f | e4 d |
}

Then, an individual part is made by putting the following in a file

\include "horn-music.ly"

\header {
  instrument = "Horn in F"
}

{
 \transpose f c' \hornNotes
}

The line

\include "horn-music.ly"

substitutes the contents of ‘horn-music.ly’ at this position in the file, so hornNotes is defined afterwards. The command \transpose f c' indicates that the argument, being \hornNotes, should be transposed by a fifth upwards. Sounding f is denoted by notated c', which corresponds with the tuning of a normal French Horn in F. The transposition can be seen in the following output

[image of music]

In ensemble pieces, one of the voices often does not play for many measures. This is denoted by a special rest, the multi-measure rest. It is entered with a capital R followed by a duration (1 for a whole note, 2 for a half note, etc.). By multiplying the duration, longer rests can be constructed. For example, this rest takes 3 measures in 2/4 time

R2*3

When printing the part, multi-rests must be condensed. This is done by setting a run-time variable

\set Score.skipBars = ##t

This command sets the property skipBars in the Score context to true (##t). Prepending the rest and this option to the music above, leads to the following result

[image of music]

The score is made by combining all of the music together. Assuming that the other voice is in bassoonNotes in the file ‘bassoon-music.ly’, a score is made with

\include "bassoon-music.ly"
\include "horn-music.ly"

<<
  \new Staff \hornNotes
  \new Staff \bassoonNotes
>>

leading to

[image of music]


4. Tweaking output

This chapter discusses how to modify output. LilyPond is extremely configurable; virtually every fragment of output may be changed.


4.1 Tweaking basics


4.1.1 Introduction to tweaks

‚Tweaking‘ is a LilyPond term for the various methods available to the user for modifying the actions taken during interpretation of the input file and modifying the appearance of the printed output. Some tweaks are very easy to use; others are more complex. But taken together the methods available for tweaking permit almost any desired appearance of the printed music to be achieved.

In this section we cover the basic concepts required to understand tweaking. Later we give a variety of ready-made commands which can simply be copied to obtain the same effect in your own scores, and at the same time we show how these commands may be constructed so that you may learn how to develop your own tweaks.

Before starting on this Chapter you may wish to review the section Contexts and engravers, as Contexts, Engravers, and the Properties contained within them are fundamental to understanding and constructing Tweaks.


4.1.2 Objects and interfaces

Tweaking involves modifying the internal operation and structures of the LilyPond program, so we must first introduce some terms which are used to describe those internal operations and structures.

The term ‚Object‘ is a generic term used to refer to the multitude of internal structures built by LilyPond during the processing of an input file. So when a command like \new Staff is encountered a new object of type Staff is constructed. That Staff object then holds all the properties associated with that particular staff, for example, its name and its key signature, together with details of the engravers which have been assigned to operate within that staff’s context. Similarly, there are objects to hold the properties of all other contexts, such as Voice objects, Score objects, Lyrics objects, as well as objects to represent all notational elements such as bar lines, note heads, ties, dynamics, etc. Every object has its own set of property values.

Some types of object are given special names. Objects which represent items of notation on the printed output such as note heads, stems, slurs, ties, fingering, clefs, etc are called ‚Layout objects‘, often known as ‚Graphical Objects‘, or ‚Grobs‘ for short. These are still objects in the generic sense above, and so they too all have properties associated with them, such as their position, size, color, etc.

Some layout objects are still more specialized. Phrasing slurs, crescendo hairpins, ottava marks, and many other grobs are not localized in a single place – they have a starting point, an ending point, and maybe other properties concerned with their shape. Objects with an extended shape like these are called ‚Spanners‘.

It remains to explain what ‚Interfaces‘ are. Many objects, even though they are quite different, share common features which need to be processed in the same way. For example, all grobs have a color, a size, a position, etc, and all these properties are processed in the same way during LilyPond’s interpretation of the input file. To simplify these internal operations these common actions and properties are grouped together in an object called a grob-interface. There are many other groupings of common properties like this, each one given a name ending in interface. In total there are over 100 such interfaces. We shall see later why this is of interest and use to the user.

These, then, are the main terms relating to objects which we shall use in this chapter.


4.1.3 Naming conventions of objects and properties

We met some object naming conventions previously, in Contexts and engravers. Here for reference is a list of the most common object and property types together with the conventions for naming them and a couple of examples of some real names. We have used ‚A‘ to stand for any capitalized alphabetic character and ‚aaa‘ to stand for any number of lower-case alphabetic characters. Other characters are used verbatim.

Object/property type

Naming convention

Examples

Contexts

Aaaa or AaaaAaaaAaaa

Staff, GrandStaff

Layout Objects

Aaaa or AaaaAaaaAaaa

Slur, NoteHead

Engravers

Aaaa_aaa_engraver

Clef_engraver, Note_heads_engraver

Interfaces

aaa-aaa-interface

grob-interface, break-aligned-interface

Context Properties

aaa or aaaAaaaAaaa

alignAboveContext, skipBars

Layout Object Properties

aaa or aaa-aaa-aaa

direction, beam-thickness

As we shall see shortly, the properties of different types of object are modified by different commands, so it is useful to be able to recognize the type of object from the names of its properties.


4.1.4 Tweaking methods

\override command

We have already met the commands \set and \with, used to change the properties of contexts and to remove and add engravers, in Modifying context properties, and Adding and removing engravers. We must now introduce some more important commands.

The command to change the properties of layout objects is \override. Because this command has to modify internal properties deep within LilyPond its syntax is not as simple as the commands you have used so far. It needs to know precisely which property of which object in which context has to be modified, and what its new value is to be. Let’s see how this is done.

The general syntax of this command is:

\override Context.LayoutObject #'layout-property =
#value

This will set the property with the name layout-property of the layout object with the name LayoutObject, which is a member of the Context context, to the value value.

The Context can be omitted (and usually is) when the required context is unambiguously implied and is one of lowest level contexts, i.e., Voice, ChordNames or Lyrics, and we shall omit it in many of the following examples. We shall see later when it must be specified.

Later sections deal comprehensively with properties and their values, but to illustrate the format and use of these commands we shall use just a few simple properties and values which are easily understood.

For now, don’t worry about the #', which must precede the layout property, and the #, which must precede the value. These must always be present in exactly this form. This is the most common command used in tweaking, and most of the rest of this chapter will be directed to presenting examples of how it is used. Here is a simple example to change the color of the note head:

c4 d
\override NoteHead #'color = #red
e4 f |
\override NoteHead #'color = #green
g4 a b c |

[image of music]

\revert command

Once overridden, the property retains its new value until it is overridden again or a \revert command is encountered. The \revert command has the following syntax and causes the value of the property to revert to its original default value; note, not its previous value if several \override commands have been issued.

\revert Context.LayoutObject #'layout-property

Again, just like Context in the \override command, Context is often not needed. It will be omitted in many of the following examples. Here we revert the color of the note head to the default value for the final two notes:

c4 d
\override NoteHead #'color = #red
e4 f |
\override NoteHead #'color = #green
g4 a
\revert NoteHead #'color
b4 c |

[image of music]

\once prefix

Both the \override and the \set commands may be prefixed by \once. This causes the following \override or \set command to be effective only during the current musical moment before the property reverts back to its default value. Using the same example, we can change the color of a single note like this:

c4 d
\once \override NoteHead #'color = #red
e4 f |
\once \override NoteHead #'color = #green
g4 a b c |

[image of music]

\overrideProperty command

There is another form of the override command, \overrideProperty, which is occasionally required. We mention it here for completeness, but for details see Difficult tweaks.

\tweak command

The final tweaking command which is available is \tweak. This should be used to change the properties of objects which occur at the same musical moment, such as the notes within a chord. Using \override would affect all the notes within a chord, whereas \tweak affects just the following item in the input stream.

Here’s an example. Suppose we wish to change the size of the middle note head (the E) in a C major chord. Let’s first see what \once \override would do:

<c e g>4
\once \override NoteHead #'font-size = #-3
<c e g>4
<c e g>4

[image of music]

We see the override affects all the note heads in the chord. This is because all the notes of a chord occur at the same musical moment, and the action of \once is to apply the override to all layout objects of the type specified which occur at the same musical moment as the \override command itself.

The \tweak command operates in a different way. It acts on the immediately following item in the input stream. However, it is effective only on objects which are created directly from the input stream, essentially note heads and articulations; objects such as stems and accidentals are created later and cannot be tweaked in this way. Furthermore, when it is applied to note heads these must be within a chord, i.e., within single angle brackets, so to tweak a single note the \tweak command must be placed inside single angle brackets with the note.

So to return to our example, the size of the middle note of a chord would be changed in this way:

<c e g>4
<c \tweak #'font-size #-3 e g>4

[image of music]

Note that the syntax of \tweak is different from that of the \override command. Neither the context nor the layout object should be specified; in fact, it would generate an error to do so. These are both implied by the following item in the input stream. Note also that an equals sign should not be present. So the general syntax of the \tweak command is simply

\tweak #'layout-property #value

A \tweak command can also be used to modify just one in a series of articulations, as shown here:

a4^"Black"
  -\tweak #'color #red ^"Red"
  -\tweak #'color #green _"Green"

[image of music]

Note that the \tweak command must be preceded by an articulation mark as if it were an articulation itself.

The \tweak command must also be used to change the appearance of one of a set of nested tuplets which begin at the same musical moment. In the following example, the long tuplet bracket and the first of the three short brackets begin at the same musical moment, so any \override command would apply to both of them. In the example, \tweak is used to distinguish between them. The first \tweak command specifies that the long tuplet bracket is to be placed above the notes and the second one specifies that the tuplet number is to be printed in red on the first short tuplet bracket.

\tweak #'direction #up
\times 4/3 {
  \tweak #'color #red
  \times 2/3 { c8[ c c] }
  \times 2/3 { c8[ c c] }
  \times 2/3 { c8[ c c] }
}

[image of music]

If nested tuplets do not begin at the same moment, their appearance may be modified in the usual way with \override commands:

\times 2/3 { c8[ c c] }
\once \override TupletNumber
  #'text = #tuplet-number::calc-fraction-text
\times 2/3 {
  c8[ c]
  c8[ c]
  \once \override TupletNumber #'transparent = ##t
  \times 2/3 { c8[ c c] }
  \times 2/3 { c8[ c c] }
}

[image of music]

Podívejte se také na

Notation Reference: The tweak command.


4.2 The Internals Reference manual


4.2.1 Properties of layout objects

Suppose you have a slur in a score which, to your mind, appears too thin and you’d like to draw it a little heavier. How do you go about doing this? You know from the statements earlier about the flexibility of LilyPond that such a thing should be possible, and you would probably guess that an \override command would be needed. But is there a heaviness property for a slur, and if there is, how might it be modified? This is where the Internals Reference manual comes in. It contains all the information you might need to construct this and all other \override commands.

Before we look at the Internals Reference a word of warning. This is a reference document, which means there is little or no explanation contained within it: its purpose is to present information precisely and concisely. This means it might look daunting at first sight. Don’t worry! The guidance and explanation presented here will enable you to extract the information from the Internals Reference for yourself with just a little practice.

Let’s use a concrete example with a simple fragment of real music:

{
  \key es \major
  \time 6/8
  {
    r4 bes8 bes[( g]) g |
    g8[( es]) es d[( f]) as |
    as8 g
  }
  \addlyrics {
    The man who | feels love's sweet e -- | mo -- tion
  }
}

[image of music]

Suppose now that we decide we would like the slurs to be a little heavier. Is this possible? The slur is certainly a layout object, so the question is, ‚Is there a property belonging to a slur which controls the heaviness?‘ To answer this we must look in the Internals Reference, or IR for short.

The IR for the version of LilyPond you are using may be found on the LilyPond website at http://lilypond.org. Go to the documentation page and click on the Internals Reference link. For learning purposes you should use the standard HTML version, not the ‚one big page‘ or the PDF. For the next few paragraphs to make sense you will need to actually do this as you read.

Under the heading Top you will see five links. Select the link to the Backend, which is where information about layout objects is to be found. There, under the heading Backend, select the link to All layout objects. The page that appears lists all the layout objects used in your version of LilyPond, in alphabetic order. Select the link to Slur, and the properties of Slurs are listed.

An alternative way of finding this page is from the Notation Reference. On one of the pages that deals with slurs you may find a link to the Internals Reference. This link will take you directly to this page, but if you have an idea about the name of the layout object to be tweaked, it is easier to go straight to the IR and search there.

This Slur page in the IR tells us first that Slur objects are created by the Slur_engraver. Then it lists the standard settings. Note these are not in alphabetic order. Browse down them looking for a property that might control the heaviness of slurs, and you should find

thickness (number)
     1.2
     Line thickness, generally measured in line-thickness

This looks a good bet to change the heaviness. It tells us that the value of thickness is a simple number, that the default value is 1.2, and that the units are in another property called line-thickness.

As we said earlier, there are few to no explanations in the IR, but we already have enough information to try changing the slur thickness. We see that the name of the layout object is Slur, that the name of the property to change is thickness and that the new value should be a number somewhat larger than 1.2 if we are to make slurs thicker.

We can now construct the \override command by simply substituting the values we have found for the names, omitting the context. Let’s use a very large value for the thickness at first, so we can be sure the command is working. We get:

\override Slur #'thickness = #5.0

Don’t forget the #' preceding the property name and a # preceding the new value!

The final question is, ‚Where should this command be placed?‘ While you are unsure and learning, the best answer is, ‚Within the music, before the first slur and close to it.‘ Let’s do that:

{
  \key es \major
  \time 6/8
  {
    % Increase thickness of all following slurs from 1.2 to 5.0
    \override Slur #'thickness = #5.0
    r4 bes8 bes[( g]) g |
    g8[( es]) es d[( f]) as |
    as8 g
  }
  \addlyrics {
    The man who | feels love's sweet e -- | mo -- tion
  }
}

[image of music]

and we see that the slur is indeed heavier.

So this is the basic way of constructing \override commands. There are a few more complications that we shall meet in later sections, but you now know all the essentials required to make up your own – but you will still need some practice. This is provided in the examples which follow.

Finding the context

But first, what if we had needed to specify the Context? What should it be? We could guess that slurs are in the Voice context, as they are clearly closely associated with individual lines of music, but can we be sure? To find out, go back to the top of the IR page describing the Slur, where it says ‚Slur objects are created by: Slur engraver‘. So slurs will be created in whichever context the Slur_engraver is in. Follow the link to the Slur_engraver page. At the very bottom it tells us that Slur_engraver is part of five Voice contexts, including the standard voice context, Voice, so our guess was correct. And because Voice is one of the lowest level contexts which is implied unambiguously by the fact that we are entering notes, we can omit it in this location.

Overriding once only

As you can see, all the slurs are thicker in the final example above. But what if we wanted just the first slur to be thicker? This is achieved with the \once command. Placed immediately before the \override command it causes it to change only the slur which begins on the immediately following note. If the immediately following note does not begin a slur the command has no effect at all – it is not remembered until a slur is encountered, it is simply discarded. So the command with \once must be repositioned as follows:

{
  \key es \major
  \time 6/8
  {
    r4 bes8
    % Increase thickness of immediately following slur only
    \once \override Slur #'thickness = #5.0
    bes8[( g]) g |
    g8[( es]) es d[( f]) as |
    as8 g
  }
  \addlyrics {
    The man who | feels love's sweet e -- | mo -- tion
  }
}

[image of music]

Now only the first slur is made heavier.

The \once command can also be used before the \set command.

Reverting

Finally, what if we wanted just the first two slurs to be heavier? Well, we could use two commands, each preceded by \once placed immediately before each of the notes where the slurs begin:

{
  \key es \major
  \time 6/8
  {
    r4 bes8
    % Increase thickness of immediately following slur only
    \once \override Slur #'thickness = #5.0
    bes[( g]) g |
    % Increase thickness of immediately following slur only
    \once \override Slur #'thickness = #5.0
    g8[( es]) es d[( f]) as |
    as8 g
  }
  \addlyrics {
    The man who | feels love's sweet e -- | mo -- tion
  }
}

[image of music]

or we could omit the \once command and use the \revert command to return the thickness property to its default value after the second slur:

{
  \key es \major
  \time 6/8
  {
    r4 bes8
    % Increase thickness of all following slurs from 1.2 to 5.0
    \override Slur #'thickness = #5.0
    bes[( g]) g |
    g8[( es]) es
    % Revert thickness of all following slurs to default of 1.2
    \revert Slur #'thickness
    d8[( f]) as |
    as8 g
  }
  \addlyrics {
    The man who | feels love's sweet e -- | mo -- tion
  }
}

[image of music]

The \revert command can be used to return any property changed with \override back to its default value. You may use whichever method best suits what you want to do.

That concludes our introduction to the IR, and the basic method of tweaking. Several examples follow in the later sections of this Chapter, partly to introduce you to some of the additional features of the IR, and partly to give you more practice in extracting information from it. These examples will contain progressively fewer words of guidance and explanation.


4.2.2 Properties found in interfaces

Suppose now that we wish to print the lyrics in italics. What form of \override command do we need to do this? We first look in the IR page listing ‚All layout objects‘, as before, and look for an object that might control lyrics. We find LyricText, which looks right. Clicking on this shows the settable properties for lyric text. These include the font-series and font-size, but nothing that might give an italic shape. This is because the shape property is one that is common to all font objects, so, rather than including it in every layout object, it is grouped together with other similar common properties and placed in an Interface, the font-interface.

So now we need to learn how to find the properties of interfaces, and to discover what objects use these interface properties.

Look again at the IR page which describes LyricText. At the bottom of the page is a list of clickable interfaces which LyricText supports. The list has several items, including font-interface. Clicking on this brings up the properties associated with this interface, which are also properties of all the objects which support it, including LyricText.

Now we see all the user-settable properties which control fonts, including font-shape(symbol), where symbol can be set to upright, italics or caps.

You will notice that font-series and font-size are also listed there. This immediately raises the question: Why are the common font properties font-series and font-size listed under LyricText as well as under the interface font-interface but font-shape is not? The answer is that font-series and font-size are changed from their global default values when a LyricText object is created, but font-shape is not. The entries in LyricText then tell you the values for those two properties which apply to LyricText. Other objects which support font-interface will set these properties differently when they are created.

Let’s see if we can now construct the \override command to change the lyrics to italics. The object is LyricText, the property is font-shape and the value is italic. As before, we’ll omit the context.

As an aside, although it is an important one, note that because the values of font-shape are symbols they must be introduced with a single apostrophe, '. That is why apostrophes are needed before thickness in the earlier example and font-shape. These are both symbols too. Symbols are then read internally by LilyPond. Some of them are the names of properties, like thickness or font-shape, others are used as values that can be given to properties, like italic. Note the distinction from arbitrary text strings, which would appear as "a text string"; for more details about symbols and strings, see Scheme tutorial.

So we see that the \override command needed to print the lyrics in italics is:

\override LyricText #'font-shape = #'italic

This should be placed just in front of the lyrics we wish to affect, like so:

{
  \key es \major
  \time 6/8
  {
    r4 bes8 bes[( g]) g |
    g8[( es]) es d[( f]) as |
    as8 g
  }
  \addlyrics {
    \override LyricText #'font-shape = #'italic
    The man who | feels love's sweet e -- | mo -- tion
  }
}

[image of music]

and the lyrics are all printed in italics.

Specifying the context in lyric mode

In the case of lyrics, if you try specifying the context in the format given earlier the command will fail. A syllable entered in lyricmode is terminated by either a space, a newline or a digit. All other characters are included as part of the syllable. For this reason a space or newline must appear before the terminating } to prevent it being included as part of the final syllable. Similarly, spaces must be inserted before and after the period or dot, ‚.‘, separating the context name from the object name, as otherwise the two names are run together and the interpreter cannot recognize them. So the command should be:

\override Lyrics . LyricText #'font-shape = #'italic

Pozor: In lyrics always leave whitespace between the final syllable and the terminating brace.

Pozor: In overrides in lyrics always place spaces around the dot between the context name and the object name.

Podívejte se také na

Extending: Scheme tutorial.


4.2.3 Types of properties

So far we have seen two types of property: number and symbol. To be valid, the value given to a property must be of the correct type and obey the rules for that type. The type of property is always shown in brackets after the property name in the IR. Here is a list of the types you may need, together with the rules for that type, and some examples. You must always add a hash symbol, #, of course, to the front of these values when they are entered in the \override command.

Property type

Rules

Examples

Boolean

Either True or False, represented by #t or #f

#t, #f

Dimension (in staff space)

A positive decimal number (in units of staff space)

2.5, 0.34

Direction

A valid direction constant or its numerical equivalent (decimal values between -1 and 1 are allowed)

LEFT, CENTER, UP, 1, -1

Integer

A positive whole number

3, 1

List

A set of values separated by spaces, enclosed in parentheses and preceded by an apostrophe

'(left-edge staff-bar), '(1), '(1.0 0.25 0.5)

Markup

Any valid markup

\markup { \italic "cresc." }

Moment

A fraction of a whole note constructed with the make-moment function

(ly:make-moment 1 4), (ly:make-moment 3 8)

Number

Any positive or negative decimal value

3.5, -2.45

Pair (of numbers)

Two numbers separated by a ‚space . space‘ and enclosed in brackets preceded by an apostrophe

'(2 . 3.5), '(0.1 . -3.2)

Symbol

Any of the set of permitted symbols for that property, preceded by an apostrophe

'italic, 'inside

Unknown

A procedure, or #f to cause no action

bend::print, ly:text-interface::print, #f

Vector

A list of three items enclosed in parentheses and preceded by apostrophe-hash, '#.

'#(#t #t #f)

Podívejte se také na

Extending: Scheme tutorial.


4.3 Appearance of objects

Let us now put what we have learned into practice with a few examples which show how tweaks may be used to change the appearance of the printed music.


4.3.1 Visibility and color of objects

In the educational use of music we might wish to print a score with certain elements omitted as an exercise for the student, who is required to supply them. As a simple example, let us suppose the exercise is to supply the missing bar lines in a piece of music. But the bar lines are normally inserted automatically. How do we prevent them printing?

Before we tackle this, let us remember that object properties are grouped in what are called interfaces – see Properties found in interfaces. This is simply to group together those properties that may be used together to tweak a graphical object – if one of them is allowed for an object, so are the others. Some objects then use the properties in some interfaces, others use them from other interfaces. The interfaces which contain the properties used by a particular grob are listed in the IR at the bottom of the page describing that grob, and those properties may be viewed by looking at those interfaces.

We explained how to find information about grobs in Properties of layout objects. Using the same approach, we go to the IR to find the layout object which prints bar lines. Going via Backend and All layout objects we find there is a layout object called BarLine. Its properties include two that control its visibility: break-visibility and stencil. Barline also supports a number of interfaces, including the grob-interface, where we find the transparent and the color properties. All of these can affect the visibility of bar lines (and, of course, by extension, many other layout objects too.) Let’s consider each of these in turn.

stencil

This property controls the appearance of the bar lines by specifying the symbol (glyph) which should be printed. In common with many other properties, it can be set to print nothing by setting its value to #f. Let’s try it, as before, omitting the implied Context, Voice:

{
  \time 12/16
  \override BarLine #'stencil = ##f
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

The bar lines are still printed. What is wrong? Go back to the IR and look again at the page giving the properties of BarLine. At the top of the page it says „Barline objects are created by: Bar_engraver“. Go to the Bar_engraver page. At the bottom it gives a list of Contexts in which the bar engraver operates. All of them are of the type Staff, so the reason the \override command failed to work as expected is because Barline is not in the default Voice context. If the context is specified incorrectly, the command simply does not work. No error message is produced, and nothing is logged in the log file. Let’s try correcting it by adding the correct context:

{
  \time 12/16
  \override Staff.BarLine #'stencil = ##f
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

Now the bar lines have vanished.

Note, though, that setting the stencil property to #f will cause errors when the dimensions of the object are required for correct processing. For example, errors will be generated if the stencil property of the NoteHead object is set to #f. If this is the case, you can instead use the point-stencil function, which sets the stencil to a object with zero size:

{
  c4 c
  \once \override NoteHead #'stencil = #point-stencil
  c4 c
}

[image of music]

break-visibility

We see from the BarLine properties in the IR that the break-visibility property requires a vector of three booleans. These control respectively whether bar lines are printed at the end of a line, in the middle of lines, and at the beginning of lines. For our example we want all bar lines to be suppressed, so the value we need is '#(#f #f #f). Let’s try that, remembering to include the Staff context. Note also that in writing this value we have #'# before the opening bracket. The '# is required as part of the value to introduce a vector, and the first # is required, as always, to precede the value itself in the \override command.

{
  \time 12/16
  \override Staff.BarLine #'break-visibility = #'#(#f #f #f)
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

And we see this too removes all the bar lines.

transparent

We see from the properties specified in the grob-interface page in the IR that the transparent property is a boolean. This should be set to #t to make the grob transparent. In this next example let us make the time signature invisible rather than the bar lines. To do this we need to find the grob name for the time signature. Back to the ‚All layout objects‘ page in the IR to find the properties of the TimeSignature layout object. This is produced by the Time_signature_engraver which you can check also lives in the Staff context and also supports the grob-interface. So the command to make the time signature transparent is:

{
  \time 12/16
  \override Staff.TimeSignature #'transparent = ##t
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

The time signature is gone, but this command leaves a gap where the time signature should be. Maybe this is what is wanted for an exercise for the student to fill it in, but in other circumstances a gap might be undesirable. To remove it, the stencil for the time signature should be set to #f instead:

{
  \time 12/16
  \override Staff.TimeSignature #'stencil = ##f
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

and the difference is obvious: setting the stencil to #f removes the object entirely; making the object transparent leaves it where it is, but makes it invisible.

color

Finally let us try making the bar lines invisible by coloring them white. (There is a difficulty with this in that the white bar line may or may not blank out the staff lines where they cross. You may see in some of the examples below that this happens unpredictably. The details of why this is so and how to control it are covered in Painting objects white. But at the moment we are learning about color, so please just accept this limitation for now.)

The grob-interface specifies that the color property value is a list, but there is no explanation of what that list should be. The list it requires is actually a list of values in internal units, but, to avoid having to know what these are, several ways are provided to specify colors. The first way is to use one of the ‚normal‘ colors listed in the first table in List of colors. To set the bar lines to white we write:

{
  \time 12/16
  \override Staff.BarLine #'color = #white
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

and again, we see the bar lines are not visible. Note that white is not preceded by an apostrophe – it is not a symbol, but a function. When called, it provides the list of internal values required to set the color to white. The other colors in the normal list are functions too. To convince yourself this is working you might like to change the color to one of the other functions in the list.

The second way of changing the color is to use the list of X11 color names in the second list in List of colors. However, these must be preceded by another function, which converts X11 color names into the list of internal values, x11-color, like this:

{
  \time 12/16
  \override Staff.BarLine #'color = #(x11-color 'white)
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

Note that in this case the function x11-color takes a symbol as an argument, so the symbol must be preceded by an apostrophe and the two enclosed in brackets.

There is yet a third function, one which converts RGB values into internal colors – the rgb-color function. This takes three arguments giving the intensities of the red, green and blue colors. These take values in the range 0 to 1. So to set the color to red the value should be (rgb-color 1 0 0) and to white it should be (rgb-color 1 1 1):

{
  \time 12/16
  \override Staff.BarLine #'color = #(rgb-color 1 1 1)
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

Finally, there is also a grey scale available as part of the X11 set of colors. These range from black, 'grey0', to white, 'grey100, in steps of 1. Let’s illustrate this by setting all the layout objects in our example to various shades of grey:

{
  \time 12/16
  \override Staff.StaffSymbol   #'color = #(x11-color 'grey30)
  \override Staff.TimeSignature #'color = #(x11-color 'grey60)
  \override Staff.Clef          #'color = #(x11-color 'grey60)
  \override Voice.NoteHead      #'color = #(x11-color 'grey85)
  \override Voice.Stem          #'color = #(x11-color 'grey85)
  \override Staff.BarLine       #'color = #(x11-color 'grey10)
  c4 b8 c d16 c d8 |
  g,8 a16 b8 c d4 e16 |
  e8
}

[image of music]

Note the contexts associated with each of the layout objects. It is important to get these right, or the commands will not work! Remember, the context is the one in which the appropriate engraver is placed. The default context for engravers can be found by starting from the layout object, going from there to the engraver which produces it, and on the engraver page in the IR it tells you in which context the engraver will normally be found.


4.3.2 Size of objects

Let us begin by looking again at the earlier example see Nesting music expressions) which showed how to introduce a new temporary staff, as in an ossia.

\new Staff ="main" {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff \with {
        alignAboveContext = #"main" }
      { f8 f c }
    >>
    r4 |
  }
}

[image of music]

Ossia are normally written without clef and time signature, and are usually printed slightly smaller than the main staff. We already know now how to remove the clef and time signature – we simply set the stencil of each to #f, as follows:

\new Staff ="main" {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff \with {
        alignAboveContext = #"main"
      }
      {
        \override Staff.Clef #'stencil = ##f
        \override Staff.TimeSignature #'stencil = ##f
        { f8 f c }
      }
    >>
    r4 |
  }
}

[image of music]

where the extra pair of braces after the \with clause are required to ensure the enclosed overrides and music are applied to the ossia staff.

But what is the difference between modifying the staff context by using \with and modifying the stencils of the clef and the time signature with \override? The main difference is that changes made in a \with clause are made at the time the context is created, and remain in force as the default values for the duration of that context, whereas \set or \override commands embedded in the music are dynamic – they make changes synchronized with a particular point in the music. If changes are unset or reverted using \unset or \revert they return to their default values, which will be the ones set in the \with clause, or if none have been set there, the normal default values.

Some context properties can be modified only in \with clauses. These are those properties which cannot sensibly be changed after the context has been created. alignAboveContext and its partner, alignBelowContext, are two such properties – once the staff has been created its alignment is decided and it would make no sense to try to change it later.

The default values of layout object properties can also be set in \with clauses. Simply use the normal \override command leaving out the context name, since this is unambiguously defined as the context which the \with clause is modifying. If fact, an error will be generated if a context is specified in this location.

So we could replace the example above with

\new Staff ="main" {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff \with {
        alignAboveContext = #"main"
        % Don't print clefs in this staff
        \override Clef #'stencil = ##f
        % Don't print time signatures in this staff
        \override TimeSignature #'stencil = ##f
      }
      { f8 f c }
    >>
    r4 |
  }
}

[image of music]

Finally we come to changing the size of layout objects.

Some layout objects are created as glyphs selected from a typeface font. These include note heads, accidentals, markup, clefs, time signatures, dynamics and lyrics. Their size is changed by modifying the font-size property, as we shall shortly see. Other layout objects such as slurs and ties – in general, spanner objects – are drawn individually, so there is no font-size associated with them. These objects generally derive their size from the objects to which they are attached, so usually there is no need to change their size manually. Still other properties such as the length of stems and bar lines, thickness of beams and other lines, and the separation of staff lines all need to be modified in special ways.

Returning to the ossia example, let us first change the font-size. We can do this in two ways. We can either change the size of the fonts of each object type, like NoteHeads with commands like

\override NoteHead #'font-size = #-2

or we can change the size of all fonts by setting a special property, fontSize, using \set, or by including it in a \with clause (but without the \set).

\set fontSize = #-2

Both of these statements would cause the font size to be reduced by 2 steps from its previous value, where each step reduces or increases the size by approximately 12%.

Let’s try it in our ossia example:

\new Staff ="main" {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff \with {
        alignAboveContext = #"main"
        \override Clef #'stencil = ##f
        \override TimeSignature #'stencil = ##f
        % Reduce all font sizes by ~24%
        fontSize = #-2
      }
      { f8 f c }
    >>
    r4 |
  }
}

[image of music]

This is still not quite right. The note heads and flags are smaller, but the stems are too long in proportion and the staff lines are spaced too widely apart. These need to be scaled down in proportion to the font reduction. The next sub-section discusses how this is done.


4.3.3 Length and thickness of objects

Distances and lengths in LilyPond are generally measured in staff-spaces, the distance between adjacent lines in the staff, (or occasionally half staff spaces) while most thickness properties are measured in units of an internal property called line-thickness. For example, by default, the lines of hairpins are given a thickness of 1 unit of line-thickness, while the thickness of a note stem is 1.3. Note, though, that some thickness properties are different; for example, the thickness of beams is controlled by the value of the beam-thickness property, which is measured in staff-spaces.

So how are lengths to be scaled in proportion to the font size? This can be done with the help of a special function called magstep provided for exactly this purpose. It takes one argument, the change in font size (#-2 in the example above) and returns a scaling factor suitable for reducing other objects in proportion. It is used like this:

\new Staff ="main" {
  \relative g' {
    r4 g8 g c4 c8 d |
    e4 r8
    <<
      { f8 c c }
      \new Staff \with {
        alignAboveContext = #"main"
        \override Clef #'stencil = ##f
        \override TimeSignature #'stencil = ##f
        fontSize = #-2
        % Reduce stem length and line spacing to match
        \override StaffSymbol #'staff-space = #(magstep -2)
      }
      { f8 f c }
    >>
    r4 |
  }
}

[image of music]

Since the length of stems and many other length-related properties are always calculated relative to the value of the staff-space property these are automatically scaled down in length too. Note that this affects only the vertical scale of the ossia – the horizontal scale is determined by the layout of the main music in order to remain synchronized with it, so it is not affected by any of these changes in size. Of course, if the scale of all the main music were changed in this way then the horizontal spacing would be affected. This is discussed later in the layout section.

This, then, completes the creation of an ossia. The sizes and lengths of all other objects may be modified in analogous ways.

For small changes in scale, as in the example above, the thickness of the various drawn lines such as bar lines, beams, hairpins, slurs, etc does not usually require global adjustment. If the thickness of any particular layout object needs to be adjusted this can be best achieved by overriding its thickness property. An example of changing the thickness of slurs was shown above in Properties of layout objects. The thickness of all drawn objects (i.e., those not produced from a font) may be changed in the same way.


4.4 Placement of objects


4.4.1 Automatic behavior

There are some objects in musical notation that belong to the staff and there are other objects that should be placed outside the staff. These are called within-staff objects and outside-staff objects respectively.

Within-staff objects are those that are located on the staff – note heads, stems, accidentals, etc. The positions of these are usually fixed by the music itself – they are vertically positioned on specific lines of the staff or are tied to other objects that are so positioned. Collisions of note heads, stems and accidentals in closely set chords are normally avoided automatically. There are commands and overrides which can modify this automatic behavior, as we shall shortly see.

Objects belonging outside the staff include things such as rehearsal marks, text and dynamic markings. LilyPond’s rule for the vertical placement of outside-staff objects is to place them as close to the staff as possible but not so close that they collide with any other object. LilyPond uses the outside-staff-priority property to determine the order in which the objects should be placed, as follows.

First, LilyPond places all the within-staff objects. Then it sorts the outside-staff objects according to their outside-staff-priority. The outside-staff objects are taken one by one, beginning with the object with the lowest outside-staff-priority, and placed so that they do not collide with any objects that have already been placed. That is, if two outside-staff grobs are competing for the same space, the one with the lower outside-staff-priority will be placed closer to the staff. If two objects have the same outside-staff-priority the one encountered first will be placed closer to the staff.

In the following example all the markup texts have the same priority (since it is not explicitly set). Note that ‚Text3‘ is automatically positioned close to the staff again, nestling under ‚Text2‘.

c2^"Text1"
c2^"Text2" |
c2^"Text3"
c2^"Text4" |

[image of music]

Staves are also positioned, by default, as closely together as possible (subject to a minimum separation). If notes project a long way towards an adjacent staff they will force the staves further apart only if an overlap of the notation would otherwise occur. The following example demonstrates this ‚nestling‘ of the notes on adjacent staves:

<<
  \new Staff {
    \relative c' { c4 a, }
  }
  \new Staff {
    \relative c'''' { c4 a, }
  }
>>

[image of music]


4.4.2 Within-staff objects

We have already seen how the commands \voiceXXX affect the direction of slurs, ties, fingering and everything else which depends on the direction of the stems. These commands are essential when writing polyphonic music to permit interweaving melodic lines to be distinguished. But occasionally it may be necessary to override this automatic behavior. This can be done for whole sections of music or even for an individual note. The property which controls this behavior is the direction property of each layout object. We first explain what this does, and then introduce a number of ready-made commands which avoid your having to code explicit overrides for the more common modifications.

Some layout objects like slurs and ties curve, bend or point either up or down; others like stems and flags also move to right or left when they point up or down. This is controlled automatically when direction is set.

The following example shows in bar 1 the default behavior of stems, with those on high notes pointing down and those on low notes pointing up, followed by four notes with all stems forced down, four notes with all stems forced up, and finally four notes reverted back to the default behavior.

a4 g c a |
\override Stem #'direction = #DOWN
a4 g c a |
\override Stem #'direction = #UP
a4 g c a |
\revert Stem #'direction
a4 g c a |

[image of music]

Here we use the constants DOWN and UP. These have the values -1 and +1 respectively, and these numerical values may be used instead. The value 0 may also be used in some cases. It is simply treated as meaning UP for stems, but for some objects it means ‚center‘. There is a constant, CENTER which has the value 0.

However, these explicit overrides are not usually used, as there are simpler equivalent predefined commands available. Here is a table of the commonest. The meaning of each is stated where it is not obvious.

Down/Left

Up/Right

Revert

Effect

\arpeggioArrowDown

\arpeggioArrowUp

\arpeggioNormal

Arrow is at bottom, at top, or no arrow

\dotsDown

\dotsUp

\dotsNeutral

Direction of movement to avoid staff lines

\dynamicDown

\dynamicUp

\dynamicNeutral

\phrasingSlurDown

\phrasingSlurUp

\phrasingSlurNeutral

Note: distinct from slur commands

\slurDown

\slurUp

\slurNeutral

\stemDown

\stemUp

\stemNeutral

\textSpannerDown

\textSpannerUp

\textSpannerNeutral

Text entered as spanner is below/above staff

\tieDown

\tieUp

\tieNeutral

\tupletDown

\tupletUp

\tupletNeutral

Tuplets are below/above notes

Note that these predefined commands may not be preceded by \once. If you wish to limit the effect to a single note you must either use the equivalent \once \override command or use the predefined command followed after the affected note by the corresponding \xxxNeutral command.


Fingering

The placement of fingering on single notes can also be controlled by the direction property, but changing direction has no effect on chords. As we shall see, there are special commands which allow the fingering of individual notes of chords to be controlled, with the fingering being placed above, below, to the left or to the right of each note.

First, here’s the effect of direction on the fingering attached to single notes. The first bar shows the default behaviour, and the following two bars shows the effect of specifying DOWN and UP:

c4-5 a-3 f-1 c'-5 |
\override Fingering #'direction = #DOWN
c4-5 a-3 f-1 c'-5 |
\override Fingering #'direction = #UP
c4-5 a-3 f-1 c'-5 |

[image of music]

However, overriding the direction property is not the easiest way of manually setting the fingering above or below the notes; using _ or ^ instead of - before the fingering number is usually preferable. Here is the previous example using this method:

c4-5 a-3 f-1 c'-5 |
c4_5 a_3 f_1 c'_5 |
c4^5 a^3 f^1 c'^5 |

[image of music]

The direction property is ignored for chords, but the directional prefixes, _ and ^ do work. By default, the fingering is automatically placed both above and below the notes of a chord, as shown:

<c-5 g-3>4
<c-5 g-3 e-2>4
<c-5 g-3 e-2 c-1>4

[image of music]

but this may be overridden to manually force all or any of the individual fingering numbers above or below:

<c-5 g-3 e-2 c-1>4
<c^5 g_3 e_2 c_1>4
<c^5 g^3 e^2 c_1>4

[image of music]

Even greater control over the placement of fingering of the individual notes in a chord is possible by using the \set fingeringOrientations command. The format of this command is:

\set fingeringOrientations = #'([up] [left/right] [down])

\set is used because fingeringOrientations is a property of the Voice context, created and used by the New_fingering_engraver.

The property may be set to a list of one to three values. It controls whether fingerings may be placed above (if up appears in the list), below (if down appears), to the left (if left appears, or to the right (if right appears). Conversely, if a location is not listed, no fingering is placed there. LilyPond takes these constraints and works out the best placement for the fingering of the notes of the following chords. Note that left and right are mutually exclusive – fingering may be placed only on one side or the other, not both.

Pozor: To control the placement of the fingering of a single note using this command it is necessary to write it as a single note chord by placing angle brackets round it.

Here are a few examples:

\set fingeringOrientations = #'(left)
<f-2>4
<c-1 e-2 g-3 b-5>4
\set fingeringOrientations = #'(left)
<f-2>4
<c-1 e-2 g-3 b-5>4 |
\set fingeringOrientations = #'(up left down)
<f-2>4
<c-1 e-2 g-3 b-5>4
\set fingeringOrientations = #'(up left)
<f-2>4
<c-1 e-2 g-3 b-5>4 |
\set fingeringOrientations = #'(right)
<f-2>4
<c-1 e-2 g-3 b-5>4

[image of music]

If the fingering seems a little crowded the font-size could be reduced. The default value can be seen from the Fingering object in the IR to be -5, so let’s try -7:

\override Fingering #'font-size = #-7
\set fingeringOrientations = #'(left)
<f-2>4
<c-1 e-2 g-3 b-5>4
\set fingeringOrientations = #'(left)
<f-2>4
<c-1 e-2 g-3 b-5>4 |
\set fingeringOrientations = #'(up left down)
<f-2>4
<c-1 e-2 g-3 b-5>4
\set fingeringOrientations = #'(up left)
<f-2>4
<c-1 e-2 g-3 b-5>4 |
\set fingeringOrientations = #'(right)
<f-2>4
<c-1 e-2 g-3 b-5>4

[image of music]


4.4.3 Outside-staff objects

Outside-staff objects are automatically placed to avoid collisions. Objects with the lower value of the outside-staff-priority property are placed nearer to the staff, and other outside-staff objects are then raised as far as necessary to avoid collisions. The outside-staff-priority is defined in the grob-interface and so is a property of all layout objects. By default it is set to #f for all within-staff objects, and to a numerical value appropriate to each outside-staff object when the object is created. The following table shows the default numerical values for some of the commonest outside-staff objects which are, by default, placed in the Staff or Voice contexts.

Note the unusual names for some of the objects: spanner objects are automatically created to control the vertical positioning of grobs which (might) start and end at different musical moments, so changing the outside-staff-priority of the underlying grob will have no effect. For example, changing outside-staff-priority of the Hairpin object will have no effect on the vertical positioning of hairpins – you must change outside-staff-priority of the associated DynamicLineSpanner object instead. This override must be placed at the start of the spanner, which might include several linked hairpins and dynamics.

Layout Object

Priority

Controls position of:

MultiMeasureRestText

450

Text over full-bar rests

TextScript

450

Markup text

OttavaBracket

400

Ottava brackets

TextSpanner

350

Text spanners

DynamicLineSpanner

250

All dynamic markings

VoltaBracketSpanner

100

Volta brackets

TrillSpanner

50

Spanning trills

Here is an example showing the default placement of some of these.

% Set details for later Text Spanner
\override TextSpanner #'(bound-details left text)
    = \markup { \small \bold Slower }
% Place dynamics above staff
\dynamicUp
% Start Ottava Bracket
\ottava #1
c'4 \startTextSpan
% Add Dynamic Text and hairpin
c4\pp\<
c4
% Add Text Script
c4^Text |
c4 c
% Add Dynamic Text and terminate hairpin
c4\ff c \stopTextSpan |
% Stop Ottava Bracket
\ottava #0
c,4 c c c |

[image of music]

This example also shows how to create Text Spanners – text with extender lines above a section of music. The spanner extends from the \startTextSpan command to the \stopTextSpan command, and the format of the text is defined by the \override TextSpanner command. For more details see Text spanners.

It also shows how ottava brackets are created.

Note that bar numbers, metronome marks and rehearsal marks are not shown. By default these are created in the Score context and their outside-staff-priority is ignored relative to the layout objects which are created in the Staff context. If you wish to place bar numbers, metronome marks or rehearsal marks in accordance with the value of their outside-staff-priority the Bar_number_engraver, Metronome_mark_engraver or Mark_engraver respectively should be removed from the Score context and placed in the top Staff context. If this is done, these marks will be given the following default outside-staff-priority values:

Layout Object

Priority

RehearsalMark

1500

MetronomeMark

1000

BarNumber

100

If the default values of outside-staff-priority do not give you the placing you want, the priority of any of the objects may be overridden. Suppose we would like the ottava bracket to be placed below the text spanner in the example above. All we need to do is to look up the priority of OttavaBracket in the IR or in the tables above, and reduce it to a value lower than that of a TextSpanner, remembering that OttavaBracket is created in the Staff context:

% Set details for later Text Spanner
\override TextSpanner #'(bound-details left text)
    = \markup { \small \bold Slower }
% Place dynamics above staff
\dynamicUp
% Place following Ottava Bracket below Text Spanners
\once \override Staff.OttavaBracket #'outside-staff-priority = #340
% Start Ottava Bracket
\ottava #1
c'4 \startTextSpan
% Add Dynamic Text
c4\pp
% Add Dynamic Line Spanner
c4\<
% Add Text Script
c4^Text |
c4 c
% Add Dynamic Text
c4\ff c \stopTextSpan |
% Stop Ottava Bracket
\ottava #0
c,4 c c c |

[image of music]

Slurs by default are classed as within-staff objects, but they often appear above the staff if the notes to which they are attached are high on the staff. This can push outside-staff objects such as articulations too high, as the slur will be placed first. The avoid-slur property of the articulation can be set to 'inside to bring the articulation inside the slur, but the avoid-slur property is effective only if the outside-staff-priority is also set to #f. Alternatively, the outside-staff-priority of the slur can be set to a numerical value to cause it to be placed along with other outside-staff objects according to that value. Here’s an example showing the effect of the two methods:

c4( c^\markup { \tiny \sharp } d4.) c8 |
c4(
\once \override TextScript #'avoid-slur = #'inside
\once \override TextScript #'outside-staff-priority = ##f
c4^\markup { \tiny \sharp } d4.) c8 |
\once \override Slur #'outside-staff-priority = #500
c4( c^\markup { \tiny \sharp } d4.) c8 |

[image of music]

Changing the outside-staff-priority can also be used to control the vertical placement of individual objects, although the results may not always be desirable. Suppose we would like „Text3“ to be placed above „Text4“ in the example under Automatic behavior, above (see Automatic behavior). All we need to do is to look up the priority of TextScript in the IR or in the tables above, and increase the priority of „Text3“ to a higher value:

c2^"Text1"
c2^"Text2" |
\once \override TextScript #'outside-staff-priority = #500
c2^"Text3"
c2^"Text4" |

[image of music]

This certainly lifts „Text3“ above „Text4“ but it also lifts it above „Text2“, and „Text4“ now drops down. Perhaps this is not so good. What we would really like to do is to position all the annotation at the same distance above the staff. To do this, we clearly will need to space the notes out horizontally to make more room for the text. This is done using the textLengthOn command.

\textLengthOn

By default, text produced by markup takes up no horizontal space as far as laying out the music is concerned. The \textLengthOn command reverses this behavior, causing the notes to be spaced out as far as is necessary to accommodate the text:

\textLengthOn  % Cause notes to space out to accommodate text
c2^"Text1"
c2^"Text2" |
c2^"Text3"
c2^"Text4" |

[image of music]

The command to revert to the default behavior is \textLengthOff. Remember \once only works with \override, \set, \revert or unset, so cannot be used with \textLengthOn.

Markup text will also avoid notes which project above the staff. If this is not desired, the automatic displacement upwards may be turned off by setting the priority to #f. Here’s an example to show how markup text interacts with such notes.

% This markup is short enough to fit without collision
c2^"Tex" c'' |
R1 |

% This is too long to fit, so it is displaced upwards
c,,2^"Text" c'' |
R1 |

% Turn off collision avoidance
\once \override TextScript #'outside-staff-priority = ##f
c,,2^"Long Text   " c'' |
R1 |

% Turn off collision avoidance
\once \override TextScript #'outside-staff-priority = ##f
\textLengthOn        % and turn on textLengthOn
c,,2^"Long Text   "  % Spaces at end are honored
c''2 |

[image of music]

Dynamics

Dynamic markings will normally be positioned beneath the staff, but may be positioned above with the dynamicUp command. They will be positioned vertically relative to the note to which they are attached, and will float below (or above) all within-staff objects such as phrasing slurs and bar numbers. This can give quite acceptable results, as this example shows:

\clef "bass"
\key aes \major
\time 9/8
\dynamicUp
bes4.~\f\< \( bes4 bes8 des4\ff\> c16 bes\! |
ees,2.~\)\mf ees4 r8 |

[image of music]

However, if the notes and attached dynamics are close together the automatic placement will avoid collisions by displacing later dynamic markings further away, but this may not be the optimum placement, as this rather artificial example shows:

\dynamicUp
a4\f b\mf c\mp b\p

[image of music]

Should a similar situation arise in ‚real‘ music, it may be preferable to space out the notes a little further, so the dynamic markings can all fit at the same vertical distance from the staff. We were able to do this for markup text by using the \textLengthOn command, but there is no equivalent command for dynamic marks. So we shall have to work out how to do this using \override commands.

Grob sizing

First we must learn how grobs are sized. All grobs have a reference point defined within them which is used to position them relative to their parent object. This point in the grob is then positioned at a horizontal distance, X-offset, and at a vertical distance, Y-offset, from its parent. The horizontal extent of the object is given by a pair of numbers, X-extent, which say where the left and right edges are relative to the reference point. The vertical extent is similarly defined by a pair of numbers, Y-extent. These are properties of all grobs which support the grob-interface.

By default, outside-staff objects are given a width of zero so that they may overlap in the horizontal direction. This is done by the trick of adding infinity to the leftmost extent and minus infinity to the rightmost extent by setting the extra-spacing-width to '(+inf.0 . -inf.0). So to ensure they do not overlap in the horizontal direction we must override this value of extra-spacing-width to '(0 . 0) so the true width shines through. This is the command to do this for dynamic text:

\override DynamicText #'extra-spacing-width = #'(0 . 0)

Let’s see if this works in our previous example:

\dynamicUp
\override DynamicText #'extra-spacing-width = #'(0 . 0)
a4\f b\mf c\mp b\p |

[image of music]

Well, it has certainly stopped the dynamic marks being displaced, but two problems remain. The marks should be spaced a little further apart and it would be better if they were all the same distance from the staff. We can solve the first problem easily. Instead of making the extra-spacing-width zero we could add a little more to it. The units are the space between two staff lines, so moving the left edge half a unit to the left and the right edge half a unit to the right should do it:

\dynamicUp
% Extend width by 1 staff space
\override DynamicText #'extra-spacing-width = #'(-0.5 . 0.5)
a4\f b\mf c\mp b\p

[image of music]

This looks better, but maybe we would prefer the dynamic marks to be aligned along the same baseline rather than going up and down with the notes. The property to do this is staff-padding which is covered in the following section.


4.5 Collisions of objects


4.5.1 Moving objects

This may come as a surprise, but LilyPond is not perfect. Some notation elements can overlap. This is unfortunate, but in fact rather rare. Usually the need to move objects is for clarity or aesthetic reasons – they would look better with a little more or a little less space around them.

There are three main approaches to resolving overlapping notation. They should be considered in the following order:

  1. The direction of one of the overlapping objects may be changed using the predefined commands listed above for within-staff objects (see Within-staff objects). Stems, slurs, beams, ties, dynamics, text and tuplets may be repositioned easily in this way. The limitation is that you have a choice of only two positions, and neither may be suitable.
  2. The object properties, which LilyPond uses when positioning layout objects, may be modified using \override. The advantages of making changes to this type of property are (a) that some other objects will be moved automatically if necessary to make room and (b) the single override can apply to all instances of the same type of object. Such properties include:
    • direction

      This has already been covered in some detail – see Within-staff objects.

    • padding, right-padding, staff-padding

      As an object is being positioned the value of its padding property specifies the gap that must be left between itself and the nearest edge of the object against which it is being positioned. Note that it is the padding value of the object being placed that is used; the padding value of the object which is already placed is ignored. Gaps specified by padding can be applied to all objects which support the side-position-interface.

      Instead of padding, the placement of groups of accidentals is controlled by right-padding. This property is to be found in the AccidentalPlacement object which, note, lives in the Staff context. In the typesetting process the note heads are typeset first and then the accidentals, if any, are added to the left of the note heads using the right-padding property to determine the separation from the note heads and between individual accidentals. So only the right-padding property of the AccidentalPlacement object has any effect on the placement of the accidentals.

      The staff-padding property is closely related to the padding property: padding controls the minimum amount of space between any object which supports the side-position-interface and the nearest other object (generally the note or the staff lines); staff-padding applies only to those objects which are always set outside the staff – it controls the minimum amount of space that should be inserted between that object and the staff. Note that staff-padding has no effect on objects which are positioned relative to the note rather than the staff, even though it may be overridden without error for such objects – it is simply ignored.

      To discover which padding property is required for the object you wish to reposition, you need to return to the IR and look up the object’s properties. Be aware that the padding properties might not be located in the obvious object, so look in objects that appear to be related.

      All padding values are measured in staff spaces. For most objects, this value is set by default to be around 1.0 or less (it varies with each object). It may be overridden if a larger (or smaller) gap is required.

    • self-alignment-X

      This property can be used to align the object to the left, to the right, or to center it with respect to the parent object’s reference point. It may be used with all objects which support the self-alignment-interface. In general these are objects that contain text. The values are LEFT, RIGHT or CENTER. Alternatively, a numerical value between -1 and +1 may be specified, where -1 is left-aligned, +1 is right-aligned, and numbers in between move the text progressively from left-aligned to right-aligned. Numerical values greater than 1 may be specified to move the text even further to the left, or less than -1 to move the text even further to the right. A change of 1 in the value corresponds to a movement of half the text’s length.

    • extra-spacing-width

      This property is available for all objects which support the item-interface. It takes two numbers, the first is added to the leftmost extent and the second is added to the rightmost extent. Negative numbers move the edge to the left, positive to the right, so to widen an object the first number must be negative, the second positive. Note that not all objects honor both numbers. For example, the Accidental object only takes notice of the first (left edge) number.

    • staff-position

      staff-position is a property of the staff-symbol-referencer-interface, which is supported by objects which are positioned relative to the staff. It specifies the vertical position of the object relative to the center line of the staff in half staff-spaces. It is useful in resolving collisions between layout objects like multi-measure rests, ties and notes in different voices.

    • force-hshift

      Closely spaced notes in a chord, or notes occurring at the same time in different voices, are arranged in two, occasionally more, columns to prevent the note heads overlapping. These are called note columns, and an object called NoteColumn is created to lay out the notes in that column.

      The force-hshift property is a property of a NoteColumn (actually of the note-column-interface). Changing it permits a note column to be moved in units appropriate to a note column, viz. the note head width of the first voice note. It should be used in complex situations where the normal \shiftOn commands (see Explicitly instantiating voices) do not resolve the note conflict. It is preferable to the extra-offset property for this purpose as there is no need to work out the distance in staff-spaces, and moving the notes into or out of a NoteColumn affects other actions such as merging note heads.

  3. Finally, when all else fails, objects may be manually repositioned relative to the staff center line vertically, or by displacing them by any distance to a new position. The disadvantages are that the correct values for the repositioning have to be worked out, often by trial and error, for every object individually, and, because the movement is done after LilyPond has placed all other objects, the user is responsible for avoiding any collisions that might ensue. But the main difficulty with this approach is that the repositioning values may need to be reworked if the music is later modified. The properties that can be used for this type of manual repositioning are:
    extra-offset

    This property applies to any layout object supporting the grob-interface. It takes a pair of numbers which specify the extra displacement in the horizontal and vertical directions. Negative numbers move the object to the left or down. The units are staff-spaces. The extra displacement is made after the typesetting of objects is finished, so an object may be repositioned anywhere without affecting anything else.

    positions

    This is most useful for manually adjusting the slope and height of beams, slurs, and tuplets. It takes a pair of numbers giving the position of the left and right ends of the beam, slur, etc. relative to the center line of the staff. Units are staff-spaces. Note, though, that slurs and phrasing slurs cannot be repositioned by arbitrarily large amounts. LilyPond first generates a list of possible positions for the slur and by default finds the slur that „looks best“. If the positions property has been overridden the slur that is closest to the requested positions is selected from the list.

A particular object may not have all of these properties. It is necessary to go to the IR to look up which properties are available for the object in question.

Here is a list of the objects which are most likely to be involved in collisions, together with the name of the object which should be looked up in the IR in order to discover which properties should be used to move them.

Object type

Object name

Articulations

Script

Beams

Beam

Dynamics (vertically)

DynamicLineSpanner

Dynamics (horizontally)

DynamicText

Fingerings

Fingering

Rehearsal / Text marks

RehearsalMark

Slurs

Slur

Text e.g. ^"text"

TextScript

Ties

Tie

Tuplets

TupletBracket


4.5.2 Fixing overlapping notation

Let’s now see how the properties in the previous section can help to resolve overlapping notation.

padding property

The padding property can be set to increase (or decrease) the distance between symbols that are printed above or below notes.

c2\fermata
\override Script #'padding = #3
b2\fermata

[image of music]

% This will not work, see below
\override MetronomeMark #'padding = #3
\tempo 4 = 120
c1 |
% This works
\override Score.MetronomeMark #'padding = #3
\tempo 4 = 80
d1 |

[image of music]

Note in the second example how important it is to figure out what context handles a certain object. Since the MetronomeMark object is handled in the Score context, property changes in the Voice context will not be noticed. For more details, see Modifying properties.

If the padding property of an object is increased when that object is in a stack of objects being positioned according to their outside-staff-priority, then that object and all objects outside it are moved.

right-padding

The right-padding property affects the spacing between the accidental and the note to which it applies. It is not often required, but the default spacing may be wrong for certain special accidental glyphs or combination of glyphs used in some microtonal music. These have to be entered by overriding the accidental stencil with a markup containing the desired symbol(s), like this:

sesquisharp = \markup { \sesquisharp }
\relative c'' {
  c4
  % This prints a sesquisharp but the spacing is too small
  \once \override Accidental
    #'stencil = #ly:text-interface::print
  \once \override Accidental #'text = #sesquisharp
  cis4 c
  % This improves the spacing
  \once \override Score.AccidentalPlacement #'right-padding = #0.6
  \once \override Accidental
    #'stencil = #ly:text-interface::print
  \once \override Accidental #'text = #sesquisharp
  cis4 |
}

[image of music]

This necessarily uses an override for the accidental stencil which will not be covered until later. The stencil type must be a procedure, here changed to print the contents of the text property of Accidental, which itself is set to be a sesquisharp sign. This sign is then moved further away from the note head by overriding right-padding.

staff-padding property

staff-padding can be used to align objects such as dynamics along a baseline at a fixed height above the staff, rather than at a height dependent on the position of the note to which they are attached. It is not a property of DynamicText but of DynamicLineSpanner. This is because the baseline should apply equally to all dynamics, including those created as extended spanners. So this is the way to align the dynamic marks in the example taken from the previous section:

\dynamicUp
% Extend width by 1 unit
\override DynamicText #'extra-spacing-width = #'(-0.5 . 0.5)
% Align dynamics to a base line 2 units above staff
\override DynamicLineSpanner #'staff-padding = #2
a4\f b\mf c\mp b\p

[image of music]

self-alignment-X property

The following example shows how this can resolve the collision of a string fingering object with a note’s stem by aligning the right edge with the reference point of the parent note:

\voiceOne
<a\2>
\once \override StringNumber #'self-alignment-X = #RIGHT
<a\2>

[image of music]

staff-position property

Multimeasure rests in one voice can collide with notes in another. Since these rests are typeset centered between the bar lines, it would require significant effort for LilyPond to figure out which other notes might collide with it, since all the current collision handling between notes and between notes and rests is done only for notes and rests that occur at the same time. Here’s an example of a collision of this type:

<< { c4 c c c } \\ { R1 } >>

[image of music]

The best solution here is to move the multimeasure rest down, since the rest is in voice two. The default in \voiceTwo (i.e. in the second voice of a <<{...} \\ {...}>> construct) is that staff-position is set to -4 for MultiMeasureRest, so we need to move it, say, four half-staff spaces down to -8.

<<
  { c4 c c c }
  \\
  \override MultiMeasureRest #'staff-position = #-8
  { R1 }
>>

[image of music]

This is better than using, for example, extra-offset, because the ledger line above the rest is inserted automatically.

extra-offset property

The extra-offset property provides complete control over the positioning of an object both horizontally and vertically.

In the following example, the second fingering is moved a little to the left, and 1.8 staff space downwards:

\stemUp
f4-5
\once \override Fingering #'extra-offset = #'(-0.3 . -1.8)
f4-5

[image of music]

positions property

The positions property allows the position and slope of tuplets, slurs, phrasing slurs and beams to be controlled manually. Here’s an example which has an ugly phrasing slur due to its trying to avoid the slur on the acciaccatura.

r4 \acciaccatura e8\( d8 c~ c d c d\)

[image of music]

We could simply move the phrasing slur above the notes, and this would be the preferred solution:

r4
\phrasingSlurUp
\acciaccatura e8\( d8 c~ c d c d\)

[image of music]

But if there were some reason why this could not be done the other alternative would be to move the left end of the phrasing slur down a little using the positions property. This also resolves the rather nasty shape.

r4
\once \override PhrasingSlur #'positions = #'(-4 . -3)
\acciaccatura e8\( d8 c~ c d c d\)

[image of music]

Here’s a further example taken from the opening of the left-hand staff of Chopin’s Prelude Op 28 No. 2. We see that the beam collides with the upper notes:

{
  \clef "bass"
  << { b,8 ais, b, g, } \\ { e,8 g e, g } >>
  << { b,8 ais, b, g, } \\ { e,8 g e, g } >>
}

[image of music]

This can be resolved by manually moving both ends of the beam up from their position at 2 staff-spaces above the center line to, say, 3:

{
  \clef "bass"
  <<
    \override Beam #'positions = #'(3 . 3)
    { b,8 ais, b, g, }
  \\
    { e,8 g e, g }
  >>
  << { b,8 ais, b, g, } \\ { e,8 g e, g } >>
}

[image of music]

Note that the override continues to apply in the first voice of the second block of quavers, but not to any of the beams in the second voice.

force-hshift property

We can now see how to apply the final corrections to the Chopin example introduced at the end of I’m hearing Voices, which was left looking like this:

\new Staff \relative c'' {
  \key aes \major
  <<
    { c2 aes4. bes8 }
    \\
    { aes2 f4 fes }
    \\
    {
      \voiceFour
      <ees c>2 des
    }
  >> |
  <c ees aes c>1 |
}

[image of music]

The lower two notes of the first chord (i.e, those in the third voice) should not be shifted away from the note column of the higher two notes. To correct this we set force-hshift, which is a property of NoteColumn, of these notes to zero. The lower note of the second chord is best placed just to the right of the higher notes. We achieve this by setting force-hshift of this note to 0.5, ie half a note head’s width to the right of the note column of the higher notes.

Here’s the final result:

\new Staff \relative c'' {
  \key aes \major
  <<
    { c2 aes4. bes8 }
    \\
    { aes2 f4 fes }
    \\
    {
      \voiceFour
      \once \override NoteColumn #'force-hshift = #0
      <ees c>2
      \once \override NoteColumn #'force-hshift = #0.5
      des2
    }
  >> |
  <c ees aes c>1 |
}

[image of music]


4.5.3 Real music example

We end this section on Tweaks by showing the steps to be taken to deal with a tricky example which needs several tweaks to produce the desired output. The example has been deliberately chosen to illustrate the use of the Notation Reference to resolve unusual problems with notation. It is not representative of the more usual engraving process, so please do not let these difficulties put you off! Fortunately, difficulties like these are not very common!

The example is from Chopin’s Première Ballade, Op. 23, bars 6 to 9, the transition from the opening Lento to Moderato. Here, first, is what we want the output to look like, but to avoid over-complicating the example too much we have left out the dynamics, fingering and pedalling.

[image of music]

We note first that the right hand part in the third bar requires four voices. These are the five beamed eighth notes, the tied C, the half-note D which is merged with the eighth note D, and the dotted quarter note F-sharp, which is also merged with the eighth note at the same pitch. Everything else is in a single voice, so the easiest way is to introduce these extra three voices temporarily at the time they are needed. If you have forgotten how to do this, look at I’m hearing Voices and Explicitly instantiating voices. Here we choose to use explicitly instantiated voices for the polyphonic passage, as LilyPond is better able to avoid collisions if all voices are instantiated explicitly in this way.

So let us begin by entering the notes as two variables, setting up the staff structure in a score block, and seeing what LilyPond produces by default:

rhMusic = \relative c'' {
  \new Voice {
    r2 c4. g8 |
    bes1~ |
    \time 6/4
    bes2. r8
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~ c2
      }
      \new Voice {
        \voiceThree
        s8 d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    g2.  % continuation of main voice
  }
}

lhMusic = \relative c' {
  r2 <c g ees>2 |
  <d g, d>1 |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

All the notes are right, but the appearance is far from satisfactory. The tie collides with the change in time signature, some notes are not merged together, and several notation elements are missing. Let’s first deal with the easier things. We can easily add the left hand slur and the right hand phrasing slur, since these were all covered in the Tutorial. Doing this gives:

rhMusic = \relative c'' {
  \new Voice {
    r2 c4.\( g8 |
    bes1~ |
    \time 6/4
    bes2. r8
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~ c2
      }
      \new Voice {
        \voiceThree
        s8 d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative c' {
  r2 <c g ees>2( |
  <d g, d>1) |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

The first bar is now correct. The second bar contains an arpeggio and is terminated by a double bar line. How do we do these, as they have not been mentioned in this Learning Manual? This is where we need to turn to the Notation Reference. Looking up ‚arpeggio‘ and ‚bar line‘ in the index quickly shows us that an arpeggio is produced by appending \arpeggio to a chord, and a double bar line is produced by the \bar "||" command. That’s easily done. We next need to correct the collision of the tie with the time signature. This is best done by moving the tie upwards. Moving objects was covered earlier in Moving objects, which says that objects positioned relative to the staff can be moved vertically by overriding their staff-position property, which is specified in half staff spaces relative to the center line of the staff. So the following override placed just before the first tied note would move the tie up to 3.5 half staff spaces above the center line:

\once \override Tie #'staff-position = #3.5

This completes bar two, giving:

rhMusic = \relative c'' {
  \new Voice {
    r2 c4.\( g8 |
    \once \override Tie #'staff-position = #3.5
    bes1~ |
    \bar "||"
    \time 6/4
    bes2. r8
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~ c2
      }
      \new Voice {
        \voiceThree
        s8 d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative c' {
  r2 <c g ees>2( |
  <d g, d>1)\arpeggio |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

On to bar three and the start of the Moderato section. The tutorial showed how to add bold text with the \markup command, so adding „Moderato“ in bold is easy. But how do we merge notes in different voices together? This is where we need to turn again to the Notation Reference for help. A search for „merge“ in the Notation Reference index quickly leads us to the commands for merging differently headed and differently dotted notes in Collision resolution. In our example we need to merge both types of note for the duration of the polyphonic section in bar 3, so using the information we find in the Notation Reference we add

\mergeDifferentlyHeadedOn
\mergeDifferentlyDottedOn

to the start of that section and

\mergeDifferentlyHeadedOff
\mergeDifferentlyDottedOff

to the end, giving:

[image of music]

These overrides have merged the two F-sharp notes, but not the two on D. Why not? The answer is there in the same section in the Notation Reference – notes being merged must have stems in opposite directions and two notes cannot be merged successfully if there is a third note in the same note column. Here the two D’s both have upward stems and there is a third note – the C. We know how to change the stem direction using \stemDown, and the Notation Reference also says how to move the C – apply a shift using one of the \shift commands. But which one? The C is in voice two which has shift off, and the two D’s are in voices one and three, which have shift off and shift on, respectively. So we have to shift the C a further level still using \shiftOnn to avoid it interfering with the two D’s. Applying these changes gives:

rhMusic = \relative c'' {
  \new Voice {
    r2 c4.\( g8 |
    \once \override Tie #'staff-position = #3.5
    bes1~ |
    \bar "||"
    \time 6/4
    bes2.^\markup { \bold "Moderato" } r8
    \mergeDifferentlyHeadedOn
    \mergeDifferentlyDottedOn
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        % Move the c2 out of the main note column so the merge will work
        c,8~ \shiftOnn c2
      }
      \new Voice {
        \voiceThree
        % Stem on the d2 must be down to permit merging
        s8 \stemDown d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    \mergeDifferentlyHeadedOff
    \mergeDifferentlyDottedOff
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative c' {
  r2 <c g ees>2( |
  <d g, d>1)\arpeggio |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

Nearly there. Only two problems remain: The downward stem on the merged D should not be there, and the C would be better positioned to the right of the D’s. We know how to do both of these from the earlier tweaks: we make the stem transparent, and move the C with the force-hshift property. Here’s the final result:

rhMusic = \relative c'' {
  \new Voice {
    r2 c4.\( g8 |
    \once \override Tie #'staff-position = #3.5
    bes1~ |
    \bar "||"
    \time 6/4
    bes2.^\markup { \bold "Moderato" } r8
    \mergeDifferentlyHeadedOn
    \mergeDifferentlyDottedOn
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~
        % Reposition the c2 to the right of the merged note
        \once \override NoteColumn #'force-hshift = #1.0
        % Move the c2 out of the main note column so the merge will work
        \shiftOnn
        c2
      }
      \new Voice {
        \voiceThree
        s8
        % Stem on the d2 must be down to permit merging
        \stemDown
        % Stem on the d2 should be invisible
        \once \override Stem #'transparent = ##t
        d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    \mergeDifferentlyHeadedOff
    \mergeDifferentlyDottedOff
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative c' {
  r2 <c g ees>2( |
  <d g, d>1)\arpeggio |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]


4.6 Further tweaking


4.6.1 Other uses for tweaks

Tying notes across voices

The following example demonstrates how to connect notes in different voices using ties. Normally, only two notes in the same voice can be connected with ties. By using two voices, with the tied notes in one of them

[image of music]

and blanking the first up-stem in that voice, the tie appears to cross voices:

<<
  {
    \once \override Stem #'transparent = ##t
    b8~ b\noBeam
  }
\\
  { b8[ g] }
>>

[image of music]

To make sure that the just-blanked stem doesn’t squeeze the tie too much, we can lengthen the stem by setting the length to 8,

<<
  {
    \once \override Stem #'transparent = ##t
    \once \override Stem #'length = #8
    b8~ b\noBeam
  }
\\
  { b8[ g] }
>>

[image of music]

Simulating a fermata in MIDI

For outside-staff objects it is usually better to override the object’s stencil property rather than its transparent property when you wish to remove it from the printed output. Setting the stencil property of an object to #f will remove that object entirely from the printed output. This means it has no effect on the placement of other objects placed relative to it.

For example, if we wished to change the metronome setting in order to simulate a fermata in the MIDI output we would not want the metronome markings to appear in the printed output, and we would not want it to influence the spacing between the two systems or the positions of adjacent annotations on the staff. So setting its stencil property to #f would be the best way. We show here the effect of the two methods:

\score {
  \relative c'' {
    % Visible tempo marking
    \tempo 4=120
    a4 a a
    \once \override Score.MetronomeMark #'transparent = ##t
    % Invisible tempo marking to lengthen fermata in MIDI
    \tempo 4=80
    a4\fermata |
    % New tempo for next section
    \tempo 4=100
    a4 a a a |
  }
  \layout { }
  \midi { }
}

[image of music]

\score {
  \relative c'' {
    % Visible tempo marking
    \tempo 4=120
    a4 a a
    \once \override Score.MetronomeMark #'stencil = ##f
    % Invisible tempo marking to lengthen fermata in MIDI
    \tempo 4=80
    a4\fermata |
    % New tempo for next section
    \tempo 4=100
    a4 a a a |
  }
  \layout { }
  \midi { }
}

[image of music]

Both methods remove the metronome mark which lengthens the fermata from the printed output, and both affect the MIDI timing as required, but the transparent metronome mark in the first line forces the following tempo indication too high while the second (with the stencil removed) does not.

Podívejte se také na

Music Glossary: system.


4.6.2 Using variables for tweaks

Override commands are often long and tedious to type, and they have to be absolutely correct. If the same overrides are to be used many times it may be worth defining variables to hold them.

Suppose we wish to emphasize certain words in lyrics by printing them in bold italics. The \italic and \bold commands only work within lyrics if they are embedded, together with the word or words to be modified, within a \markup block, which makes them tedious to enter. The need to embed the words themselves prevents their use in simple variables. As an alternative can we use \override and \revert commands?

\override Lyrics . LyricText #'font-shape = #'italic
\override Lyrics . LyricText #'font-series = #'bold

\revert Lyrics . LyricText #'font-shape
\revert Lyrics . LyricText #'font-series

These would also be extremely tedious to enter if there were many words requiring emphasis. But we can define these as two variables and use those to bracket the words to be emphasized. Another advantage of using variables for these overrides is that the spaces around the dot are not necessary, since they are not being interpreted in \lyricmode directly. Here’s an example of this, although in practice we would choose shorter names for the variables to make them quicker to type:

emphasize = {
  \override Lyrics.LyricText #'font-shape = #'italic
  \override Lyrics.LyricText #'font-series = #'bold
}

normal = {
  \revert Lyrics.LyricText #'font-shape
  \revert Lyrics.LyricText #'font-series
}

global = { \key c \major \time 4/4 \partial 4 }

SopranoMusic = \relative c' { c4 | e4. e8 g4 g    | a4   a   g  }
AltoMusic    = \relative c' { c4 | c4. c8 e4 e    | f4   f   e  }
TenorMusic   = \relative c  { e4 | g4. g8 c4.  b8 | a8 b c d e4 }
BassMusic    = \relative c  { c4 | c4. c8 c4 c    | f8 g a b c4 }

VerseOne = \lyrics {
  E -- | ter -- nal \emphasize Fa -- ther, | \normal strong to save,
}

VerseTwo = \lyricmode {
  O | \emphasize Christ, \normal whose voice the | wa -- ters heard,
}

VerseThree = \lyricmode {
  O | \emphasize Ho -- ly Spi -- rit, | \normal who didst brood
}

VerseFour = \lyricmode {
  O | \emphasize Tri -- ni -- ty \normal of | love and pow'r
}

\score {
  \new ChoirStaff <<
    \new Staff <<
      \clef "treble"
      \new Voice = "Soprano"  { \voiceOne \global \SopranoMusic }
      \new Voice = "Alto" { \voiceTwo \AltoMusic }
      \new Lyrics \lyricsto "Soprano" { \VerseOne }
      \new Lyrics \lyricsto "Soprano" { \VerseTwo }
      \new Lyrics \lyricsto "Soprano" { \VerseThree }
      \new Lyrics \lyricsto "Soprano" { \VerseFour }
    >>
    \new Staff <<
      \clef "bass"
      \new Voice = "Tenor" { \voiceOne \TenorMusic }
      \new Voice = "Bass"  { \voiceTwo \BassMusic }
    >>
  >>
}

[image of music]


4.6.3 Style sheets

The output that LilyPond produces can be heavily modified; see Tweaking output, for details. But what if you have many input files that you want to apply your tweaks to? Or what if you simply want to separate your tweaks from the actual music? This is quite easy to do.

Let’s look at an example. Don’t worry if you don’t understand the parts with all the #(). This is explained in Advanced tweaks with Scheme.

mpdolce =
#(make-dynamic-script
  (markup #:hspace 0
          #:translate '(5 . 0)
          #:line (#:dynamic "mp"
                  #:text #:italic "dolce")))

inst =
#(define-music-function
     (parser location string)
     (string?)
   (make-music
    'TextScriptEvent
    'direction UP
    'text (markup #:bold (#:box string))))

\relative c'' {
  \tempo 4=50
  a4.\mpdolce d8 cis4--\glissando a |
  b4 bes a2 |
  \inst "Clarinet"
  cis4.\< d8 e4 fis |
  g8(\! fis)-. e( d)-. cis2 |
}

[image of music]

There are some problems with overlapping output; we’ll fix those using the techniques in Moving objects. But let’s also do something about the mpdolce and inst definitions. They produce the output we desire, but we might want to use them in another piece. We could simply copy-and-paste them at the top of every file, but that’s an annoyance. It also leaves those definitions in our input files, and I personally find all the #() somewhat ugly. Let’s hide them in another file:

%%% save this to a file called "definitions.ily"
mpdolce =
#(make-dynamic-script
  (markup #:hspace 0
          #:translate '(5 . 0)
          #:line (#:dynamic "mp"
                  #:text #:italic "dolce")))

inst =
#(define-music-function
     (parser location string)
     (string?)
   (make-music
    'TextScriptEvent
    'direction UP
    'text (markup #:bold (#:box string))))

We will refer to this file using the \include command near the top of the music file. (The extension ‘.ily’ is used to distinguish this included file, which is not meant to be compiled on its own, from the main file.) Now let’s modify our music (let’s save this file as ‘music.ly’).

\include "definitions.ily"

\relative c'' {
  \tempo 4=50
  a4.\mpdolce d8 cis4--\glissando a |
  b4 bes a2 |
  \inst "Clarinet"
  cis4.\< d8 e4 fis |
  g8(\! fis)-. e( d)-. cis2 |
}

[image of music]

That looks better, but let’s make a few changes. The glissando is hard to see, so let’s make it thicker and closer to the note heads. Let’s put the metronome marking above the clef, instead of over the first note. And finally, my composition professor hates ‚C‘ time signatures, so we’d better make that ‚4/4‘ instead.

Don’t change ‘music.ly’, though. Replace our ‘definitions.ily’ with this:

%%%  definitions.ily
mpdolce =
#(make-dynamic-script
  (markup #:hspace 0
          #:translate '(5 . 0)
          #:line (#:dynamic "mp"
                  #:text #:italic "dolce")))

inst =
#(define-music-function
     (parser location string)
     (string?)
   (make-music
    'TextScriptEvent
    'direction UP
    'text (markup #:bold (#:box string))))

\layout{
  \context {
    \Score
    \override MetronomeMark #'extra-offset = #'(-9 . 0)
    \override MetronomeMark #'padding = #'3
  }
  \context {
    \Staff
    \override TimeSignature #'style = #'numbered
  }
  \context {
    \Voice
    \override Glissando #'thickness = #3
    \override Glissando #'gap = #0.1
  }
}

[image of music]

That looks nicer! But now suppose that I want to publish this piece. My composition professor doesn’t like ‚C‘ time signatures, but I’m somewhat fond of them. Let’s copy the current ‘definitions.ily’ to ‘web-publish.ily’ and modify that. Since this music is aimed at producing a pdf which will be displayed on the screen, we’ll also increase the overall size of the output.

%%%  definitions.ily
mpdolce =
#(make-dynamic-script
  (markup #:hspace 0
          #:translate '(5 . 0)
          #:line (#:dynamic "mp"
                  #:text #:italic "dolce")))

inst =
#(define-music-function
     (parser location string)
     (string?)
   (make-music
    'TextScriptEvent
    'direction UP
    'text (markup #:bold (#:box string))))

#(set-global-staff-size 23)

\layout{
  \context {
    \Score
    \override MetronomeMark #'extra-offset = #'(-9 . 0)
    \override MetronomeMark #'padding = #'3
  }
  \context {
    \Staff
  }
  \context {
    \Voice
    \override Glissando #'thickness = #3
    \override Glissando #'gap = #0.1
  }
}

[image of music]

Now in our music, I simply replace \include "definitions.ily" with \include "web-publish.ily". Of course, we could make this even more convenient. We could make a ‘definitions.ily’ file which contains only the definitions of mpdolce and inst, a ‘web-publish.ily’ file which contains only the \layout section listed above, and a ‘university.ily’ file which contains only the tweaks to produce the output that my professor prefers. The top of ‘music.ly’ would then look like this:

\include "definitions.ily"

%%%  Only uncomment one of these two lines!
\include "web-publish.ily"
%\include "university.ily"

This approach can be useful even if you are only producing one set of parts. I use half a dozen different ‚style sheet‘ files for my projects. I begin every music file with \include "../global.ily", which contains

%%%   global.ily
\version "2.13.49"

#(ly:set-option 'point-and-click #f)

\include "../init/init-defs.ly"
\include "../init/init-layout.ly"
\include "../init/init-headers.ly"
\include "../init/init-paper.ly"

4.6.4 Other sources of information

The Internals Reference documentation contains a lot of information about LilyPond, but even more information can be gathered by looking at the internal LilyPond files. To explore these, you must first find the directory appropriate to your system. The location of this directory depends (a) on whether you obtained LilyPond by downloading a precompiled binary from lilypond.org or whether you installed it from a package manager (i.e. distributed with Linux, or installed under fink or cygwin) or compiled it from source, and (b) on which operating system it is being used:

Downloaded from lilypond.org

Installed from a package manager or compiled from source

Navigate to ‘PREFIX/share/lilypond/X.Y.Z/’, where PREFIX is set by your package manager or configure script, and X.Y.Z is the LilyPond version number.


Within this directory the two interesting subdirectories are

Let’s begin by looking at some files in ‘ly/’. Open ‘ly/property-init.ly’ in a text editor. The one you normally use for .ly files will be fine. This file contains the definitions of all the standard LilyPond predefined commands, such as \stemUp and \slurDotted. You will see that these are nothing more than definitions of variables containing one or a group of \override commands. For example, /tieDotted is defined to be:

tieDotted = {
  \override Tie #'dash-period = #0.75
  \override Tie #'dash-fraction = #0.1
}

If you do not like the default values these predefined commands can be redefined easily, just like any other variable, at the head of your input file.

The following are the most useful files to be found in ‘ly/’:

Filename

Contents

ly/engraver-init.ly

Definitions of engraver Contexts

ly/paper-defaults-init.ly

Specifications of paper-related defaults

ly/performer-init.ly

Definitions of performer Contexts

ly/property-init.ly

Definitions of all common predefined commands

ly/spanner-init.ly

Definitions of spanner-related predefined commands

Other settings (such as the definitions of markup commands) are stored as ‘.scm’ (Scheme) files. The Scheme programming language is used to provide a programmable interface into LilyPond internal operation. Further explanation of these files is currently outside the scope of this manual, as a knowledge of the Scheme language is required. Users should be warned that a substantial amount of technical knowledge or time is required to understand Scheme and these files (see Scheme tutorial).

If you have this knowledge, the Scheme files which may be of interest are:

Filename

Contents

scm/auto-beam.scm

Sub-beaming defaults

scm/define-grobs.scm

Default settings for grob properties

scm/define-markup-commands.scm

Specify all markup commands

scm/midi.scm

Default settings for MIDI output

scm/output-lib.scm

Settings that affect appearance of frets, colors, accidentals, bar lines, etc

scm/parser-clef.scm

Definitions of supported clefs

scm/script.scm

Default settings for articulations


4.6.5 Avoiding tweaks with slower processing

LilyPond can perform extra checks while it processes input files. These checks will take extra time to perform, but fewer manual tweaks may be required to obtain an acceptable result. If a text script or part of the lyrics extends over the margins these checks will compress that line of the score just enough to fit within the margins.

To be effective under all circumstances these checks must be enabled by placing the overrides using \context within a \layout block, rather than in-line in music, as follows:

\score {
  { …notes… }
  \layout {
    \context {
      \Score
      % Makes sure text scripts and lyrics are within the paper margins
      \override PaperColumn #'keep-inside-line = ##t
      \override NonMusicalPaperColumn #'keep-inside-line = ##t
    }
  }
}

However, keep-inside-line is expensive and the recommendation is to not enable it, to allow for faster processing, until creating a final version. This way you do not need to manually add \break commands to avoid text running off the right-hand side of the page.


4.6.6 Advanced tweaks with Scheme

Although many things are possible with the \override and \tweak commands, an even more powerful way of modifying the action of LilyPond is available through a programmable interface to the LilyPond internal operation. Code written in the Scheme programming language can be incorporated directly in the internal operation of LilyPond. Of course, at least a basic knowledge of programming in Scheme is required to do this, and an introduction is provided in the Scheme tutorial.

As an illustration of one of the many possibilities, instead of setting a property to a constant it can be set to a Scheme procedure which is then called whenever that property is accessed by LilyPond. The property can then be set dynamically to a value determined by the procedure at the time it is called. In this example we color the note head in accordance with its position on the staff.

#(define (color-notehead grob)
   "Color the notehead according to its position on the staff."
   (let ((mod-position (modulo (ly:grob-property grob 'staff-position)
                               7)))
     (case mod-position
       ;;   Return rainbow colors
       ((1) (x11-color 'red    ))  ; for C
       ((2) (x11-color 'orange ))  ; for D
       ((3) (x11-color 'yellow ))  ; for E
       ((4) (x11-color 'green  ))  ; for F
       ((5) (x11-color 'blue   ))  ; for G
       ((6) (x11-color 'purple ))  ; for A
       ((0) (x11-color 'violet ))  ; for B
       )))

\relative c' {
  % Arrange to obtain color from color-notehead procedure
  \override NoteHead #'color = #color-notehead
  a2 b | c2 d | e2 f | g2 a |
}

[image of music]

Further examples showing the use of these programmable interfaces can be found in Callback functions.


A. Předlohy

Tento úryvek příručky obsahuje předlohy, v nichž je notový zápis LilyPondu již nastaven. Jen ještě musíte vložit své noty, soubor přeložit LilyPondem a těšit se z krásného obrazu not!


A.1 Jednotlivá notová osnova


A.1.1 Pouze noty

This very simple template gives you a staff with notes, suitable for a solo instrument or a melodic fragment. Cut and paste this into a file, add notes, and you’re finished!

\version "2.13.49"
melody = \relative c' {
  \clef treble
  \key c \major
  \time 4/4

  a4 b c d
}

\score {
  \new Staff \melody
  \layout { }
  \midi { }
}

[image of music]


A.1.2 Noty a text

This small template demonstrates a simple melody with lyrics. Cut and paste, add notes, then words for the lyrics. This example turns off automatic beaming, which is common for vocal parts. To use automatic beaming, change or comment out the relevant line.

\version "2.13.49"
melody = \relative c' {
  \clef treble
  \key c \major
  \time 4/4

  a4 b c d
}

text = \lyricmode {
  Aaa Bee Cee Dee
}

\score{
  <<
    \new Voice = "one" {
      \autoBeamOff
      \melody
    }
    \new Lyrics \lyricsto "one" \text
  >>
  \layout { }
  \midi { }
}

[image of music]


A.1.3 Noty a názvy akordů

Want to prepare a lead sheet with a melody and chords? Look no further!

melody = \relative c' {
  \clef treble
  \key c \major
  \time 4/4

  f4 e8[ c] d4 g
  a2 ~ a
}

harmonies = \chordmode {
  c4:m f:min7 g:maj c:aug
  d2:dim b:sus
}

\score {
  <<
    \new ChordNames {
      \set chordChanges = ##t
      \harmonies
    }
    \new Staff \melody
  >>
  \layout{ }
  \midi { }
}

[image of music]


A.1.4 Noty, text a názvy akordů

This template allows the preparation of a song with melody, words, and chords.

melody = \relative c' {
  \clef treble
  \key c \major
  \time 4/4

  a4 b c d
}

text = \lyricmode {
  Aaa Bee Cee Dee
}

harmonies = \chordmode {
  a2 c
}

\score {
  <<
    \new ChordNames {
      \set chordChanges = ##t
      \harmonies
    }
    \new Voice = "one" { \autoBeamOff \melody }
    \new Lyrics \lyricsto "one" \text
  >>
  \layout { }
  \midi { }
}

[image of music]


A.2 Klavírní předlohy


A.2.1 Klavírní sólo

Here is a simple piano staff with some notes.

upper = \relative c'' {
  \clef treble
  \key c \major
  \time 4/4

  a4 b c d
}

lower = \relative c {
  \clef bass
  \key c \major
  \time 4/4

  a2 c
}

\score {
  \new PianoStaff <<
    \set PianoStaff.instrumentName = #"Piano  "
    \new Staff = "upper" \upper
    \new Staff = "lower" \lower
  >>
  \layout { }
  \midi { }
}

[image of music]


A.2.2 Klavír a hlas zpěvu

Here is a typical song format: one staff with the melody and lyrics, with piano accompaniment underneath.

melody = \relative c'' {
  \clef treble
  \key c \major
  \time 4/4

  a b c d
}

text = \lyricmode {
  Aaa Bee Cee Dee
}

upper = \relative c'' {
  \clef treble
  \key c \major
  \time 4/4

  a4 b c d
}

lower = \relative c {
  \clef bass
  \key c \major
  \time 4/4

  a2 c
}

\score {
  <<
    \new Voice = "mel" { \autoBeamOff \melody }
    \new Lyrics \lyricsto mel \text
    \new PianoStaff <<
      \new Staff = "upper" \upper
      \new Staff = "lower" \lower
    >>
  >>
  \layout {
    \context { \Staff \RemoveEmptyStaves }
  }
  \midi { }
}

[image of music]


A.2.3 Klavír s vystředěným textem

Instead of having a full staff for the melody and lyrics, lyrics can be centered between the staves of a piano staff.

upper = \relative c'' {
  \clef treble
  \key c \major
  \time 4/4

  a4 b c d
}

lower = \relative c {
  \clef bass
  \key c \major
  \time 4/4

  a2 c
}

text = \lyricmode {
  Aaa Bee Cee Dee
}

\score {
  \new GrandStaff <<
    \new Staff = upper { \new Voice = "singer" \upper }
    \new Lyrics \lyricsto "singer" \text
    \new Staff = lower { \lower }
  >>
  \layout {
    \context {
      \GrandStaff
      \accepts "Lyrics"
    }
    \context {
      \Lyrics
      \consists "Bar_engraver"
    }
  }
  \midi { }
}

[image of music]


A.2.4 Klavír s vystředěným označením hlasitosti

Many piano scores have the dynamics centered between the two staves. The Dynamics context, if placed between staves, will automatically position dynamics correctly.

global = {
  \key c \major
  \time 4/4
}

upper = \relative c'' {
  \clef treble
  a4 b c d
}

lower = \relative c {
  \clef bass
  a2 c
}

dynamics = {
  s2\fff\> s4 s\!\pp
}

pedal = {
  s2\sustainOn s\sustainOff
}

\score {
  \new PianoStaff = "PianoStaff_pf" <<
    \new Staff = "Staff_pfUpper" << \global \upper >>
    \new Dynamics = "Dynamics_pf" \dynamics
    \new Staff = "Staff_pfLower" << \global \lower >>
    \new Dynamics = "pedal" \pedal
  >>
  \layout { }
}

\score {
  \new PianoStaff = "PianoStaff_pf" <<
    \new Staff = "Staff_pfUpper" << \global \upper \dynamics \pedal >>
    \new Staff = "Staff_pfLower" << \global \lower \dynamics \pedal >>
  >>
  \midi { }
}

[image of music]


A.3 Smyčcový kvartet


A.3.1 Smyčcový kvartet

This template demonstrates a simple string quartet. It also uses a \global section for time and key signatures

global= {
  \time 4/4
  \key c \major
}

violinOne = \new Voice \relative c'' {
  \set Staff.instrumentName = #"Violin 1 "

  c2 d
  e1

  \bar "|."
}

violinTwo = \new Voice \relative c'' {
  \set Staff.instrumentName = #"Violin 2 "

  g2 f
  e1

  \bar "|."
}

viola = \new Voice \relative c' {
  \set Staff.instrumentName = #"Viola "
  \clef alto

  e2 d
  c1

  \bar "|."
}

cello = \new Voice \relative c' {
  \set Staff.instrumentName = #"Cello "
  \clef bass

  c2 b
  a1

  \bar "|."
}

\score {
  \new StaffGroup <<
    \new Staff << \global \violinOne >>
    \new Staff << \global \violinTwo >>
    \new Staff << \global \viola >>
    \new Staff << \global \cello >>
  >>
  \layout { }
  \midi { }
}

[image of music]


A.3.2 Hlasy smyčcového kvartetu

The „String quartet template“ snippet produces a nice string quartet, but what if you needed to print parts? This new template demonstrates how to use the \tag feature to easily split a piece into individual parts.

You need to split this template into separate files; the filenames are contained in comments at the beginning of each file. piece.ly contains all the music definitions. The other files – score.ly, vn1.ly, vn2.ly, vla.ly, and vlc.ly – produce the appropriate part.

Do not forget to remove specified comments when using separate files!

%%%%% piece.ly
%%%%% (This is the global definitions file)

global= {
  \time 4/4
  \key c \major
}

Violinone = \new Voice { \relative c''{
  \set Staff.instrumentName = #"Violin 1 "

  c2 d e1

\bar "|." }}   %*********************************
Violintwo = \new Voice { \relative c''{
  \set Staff.instrumentName = #"Violin 2 "

  g2 f e1

\bar "|." }}   %*********************************
Viola = \new Voice { \relative c' {
  \set Staff.instrumentName = #"Viola "
  \clef alto

  e2 d c1

\bar "|." }}   %*********************************
Cello = \new Voice { \relative c' {
  \set Staff.instrumentName = #"Cello "
  \clef bass

  c2 b a1

\bar "|."}}   %**********************************

music = {
  <<
    \tag #'score \tag #'vn1 \new Staff { << \global \Violinone >> }
    \tag #'score \tag #'vn2 \new Staff { << \global \Violintwo>> }
    \tag #'score \tag #'vla \new Staff { << \global \Viola>> }
    \tag #'score \tag #'vlc \new Staff { << \global \Cello>> }
  >>
}

%%% These are the other files you need to save on your computer

%%%%% score.ly
%%%%% (This is the main file)


%\include "piece.ly"             %%% uncomment this line when using a separate file
#(set-global-staff-size 14)
\score {
  \new StaffGroup \keepWithTag #'score \music
  \layout { }
  \midi { }
}


%{ Uncomment this block when using separate files

%%%%% vn1.ly
%%%%% (This is the Violin 1 part file)

\include "piece.ly"
\score {
  \keepWithTag #'vn1 \music
  \layout { }
}


%%%%% vn2.ly
%%%%% (This is the Violin 2 part file)

\include "piece.ly"
\score {
  \keepWithTag #'vn2 \music
  \layout { }
}


%%%%% vla.ly
%%%%% (This is the Viola part file)

\include "piece.ly"
\score {
  \keepWithTag #'vla \music
  \layout { }
}


%%%%% vlc.ly
%%%%% (This is the Cello part file)

\include "piece.ly"
\score {
  \keepWithTag #'vlc \music
  \layout { }
}

%}

[image of music]


A.4 Vokální soubor


A.4.1 Notový zápis SATB

Here is a standard four-part SATB vocal score. With larger ensembles, it is often useful to include a section which is included in all parts. For example, the time signature and key signature are almost always the same for all parts. Like in the „Hymn“ template, the four voices are regrouped on only two staves.

\paper {
  top-system-spacing #'basic-distance = #10
  score-system-spacing #'basic-distance = #20
  system-system-spacing #'basic-distance = #20
  last-bottom-spacing #'basic-distance = #10
}

global = {
  \key c \major
  \time 4/4
}

sopMusic = \relative c'' {
  c4 c c8[( b)] c4
}
sopWords = \lyricmode {
  hi hi hi hi
}

altoMusic = \relative c' {
  e4 f d e
}
altoWords = \lyricmode {
  ha ha ha ha
}

tenorMusic = \relative c' {
  g4 a f g
}
tenorWords = \lyricmode {
  hu hu hu hu
}

bassMusic = \relative c {
  c4 c g c
}
bassWords = \lyricmode {
  ho ho ho ho
}

\score {
  \new ChoirStaff <<
    \new Lyrics = "sopranos" \with {
      % this is needed for lyrics above a staff
      \override VerticalAxisGroup #'staff-affinity = #DOWN
    }
    \new Staff = "women" <<
      \new Voice = "sopranos" {
        \voiceOne
        << \global \sopMusic >>
      }
      \new Voice = "altos" {
        \voiceTwo
        << \global \altoMusic >>
      }
    >>
    \new Lyrics = "altos"
    \new Lyrics = "tenors" \with {
      % this is needed for lyrics above a staff
      \override VerticalAxisGroup #'staff-affinity = #DOWN
    }
    \new Staff = "men" <<
      \clef bass
      \new Voice = "tenors" {
        \voiceOne
        << \global \tenorMusic >>
      }
      \new Voice = "basses" {
        \voiceTwo << \global \bassMusic >>
      }
    >>
    \new Lyrics = "basses"
    \context Lyrics = "sopranos" \lyricsto "sopranos" \sopWords
    \context Lyrics = "altos" \lyricsto "altos" \altoWords
    \context Lyrics = "tenors" \lyricsto "tenors" \tenorWords
    \context Lyrics = "basses" \lyricsto "basses" \bassWords
  >>
}

[image of music]


A.4.2 Notový zápis SATB a automatický klavírní výtah

This template adds an automatic piano reduction to the standard SATB vocal score demonstrated in „Vocal ensemble template“. This demonstrates one of the strengths of LilyPond – you can use a music definition more than once. If any changes are made to the vocal notes (say, tenorMusic), then the changes will also apply to the piano reduction.

\paper {
  top-system-spacing #'basic-distance = #10
  score-system-spacing #'basic-distance = #20
  system-system-spacing #'basic-distance = #20
  last-bottom-spacing #'basic-distance = #10
}

global = {
  \key c \major
  \time 4/4
}

sopMusic = \relative c'' {
  c4 c c8[( b)] c4
}
sopWords = \lyricmode {
  hi hi hi hi
}

altoMusic = \relative c' {
  e4 f d e
}
altoWords =\lyricmode {
  ha ha ha ha
}

tenorMusic = \relative c' {
  g4 a f g
}
tenorWords = \lyricmode {
  hu hu hu hu
}

bassMusic = \relative c {
  c4 c g c
}
bassWords = \lyricmode {
  ho ho ho ho
}

\score {
  <<
    \new ChoirStaff <<
      \new Lyrics = "sopranos" \with {
        % This is needed for lyrics above a staff
        \override VerticalAxisGroup #'staff-affinity = #DOWN
      }
      \new Staff = "women" <<
        \new Voice = "sopranos" { \voiceOne << \global \sopMusic >> }
        \new Voice = "altos" { \voiceTwo << \global \altoMusic >> }
      >>
      \new Lyrics = "altos"
      \new Lyrics = "tenors" \with {
        % This is needed for lyrics above a staff
        \override VerticalAxisGroup #'staff-affinity = #DOWN
      }

      \new Staff = "men" <<
        \clef bass
        \new Voice = "tenors" { \voiceOne << \global \tenorMusic >> }
        \new Voice = "basses" { \voiceTwo << \global \bassMusic >> }
      >>
      \new Lyrics = "basses"
      \context Lyrics = "sopranos" \lyricsto "sopranos" \sopWords
      \context Lyrics = "altos" \lyricsto "altos" \altoWords
      \context Lyrics = "tenors" \lyricsto "tenors" \tenorWords
      \context Lyrics = "basses" \lyricsto "basses" \bassWords
    >>
    \new PianoStaff <<
      \new Staff <<
        \set Staff.printPartCombineTexts = ##f
        \partcombine
        << \global \sopMusic >>
        << \global \altoMusic >>
      >>
      \new Staff <<
        \clef bass
        \set Staff.printPartCombineTexts = ##f
        \partcombine
        << \global \tenorMusic >>
        << \global \bassMusic >>
      >>
    >>
  >>
}

[image of music]


A.4.3 SATB s příslušnými prostředími

This template is basically the same as the simple „Vocal ensemble“ template, with the exception that here all the lyrics lines are placed using alignAboveContext and alignBelowContext.

global = {
  \key c \major
  \time 4/4
}

sopMusic = \relative c'' {
  c4 c c8[( b)] c4
}
sopWords = \lyricmode {
  hi hi hi hi
}

altoMusic = \relative c' {
  e4 f d e
}
altoWords = \lyricmode {
  ha ha ha ha
}

tenorMusic = \relative c' {
  g4 a f g
}
tenorWords = \lyricmode {
  hu hu hu hu
}

bassMusic = \relative c {
  c4 c g c
}
bassWords = \lyricmode {
  ho ho ho ho
}

\score {
  \new ChoirStaff <<
    \new Staff = "women" <<
      \new Voice = "sopranos" { \voiceOne << \global \sopMusic >> }
      \new Voice = "altos" { \voiceTwo << \global \altoMusic >> }
    >>
    \new Lyrics \with { alignAboveContext = #"women" } \lyricsto "sopranos" \sopWords
    \new Lyrics \with { alignBelowContext = #"women" } \lyricsto "altos" \altoWords
    % we could remove the line about this with the line below, since we want
    % the alto lyrics to be below the alto Voice anyway.
    % \new Lyrics \lyricsto "altos" \altoWords

    \new Staff = "men" <<
      \clef bass
      \new Voice = "tenors" { \voiceOne << \global \tenorMusic >> }
      \new Voice = "basses" { \voiceTwo << \global \bassMusic >> }
    >>
    \new Lyrics \with { alignAboveContext = #"men" } \lyricsto "tenors" \tenorWords
    \new Lyrics \with { alignBelowContext = #"men" } \lyricsto "basses" \bassWords
    % again, we could replace the line above this with the line below.
    % \new Lyrics \lyricsto "basses" \bassWords
  >>
}

[image of music]


A.4.4 Sólový zpěv a dvojhlasný refrén

This template creates a score which starts with a solo verse and continues into a refrain for two voices. It also demonstrates the use of spacer rests within the \global variable to define meter changes (and other elements common to all parts) throughout the entire score.

global = {
  \key g \major

  % verse
  \time 3/4
  s2.*2
  \break

  % refrain
  \time 2/4
  s2*2
  \bar "|."
}

SoloNotes = \relative g' {
  \clef "treble"

  % verse
  g4 g g |
  b4 b b |

  % refrain
  R2*2 |
}

SoloLyrics = \lyricmode {
  One two three |
  four five six |
}

SopranoNotes = \relative c'' {
  \clef "treble"

  % verse
  R2.*2 |

  % refrain
  c4 c |
  g4 g |
}

SopranoLyrics = \lyricmode {
  la la |
  la la |
}

BassNotes = \relative c {
  \clef "bass"

  % verse
  R2.*2 |

  % refrain
  c4 e |
  d4 d |
}

BassLyrics = \lyricmode {
  dum dum |
  dum dum |
}

\score {
  <<
    \new Voice = "SoloVoice" << \global \SoloNotes >>
    \new Lyrics \lyricsto "SoloVoice" \SoloLyrics

    \new ChoirStaff <<
      \new Voice = "SopranoVoice" << \global \SopranoNotes >>
      \new Lyrics \lyricsto "SopranoVoice" \SopranoLyrics

      \new Voice = "BassVoice" << \global \BassNotes >>
      \new Lyrics \lyricsto "BassVoice" \BassLyrics
    >>
  >>
  \layout {
    ragged-right = ##t
    \context { \Staff
      % these lines prevent empty staves from being printed
      \RemoveEmptyStaves
      \override VerticalAxisGroup #'remove-first = ##t
    }
  }
}

[image of music]


A.5 Orchestrální předloha


A.5.1 Orchestr, sbor a klavír

This template demonstrates the use of nested StaffGroup and GrandStaff contexts to sub-group instruments of the same type together, and a way to use \transpose so that variables hold music for transposing instruments at concert pitch.

#(set-global-staff-size 17)
\paper {
  indent = 3.0\cm  % space for instrumentName
  short-indent = 1.5\cm  % space for shortInstrumentName
}

fluteMusic = \relative c' { \key g \major g'1 b }
% Pitches as written on a manuscript for Clarinet in A
% are transposed to concert pitch.
clarinetMusic = \transpose c' a
  \relative c'' { \key bes \major bes1 d }
trumpetMusic = \relative c { \key g \major g''1 b }
% Key signature is often omitted for horns
hornMusic = \transpose c' f
  \relative c { d'1 fis }
percussionMusic = \relative c { \key g \major g1 b }
sopranoMusic = \relative c'' { \key g \major g'1 b }
sopranoLyrics = \lyricmode { Lyr -- ics }
altoIMusic = \relative c' { \key g \major g'1 b }
altoIIMusic = \relative c' { \key g \major g'1 b }
altoILyrics =  \sopranoLyrics
altoIILyrics = \lyricmode { Ah -- ah }
tenorMusic = \relative c' { \clef "treble_8" \key g \major g1 b }
tenorLyrics = \sopranoLyrics
pianoRHMusic = \relative c { \key g \major g''1 b }
pianoLHMusic = \relative c { \clef bass \key g \major g1 b }
violinIMusic = \relative c' { \key g \major g'1 b }
violinIIMusic = \relative c' { \key g \major g'1 b }
violaMusic = \relative c { \clef alto \key g \major g'1 b }
celloMusic = \relative c { \clef bass \key g \major g1 b }
bassMusic = \relative c { \clef "bass_8" \key g \major g,1 b }

\score {
  <<
    \new StaffGroup = "StaffGroup_woodwinds" <<
      \new Staff = "Staff_flute" {
        \set Staff.instrumentName = #"Flute"
        % shortInstrumentName, midiInstrument, etc.
        % may be set here as well
        \fluteMusic
      }
      \new Staff = "Staff_clarinet" {
        \set Staff.instrumentName =
        \markup { \concat { "Clarinet in B" \flat } }
        % Declare that written Middle C in the music
        %  to follow sounds a concert B flat, for
        %  output using sounded pitches such as MIDI.
        \transposition bes
        % Print music for a B-flat clarinet
        \transpose bes c' \clarinetMusic
      }
    >>
    \new StaffGroup = "StaffGroup_brass" <<
      \new Staff = "Staff_hornI" {
        \set Staff.instrumentName = #"Horn in F"
        \transposition f
        \transpose f c' \hornMusic
      }
      \new Staff = "Staff_trumpet" {
        \set Staff.instrumentName = #"Trumpet in  C"
        \trumpetMusic
      }
    >>
    \new RhythmicStaff = "RhythmicStaff_percussion" <<
      \set RhythmicStaff.instrumentName = #"Percussion"
      \percussionMusic
    >>
    \new PianoStaff <<
      \set PianoStaff.instrumentName = #"Piano"
      \new Staff { \pianoRHMusic }
      \new Staff { \pianoLHMusic }
    >>
    \new ChoirStaff = "ChoirStaff_choir" <<
      \new Staff = "Staff_soprano" {
        \set Staff.instrumentName = #"Soprano"
        \new Voice = "soprano"
        \sopranoMusic
      }
      \new Lyrics \lyricsto "soprano" { \sopranoLyrics }
      \new GrandStaff = "GrandStaff_altos"
      \with { \accepts Lyrics } <<
        \new Staff = "Staff_altoI"  {
          \set Staff.instrumentName = #"Alto I"
          \new Voice = "altoI"
          \altoIMusic
        }
        \new Lyrics \lyricsto "altoI" { \altoILyrics }
        \new Staff = "Staff_altoII" {
          \set Staff.instrumentName = #"Alto II"
          \new Voice = "altoII"
          \altoIIMusic
        }
        \new Lyrics \lyricsto "altoII" { \altoIILyrics }
      >>
      \new Staff = "Staff_tenor" {
        \set Staff.instrumentName = #"Tenor"
        \new Voice = "tenor"
        \tenorMusic
      }
      \new Lyrics \lyricsto "tenor" { \tenorLyrics }
    >>
    \new StaffGroup = "StaffGroup_strings" <<
      \new GrandStaff = "GrandStaff_violins" <<
        \new Staff = "Staff_violinI" {
          \set Staff.instrumentName = #"Violin I"
          \violinIMusic
        }
        \new Staff = "Staff_violinII" {
          \set Staff.instrumentName = #"Violin II"
          \violinIIMusic
        }
      >>
      \new Staff = "Staff_viola" {
        \set Staff.instrumentName = #"Viola"
        \violaMusic
      }
      \new Staff = "Staff_cello" {
        \set Staff.instrumentName = #"Cello"
        \celloMusic
      }
      \new Staff = "Staff_bass" {
        \set Staff.instrumentName = #"Double Bass"
        \bassMusic
      }
    >>
  >>
  \layout { }
}

[image of music]


A.6 Předlohy pro starý notový zápis


A.6.1 Přepis menzurální hudby

When transcribing mensural music, an incipit at the beginning of the piece is useful to indicate the original key and tempo. While today musicians are used to bar lines in order to faster recognize rhythmic patterns, bar lines were not yet invented during the period of mensural music; in fact, the meter often changed after every few notes. As a compromise, bar lines are often printed between the staves rather than on the staves.

global = {
  \set Score.skipBars = ##t

  % incipit
  \once \override Score.SystemStartBracket #'transparent = ##t
  \override Score.SpacingSpanner #'spacing-increment = #1.0 % tight spacing
  \key f \major
  \time 2/2
  \once \override Staff.TimeSignature #'style = #'neomensural
  \override Voice.NoteHead #'style = #'neomensural
  \override Voice.Rest #'style = #'neomensural
  \set Staff.printKeyCancellation = ##f
  \cadenzaOn % turn off bar lines
  \skip 1*10
  \once \override Staff.BarLine #'transparent = ##f
  \bar "||"
  \skip 1*1 % need this extra \skip such that clef change comes
            % after bar line
  \bar ""

  % main
  \revert Score.SpacingSpanner #'spacing-increment % CHECK: no effect?
  \cadenzaOff % turn bar lines on again
  \once \override Staff.Clef #'full-size-change = ##t
  \set Staff.forceClef = ##t
  \key g \major
  \time 4/4
  \override Voice.NoteHead #'style = #'default
  \override Voice.Rest #'style = #'default

  % FIXME: setting printKeyCancellation back to #t must not
  % occur in the first bar after the incipit.  Dto. for forceClef.
  % Therefore, we need an extra \skip.
  \skip 1*1
  \set Staff.printKeyCancellation = ##t
  \set Staff.forceClef = ##f

  \skip 1*7 % the actual music

  % let finis bar go through all staves
  \override Staff.BarLine #'transparent = ##f

  % finis bar
  \bar "|."
}

discantusNotes = {
  \transpose c' c'' {
    \set Staff.instrumentName = #"Discantus  "

    % incipit
    \clef "neomensural-c1"
    c'1. s2   % two bars
    \skip 1*8 % eight bars
    \skip 1*1 % one bar

    % main
    \clef "treble"
    d'2. d'4 |
    b e' d'2 |
    c'4 e'4.( d'8 c' b |
    a4) b a2 |
    b4.( c'8 d'4) c'4 |
    \once \override NoteHead #'transparent = ##t c'1 |
    b\breve |
  }
}

discantusLyrics = \lyricmode {
  % incipit
  IV-

  % main
  Ju -- bi -- |
  la -- te De -- |
  o, om --
  nis ter -- |
  ra, __ om- |
  "..." |
  -us. |
}

altusNotes = {
  \transpose c' c'' {
    \set Staff.instrumentName = #"Altus  "

    % incipit
    \clef "neomensural-c3"
    r1        % one bar
    f1. s2    % two bars
    \skip 1*7 % seven bars
    \skip 1*1 % one bar

    % main
    \clef "treble"
    r2 g2. e4 fis g | % two bars
    a2 g4 e |
    fis g4.( fis16 e fis4) |
    g1 |
    \once \override NoteHead #'transparent = ##t g1 |
    g\breve |
  }
}

altusLyrics = \lyricmode {
  % incipit
  IV-

  % main
  Ju -- bi -- la -- te | % two bars
  De -- o, om -- |
  nis ter -- ra, |
  "..." |
  -us. |
}

tenorNotes = {
  \transpose c' c' {
    \set Staff.instrumentName = #"Tenor  "

    % incipit
    \clef "neomensural-c4"
    r\longa   % four bars
    r\breve   % two bars
    r1        % one bar
    c'1. s2   % two bars
    \skip 1*1 % one bar
    \skip 1*1 % one bar

    % main
    \clef "treble_8"
    R1 |
    R1 |
    R1 |
    r2 d'2. d'4 b e' | % two bars
    \once \override NoteHead #'transparent = ##t e'1 |
    d'\breve |
  }
}

tenorLyrics = \lyricmode {
  % incipit
  IV-

  % main
  Ju -- bi -- la -- te | % two bars
  "..." |
  -us. |
}

bassusNotes = {
  \transpose c' c' {
    \set Staff.instrumentName = #"Bassus  "

    % incipit
    \clef "bass"
    r\maxima  % eight bars
    f1. s2    % two bars
    \skip 1*1 % one bar

    % main
    \clef "bass"
    R1 |
    R1 |
    R1 |
    R1 |
    g2. e4 |
    \once \override NoteHead #'transparent = ##t e1 |
    g\breve |
  }
}

bassusLyrics = \lyricmode {
  % incipit
  IV-

  % main
  Ju -- bi- |
  "..." |
  -us. |
}

\score {
  \new StaffGroup = choirStaff <<
    \new Voice =
      "discantusNotes" << \global \discantusNotes >>
    \new Lyrics =
      "discantusLyrics" \lyricsto discantusNotes { \discantusLyrics }
    \new Voice =
      "altusNotes" << \global \altusNotes >>
    \new Lyrics =
      "altusLyrics" \lyricsto altusNotes { \altusLyrics }
    \new Voice =
      "tenorNotes" << \global \tenorNotes >>
    \new Lyrics =
      "tenorLyrics" \lyricsto tenorNotes { \tenorLyrics }
    \new Voice =
      "bassusNotes" << \global \bassusNotes >>
    \new Lyrics =
      "bassusLyrics" \lyricsto bassusNotes { \bassusLyrics }
  >>
  \layout {
    \context {
      \Score

      % no bars in staves
      \override BarLine #'transparent = ##t

      % incipit should not start with a start delimiter
      \remove "System_start_delimiter_engraver"
    }
    \context {
      \Voice

      % no slurs
      \override Slur #'transparent = ##t

      % Comment in the below "\remove" command to allow line
      % breaking also at those barlines where a note overlaps
      % into the next bar.  The command is commented out in this
      % short example score, but especially for large scores, you
      % will typically yield better line breaking and thus improve
      % overall spacing if you comment in the following command.
      %\remove "Forbid_line_break_engraver"
    }
  }
}




[image of music]


A.6.2 Předlohy pro přepis gregorianik

This example demonstrates how to do modern transcription of Gregorian music. Gregorian music has no measure, no stems; it uses only half and quarter note heads, and special marks, indicating rests of different length.

\include "gregorian.ly"

chant = \relative c' {
  \set Score.timing = ##f
  f4 a2 \divisioMinima
  g4 b a2 f2 \divisioMaior
  g4( f) f( g) a2 \finalis
}

verba = \lyricmode {
  Lo -- rem ip -- sum do -- lor sit a -- met
}

\score {
  \new Staff <<
    \new Voice = "melody" \chant
    \new Lyrics = "one" \lyricsto melody \verba
  >>
  \layout {
    \context {
      \Staff
      \remove "Time_signature_engraver"
      \remove "Bar_engraver"
      \override Stem #'transparent = ##t
    }
    \context {
      \Voice
      \override Stem #'length = #0
    }
    \context {
      \Score
      barAlways = ##t
    }
  }
}

[image of music]


A.7 Jiné předlohy


A.7.1 Džezová skupina

This is quite an advanced template, for a jazz ensemble. Note that all instruments are notated in \key c \major. This refers to the key in concert pitch; the key will be automatically transposed if the music is within a \transpose section.

\header {
  title = "Song"
  subtitle = "(tune)"
  composer = "Me"
  meter = "moderato"
  piece = "Swing"
  tagline = \markup {
    \column {
      "LilyPond example file by Amelie Zapf,"
      "Berlin 07/07/2003"
    }
  }
}

%#(set-global-staff-size 16)
\include "english.ly"

%%%%%%%%%%%% Some macros %%%%%%%%%%%%%%%%%%%

sl = {
  \override NoteHead #'style = #'slash
  \override Stem #'transparent = ##t
}
nsl = {
  \revert NoteHead #'style
  \revert Stem #'transparent
}
crOn = \override NoteHead #'style = #'cross
crOff = \revert NoteHead #'style

%% insert chord name style stuff here.

jazzChords = { }

%%%%%%%%%%%% Keys'n'thangs %%%%%%%%%%%%%%%%%

global = { \time 4/4 }

Key = { \key c \major }

% ############ Horns ############

% ------ Trumpet ------
trpt = \transpose c d \relative c'' {
  \Key
  c1 | c | c |
}
trpHarmony = \transpose c' d {
  \jazzChords
}
trumpet = {
  \global
  \set Staff.instrumentName = #"Trumpet"
  \clef treble
  <<
    \trpt
  >>
}

% ------ Alto Saxophone ------
alto = \transpose c a \relative c' {
  \Key
  c1 | c | c |
}
altoHarmony = \transpose c' a {
  \jazzChords
}
altoSax = {
  \global
  \set Staff.instrumentName = #"Alto Sax"
  \clef treble
  <<
    \alto
  >>
}

% ------ Baritone Saxophone ------
bari = \transpose c a' \relative c {
  \Key
  c1
  c1
  \sl
  d4^"Solo" d d d
  \nsl
}
bariHarmony = \transpose c' a \chordmode {
  \jazzChords s1 s d2:maj e:m7
}
bariSax = {
  \global
  \set Staff.instrumentName = #"Bari Sax"
  \clef treble
  <<
    \bari
  >>
}

% ------ Trombone ------
tbone = \relative c {
  \Key
  c1 | c | c
}
tboneHarmony = \chordmode {
  \jazzChords
}
trombone = {
  \global
  \set Staff.instrumentName = #"Trombone"
  \clef bass
  <<
    \tbone
  >>
}

% ############ Rhythm Section #############

% ------ Guitar ------
gtr = \relative c'' {
  \Key
  c1
  \sl
  b4 b b b
  \nsl
  c1
}
gtrHarmony = \chordmode {
  \jazzChords
  s1 c2:min7+ d2:maj9
}
guitar = {
  \global
  \set Staff.instrumentName = #"Guitar"
  \clef treble
  <<
    \gtr
  >>
}

%% ------ Piano ------
rhUpper = \relative c'' {
  \voiceOne
  \Key
  c1 | c | c
}
rhLower = \relative c' {
  \voiceTwo
  \Key
  e1 | e | e
}

lhUpper = \relative c' {
  \voiceOne
  \Key
  g1 | g | g
}
lhLower = \relative c {
  \voiceTwo
  \Key
  c1 | c | c
}

PianoRH = {
  \clef treble
  \global
  \set Staff.midiInstrument = #"acoustic grand"
  <<
    \new Voice = "one" \rhUpper
    \new Voice = "two" \rhLower
  >>
}
PianoLH = {
  \clef bass
  \global
  \set Staff.midiInstrument = #"acoustic grand"
  <<
    \new Voice = "one" \lhUpper
    \new Voice = "two" \lhLower
  >>
}

piano = {
  <<
    \set PianoStaff.instrumentName = #"Piano"
    \new Staff = "upper" \PianoRH
    \new Staff = "lower" \PianoLH
  >>
}

% ------ Bass Guitar ------
Bass = \relative c {
  \Key
  c1 | c | c
}
bass = {
  \global
  \set Staff.instrumentName = #"Bass"
  \clef bass
  <<
    \Bass
  >>
}

% ------ Drums ------
up = \drummode {
  \voiceOne
  hh4 <hh sn> hh <hh sn>
  hh4 <hh sn> hh <hh sn>
  hh4 <hh sn> hh <hh sn>
}
down = \drummode {
  \voiceTwo
  bd4 s bd s
  bd4 s bd s
  bd4 s bd s
}

drumContents = {
  \global
  <<
    \set DrumStaff.instrumentName = #"Drums"
    \new DrumVoice \up
    \new DrumVoice \down
  >>
}

%%%%%%%%% It All Goes Together Here %%%%%%%%%%%%%%%%%%%%%%

\score {
  <<
    \new StaffGroup = "horns" <<
      \new Staff = "trumpet" \trumpet
      \new Staff = "altosax" \altoSax
      \new ChordNames = "barichords" \bariHarmony
      \new Staff = "barisax" \bariSax
      \new Staff = "trombone" \trombone
    >>

    \new StaffGroup = "rhythm" <<
      \new ChordNames = "chords" \gtrHarmony
      \new Staff = "guitar" \guitar
      \new PianoStaff = "piano" \piano
      \new Staff = "bass" \bass
      \new DrumStaff \drumContents
    >>
  >>
  \layout {
    \context { \Staff \RemoveEmptyStaves }
    \context {
      \Score
      \override BarNumber #'padding = #3
      \override RehearsalMark #'padding = #2
      skipBars = ##t
    }
  }
  \midi { }
}

[image of music]


B. GNU Free Documentation License

Version 1.3, 3 November 2008

 
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
http://fsf.org/

Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
  1. PREAMBLE

    The purpose of this License is to make a manual, textbook, or other functional and useful document free in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

    This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

    We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

  2. APPLICABILITY AND DEFINITIONS

    This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”. You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.

    A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

    A “Secondary Section” is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document’s overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.

    The “Invariant Sections” are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant Sections. If the Document does not identify any Invariant Sections then there are none.

    The “Cover Texts” are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.

    A “Transparent” copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not “Transparent” is called “Opaque”.

    Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.

    The “Title Page” means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, “Title Page” means the text near the most prominent appearance of the work’s title, preceding the beginning of the body of the text.

    The “publisher” means any person or entity that distributes copies of the Document to the public.

    A section “Entitled XYZ” means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as “Acknowledgements”, “Dedications”, “Endorsements”, or “History”.) To “Preserve the Title” of such a section when you modify the Document means that it remains a section “Entitled XYZ” according to this definition.

    The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.

  3. VERBATIM COPYING

    You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3.

    You may also lend copies, under the same conditions stated above, and you may publicly display copies.

  4. COPYING IN QUANTITY

    If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document’s license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.

    If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.

    If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.

    It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

  5. MODIFICATIONS

    You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:

    1. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.
    2. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.
    3. State on the Title page the name of the publisher of the Modified Version, as the publisher.
    4. Preserve all the copyright notices of the Document.
    5. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.
    6. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.
    7. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document’s license notice.
    8. Include an unaltered copy of this License.
    9. Preserve the section Entitled “History”, Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled “History” in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.
    10. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the “History” section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.
    11. For any section Entitled “Acknowledgements” or “Dedications”, Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.
    12. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.
    13. Delete any section Entitled “Endorsements”. Such a section may not be included in the Modified Version.
    14. Do not retitle any existing section to be Entitled “Endorsements” or to conflict in title with any Invariant Section.
    15. Preserve any Warranty Disclaimers.

    If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version’s license notice. These titles must be distinct from any other section titles.

    You may add a section Entitled “Endorsements”, provided it contains nothing but endorsements of your Modified Version by various parties—for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.

    You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.

    The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.

  6. COMBINING DOCUMENTS

    You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.

    The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.

    In the combination, you must combine any sections Entitled “History” in the various original documents, forming one section Entitled “History”; likewise combine any sections Entitled “Acknowledgements”, and any sections Entitled “Dedications”. You must delete all sections Entitled “Endorsements.”

  7. COLLECTIONS OF DOCUMENTS

    You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

    You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

  8. AGGREGATION WITH INDEPENDENT WORKS

    A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an “aggregate” if the copyright resulting from the compilation is not used to limit the legal rights of the compilation’s users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.

    If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document’s Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.

  9. TRANSLATION

    Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.

    If a section in the Document is Entitled “Acknowledgements”, “Dedications”, or “History”, the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.

  10. TERMINATION

    You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License.

    However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.

    Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.

    Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, receipt of a copy of some or all of the same material does not give you any rights to use it.

  11. FUTURE REVISIONS OF THIS LICENSE

    The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.

    Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License “or any later version” applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation. If the Document specifies that a proxy can decide which future versions of this License can be used, that proxy’s public statement of acceptance of a version permanently authorizes you to choose that version for the Document.

  12. RELICENSING

    “Massive Multiauthor Collaboration Site” (or “MMC Site”) means any World Wide Web server that publishes copyrightable works and also provides prominent facilities for anybody to edit those works. A public wiki that anybody can edit is an example of such a server. A “Massive Multiauthor Collaboration” (or “MMC”) contained in the site means any set of copyrightable works thus published on the MMC site.

    “CC-BY-SA” means the Creative Commons Attribution-Share Alike 3.0 license published by Creative Commons Corporation, a not-for-profit corporation with a principal place of business in San Francisco, California, as well as future copyleft versions of that license published by that same organization.

    “Incorporate” means to publish or republish a Document, in whole or in part, as part of another Document.

    An MMC is “eligible for relicensing” if it is licensed under this License, and if all works that were first published under this License somewhere other than this MMC, and subsequently incorporated in whole or in part into the MMC, (1) had no cover texts or invariant sections, and (2) were thus incorporated prior to November 1, 2008.

    The operator of an MMC Site may republish an MMC contained in the site under CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing.

ADDENDUM: How to use this License for your documents

To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:

 
  Copyright (C)  year  your name.
  Permission is granted to copy, distribute and/or modify this document
  under the terms of the GNU Free Documentation License, Version 1.3
  or any later version published by the Free Software Foundation;
  with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
  Texts.  A copy of the license is included in the section entitled ``GNU
  Free Documentation License''.

If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, replace the “with…Texts.” line with this:

 
    with the Invariant Sections being list their titles, with
    the Front-Cover Texts being list, and with the Back-Cover Texts
    being list.

If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation.

If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.


C. Rejstřík k LilyPondu

Jump to:   !   %   '   (   ,   .   <   >   [   \   ]   ^   _   ~   Ú   Č   Ř  
A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Z  
Index Entry Section

!
!Dynamika

%
%1.1.2 Práce na vstupních souborech
%{ ... %}1.1.2 Práce na vstupních souborech

'
'Výšky tónů

(
( ... )2.1.3 Ligatury a legatové obloučky

,
,Výšky tónů

.
...1.1.2 Práce na vstupních souborech

<
<Dynamika
<2.2.4 Spojení not s akordy
< ... >2.2.4 Spojení not s akordy
<<Souběžné hudební výrazy: více notových osnov
<<2.2.5 Vícehlasost v jedné notové osnově
<< ... >>Souběžné hudební výrazy: více notových osnov
<< ... \\ ... >>2.2.5 Vícehlasost v jedné notové osnově
<< \\ >>3.2.1 I’m hearing Voices

>
>Dynamika
>2.2.4 Spojení not s akordy
>>Souběžné hudební výrazy: více notových osnov
>>2.2.5 Vícehlasost v jedné notové osnově

[
[2.1.6 Automatické a ruční trámce
[ ... ]2.1.6 Automatické a ruční trámce

\
\!Dynamika
\( ... \)2.1.3 Ligatury a legatové obloučky
\<Dynamika
\>Dynamika
\acciaccaturaOzdoby
\addlyrics2.3 Písničky
\addlyrics2.3.1 Zápis jednoduchých písní
\addlyrics example4.2.1 Properties of layout objects
\addlyrics, example4.2.2 Properties found in interfaces
\appoggiaturaOzdoby
\autoBeamOff2.1.6 Automatické a ruční trámce
\autoBeamOff3.2.3 Voices and vocals
\autoBeamOn2.1.6 Automatické a ruční trámce
\book3.1.1 Introduction to the LilyPond file structure
\book3.1.1 Introduction to the LilyPond file structure
\clefNotový klíč
\consists3.3.5 Adding and removing engravers
\contextSetting context properties with \context
\fDynamika
\ffDynamika
\graceOzdoby
\header2.4.2 Přidání názvu
\header3.1.1 Introduction to the LilyPond file structure
\keyOznačení tóniny (předznamenání)
\layout3.1.1 Introduction to the LilyPond file structure
\layoutChanging all contexts of the same type
\lyricmode3.2.3 Voices and vocals
\lyricsto3.2.3 Voices and vocals
\majorOznačení tóniny (předznamenání)
\markup2.1.5 Přidání textu
\mfDynamika
\midi3.1.1 Introduction to the LilyPond file structure
\minorOznačení tóniny (předznamenání)
\mpDynamika
\new2.2.2 Více notových osnov
\new3.3.2 Creating contexts
\new ChoirStaff3.2.3 Voices and vocals
\new Lyrics3.2.3 Voices and vocals
\new Staff2.2.2 Více notových osnov
\new Voice3.2.2 Explicitly instantiating voices
\once4.1.4 Tweaking methods
\onceOverriding once only
\oneVoice3.2.2 Explicitly instantiating voices
\override4.1.4 Tweaking methods
\overrideProperty4.1.4 Tweaking methods
\pDynamika
\partialPředtaktí
\ppDynamika
\relativeVýšky tónů
\remove3.3.5 Adding and removing engravers
\revert4.1.4 Tweaking methods
\revertReverting
\score3.1.1 Introduction to the LilyPond file structure
\score3.1.2 Score is a (single) compound musical expression
\set3.3.4 Modifying context properties
\set, example of usingFingering
\shiftOffNote columns
\shiftOnNote columns
\shiftOnnNote columns
\shiftOnnnNote columns
\startTextSpan4.4.3 Outside-staff objects
\stopTextSpan4.4.3 Outside-staff objects
\tempoVyznačení tempa
\textLengthOff\textLengthOn
\textLengthOn\textLengthOn
\timeUdání taktu
\timesJiná rytmická rozdělení
\tweak4.1.4 Tweaking methods
\tweak, example4.1.4 Tweaking methods
\tweak, example4.1.4 Tweaking methods
\tweak, example4.1.4 Tweaking methods
\unset3.3.4 Modifying context properties
\voiceFour3.2.2 Explicitly instantiating voices
\voiceFourStyle3.2.1 I’m hearing Voices
\voiceNeutralStyle3.2.1 I’m hearing Voices
\voiceOne3.2.2 Explicitly instantiating voices
\voiceOneStyle3.2.1 I’m hearing Voices
\voiceThree3.2.2 Explicitly instantiating voices
\voiceThreeStyle3.2.1 I’m hearing Voices
\voiceTwo3.2.2 Explicitly instantiating voices
\voiceTwoStyle3.2.1 I’m hearing Voices
\withSetting context properties with \with
\with, example4.3.2 Size of objects
\with, example4.3.2 Size of objects
\with, example4.3.2 Size of objects
\with, example4.3.2 Size of objects
\with, example4.3.3 Length and thickness of objects
\\2.2.5 Vícehlasost v jedné notové osnově
\\3.2.1 I’m hearing Voices

]
]2.1.6 Automatické a ruční trámce

^
^Prstoklad

_
_Prstoklad

~
~2.1.3 Ligatury a legatové obloučky

A
absolutní hodnoty pro výšky tónů2.4.3 Absolutní označení not
absolutní režim2.4.3 Absolutní označení not
acciaccaturaOzdoby
acciaccaturaOzdoby
accidentalVýšky tónů
accidentalPředznamenání
accidentalVarování: Označení tóniny a výšky tónů
Accidental, example of overridingright-padding
AccidentalPlacement, example of overridingright-padding
adding engravers3.3.5 Adding and removing engravers
addlyrics2.3 Písničky
addlyrics2.3.1 Zápis jednoduchých písní
Akoláda2.2.3 Seskupení notových osnov
Akordové notyPodívejte se také na
Akordy2.2.4 Spojení not s akordy
AkzidentienPředznamenání
alignAboveContext property, example4.3.2 Size of objects
alignAboveContext property, example4.3.2 Size of objects
alignAboveContext property, example4.3.2 Size of objects
alignAboveContext property, example4.3.2 Size of objects
alignAboveContext property, example4.3.3 Length and thickness of objects
aligning objects on a baselinestaff-padding property
AltNotový klíč
ambitusChanging a single context
ambitus engraverChanging a single context
Apparent error in ../ly/init.ly2.3.1 Zápis jednoduchých písní
appoggiaturaOzdoby
articulationVarování: Ligatury nejsou legatovými obloučky
articulationArtikulační znaménka
articulations and slurs4.4.3 Outside-staff objects
ArtikulaceArtikulační znaménka
Artikulační znaménka a ozdobyPodívejte se také na
autoBeamOff2.1.6 Automatické a ruční trámce
autoBeamOff3.2.3 Voices and vocals
autoBeamOn2.1.6 Automatické a ruční trámce
Automatické předznamenáníVarování: Označení tóniny a výšky tónů
Automatické předznamenáníPodívejte se také na
Automatické trámcePodívejte se také na
automatické trámce2.1.6 Automatické a ruční trámce

B
BPředznamenání
bar numbers, tweaking placement4.4.3 Outside-staff objects
BarLine, example of overridingstencil
BarLine, example of overridingstencil
BarLine, example of overridingbreak-visibility
BarLine, example of overridingcolor
BarLine, example of overridingcolor
BarLine, example of overridingcolor
BarLine, example of overridingcolor
BasNotový klíč
beamDélky tónů (rytmy)
Beam, example of overridingpositions property
beaming and lyrics3.2.3 Voices and vocals
beams, controlling manuallypositions property
Blokové poznámky1.1.2 Práce na vstupních souborech
Blokové poznámky1.1.2 Práce na vstupních souborech
book3.1.1 Introduction to the LilyPond file structure
book3.1.1 Introduction to the LilyPond file structure
book block, implicit3.1.1 Introduction to the LilyPond file structure
bound-details property, example4.4.3 Outside-staff objects
bound-details property, example4.4.3 Outside-staff objects
brace2.2.3 Seskupení notových osnov
bracket types3.1.4 On the un-nestedness of brackets and ties
bracket, triplet4.1.4 Tweaking methods
bracket, tuplet4.1.4 Tweaking methods
brackets, enclosing vs. marking3.1.4 On the un-nestedness of brackets and ties
brackets, nesting3.1.4 On the un-nestedness of brackets and ties
break-visibility propertybreak-visibility
break-visibility property, examplebreak-visibility

C
Callback functions4.6.6 Advanced tweaks with Scheme
Celé notyDélky tónů (rytmy)
center4.4.2 Within-staff objects
Changing context default settingsPodívejte se také na
Changing context default settingsPodívejte se také na
changing size of objects4.3.2 Size of objects
choir staff3.2.3 Voices and vocals
ChoirStaff2.2.3 Seskupení notových osnov
ChoirStaff3.2.3 Voices and vocals
chord2.2.4 Spojení not s akordy
ChordNames2.2.2 Více notových osnov
chords vs. voices3.2.1 I’m hearing Voices
Chyby, časté1.2.2 Některé časté chyby
clefNotový klíč
Clef, example of overridingcolor
Clef, example of overriding4.3.2 Size of objects
Clef, example of overriding4.3.2 Size of objects
Clef, example of overriding4.3.2 Size of objects
Clef, example of overriding4.3.3 Length and thickness of objects
Collision resolution4.5.3 Real music example
collisions, notesNote columns
color propertycolor
color property, example4.1.4 Tweaking methods
color property, example4.1.4 Tweaking methods
color property, example4.1.4 Tweaking methods
color property, example4.1.4 Tweaking methods
color property, example4.1.4 Tweaking methods
color property, examplecolor
color property, examplecolor
color property, examplecolor
color property, examplecolor
color property, setting to Scheme procedure4.6.6 Advanced tweaks with Scheme
color, rgbcolor
color, X11color
Common errors1.2.2 Některé časté chyby
compound music expression3.1.2 Score is a (single) compound musical expression
concurrent music3.2.1 I’m hearing Voices
consists3.3.5 Adding and removing engravers
contents of a score block3.1.2 Score is a (single) compound musical expression
contextSetting context properties with \context
context properties3.3.4 Modifying context properties
context properties, modifying3.3.4 Modifying context properties
context properties, setting with \contextSetting context properties with \context
context properties, setting with \withSetting context properties with \with
context, findingFinding the context
context, identifying correctFinding the context
context, specifying in lyric modeSpecifying the context in lyric mode
context, Voice3.2.1 I’m hearing Voices
Contexts3.3.4 Modifying context properties
ContextsPodívejte se také na
Contexts explainedPodívejte se také na
contexts explained3.3.1 Contexts explained
contexts, creating3.3.2 Creating contexts
contexts, implicit3.1.1 Introduction to the LilyPond file structure
contexts, naming3.3.2 Creating contexts
controlling tuplets, slurs, phrasing slurs, and beams manuallypositions property
creating contexts3.3.2 Creating contexts
Creating contextsPodívejte se také na
Creating MIDI files3.1.1 Introduction to the LilyPond file structure
CrescendoDynamika
crescendoDynamika

D
DecrescendoDynamika
decrescendoDynamika
default properties, reverting toReverting
Difficult tweaks4.1.4 Tweaking methods
direction property, example4.1.4 Tweaking methods
direction property, example4.4.2 Within-staff objects
direction property, exampleFingering
distances4.3.3 Length and thickness of objects
dotted noteDélky tónů (rytmy)
double flatPředznamenání
double sharpPředznamenání
down4.4.2 Within-staff objects
Druh taktuUdání taktu
DurOznačení tóniny (předznamenání)
durationDélky tónů (rytmy)
Dvojité bPředznamenání
Dvojitý křížekPředznamenání
DynamicLineSpanner, example of overridingstaff-padding property
dynamicsDynamika
dynamics, tweaking placementDynamics
DynamicText, example of overridingGrob sizing
DynamicText, example of overridingGrob sizing
DynamicText, example of overridingstaff-padding property
DynamikaPodívejte se také na
Délka not v akordech2.2.4 Spojení not s akordy
DélkyDélky tónů (rytmy)
Délky notDélky tónů (rytmy)
DůrazyArtikulační znaménka

E
Easier editing1.0.3 MacOS X
Easier editing1.0.4 Windows
Easier editing1.0.5 Příkazový řádek
EditoryPohled na výsledky
engravers3.3.3 Engravers explained
Engravers and PerformersPodívejte se také na
engravers, adding3.3.5 Adding and removing engravers
engravers, removing3.3.5 Adding and removing engravers
esPředznamenání
esesPředznamenání
example of writing a score3.4.3 Building a score from scratch
extender line2.3.2 Vyrovnání textu s melodií
extra-offset property4.5.1 Moving objects
extra-offset property, exampleextra-offset property
extra-spacing-widthGrob sizing
extra-spacing-width property4.5.1 Moving objects
extra-spacing-width property, exampleGrob sizing
extra-spacing-width property, exampleGrob sizing
extra-spacing-width property, examplestaff-padding property

F
fermata, implementing in MIDISimulating a fermata in MIDI
file structure3.1.1 Introduction to the LilyPond file structure
File structure3.1 How LilyPond input files work
File structure3.1.1 Introduction to the LilyPond file structure
File structurePodívejte se také na
fingeringPrstoklad
fingering exampleFingering
fingering exampleFingering
fingering exampleFingering
fingering exampleFingering
fingering, chordsFingering
Fingering, example of overridingFingering
Fingering, example of overridingextra-offset property
fingering, placementFingering
fingeringOrientations property, exampleFingering
fixing overlapping notationpadding property
flatPředznamenání
flatVarování: Označení tóniny a výšky tónů
font-series property, example4.6.2 Using variables for tweaks
font-shape property, example4.2.2 Properties found in interfaces
font-shape property, example4.6.2 Using variables for tweaks
font-size property, example4.1.4 Tweaking methods
font-size property, example4.1.4 Tweaking methods
fontSize property, example4.3.2 Size of objects
fontSize property, example4.3.3 Length and thickness of objects
fontSize, default and settingSetting context properties with \with
force-hshift property4.5.1 Moving objects
force-hshift property, exampleforce-hshift property
force-hshift property, example4.5.3 Real music example

G
graceOzdoby
grace notesOzdoby
GrandStaff2.2.3 Seskupení notových osnov
graphical objects3.4.3 Building a score from scratch
grob4.1.2 Objects and interfaces
grob sizingGrob sizing
grobs3.4.3 Building a score from scratch
grobs, moving colliding4.5.1 Moving objects
grobs, positioningextra-offset property
grobs, properties of4.2.1 Properties of layout objects

H
half noteDélky tónů (rytmy)
header2.4.2 Přidání názvu
header3.1.1 Introduction to the LilyPond file structure
hiding objects4.6.1 Other uses for tweaks
HlasitostDynamika
Hlasy, více v jedné notové osnově2.2.5 Vícehlasost v jedné notové osnově
Hlavička2.4.2 Přidání názvu
Hudební notový zápis,,hudebním notovým zápisem2.4.4 Po cvičení
Hudební výraz2.2.1 Vysvětlení hudebních výrazů
hymn structure3.2.3 Voices and vocals

I
implicit book block3.1.1 Introduction to the LilyPond file structure
implicit contexts3.1.1 Introduction to the LilyPond file structure
input format3.1.1 Introduction to the LilyPond file structure
Input modes3.1.2 Score is a (single) compound musical expression
interface4.1.2 Objects and interfaces
interface4.1.2 Objects and interfaces
interface4.2.2 Properties found in interfaces
interface properties4.2.2 Properties found in interfaces
Internals Reference4.2 The Internals Reference manual
Internals Reference manual4.2.1 Properties of layout objects
Internals Reference, example of using4.2.1 Properties of layout objects
intervalVýšky tónů
invisible objects4.6.1 Other uses for tweaks
isPředznamenání
isisPředznamenání
italic, example4.2.2 Properties found in interfaces

J
Jak se má příručka číst1.3.1 Vypuštěný materiál
jednoduchý notový zápis1.1.1 Jednoduchý notový zápis
Jiná rytmická rozděleníPodívejte se také na

K
keyOznačení tóniny (předznamenání)
key signatureOznačení tóniny (předznamenání)
key signatureVarování: Označení tóniny a výšky tónů
Klavírní osnova2.2.3 Seskupení notových osnov
Klepnutelné příklady1.3.1 Vypuštěný materiál
Klávesové nástroje a jiné nástroje s více notovými osnovamiPodívejte se také na
KlíčNotový klíč
kulaté závorky1.1.2 Práce na vstupních souborech
KřížekPředznamenání

L
layers3.2.1 I’m hearing Voices
layout3.1.1 Introduction to the LilyPond file structure
layoutChanging all contexts of the same type
layout block, effect of location3.1.1 Introduction to the LilyPond file structure
layout object4.1.2 Objects and interfaces
layout objects, properties of4.2.1 Properties of layout objects
Legatové obloučkyPodívejte se také na
Legatové obloučky, frázování2.1.3 Ligatury a legatové obloučky
length4.3.3 Length and thickness of objects
Ligatura proti legatovému obloučkuObloučky frázování
LigaturyPodívejte se také na
LilyPond pod MacOS XPohled na výsledky
List of colorscolor
List of colorscolor
lyric mode, specifying contextSpecifying the context in lyric mode
lyricmode3.2.3 Voices and vocals
Lyrics2.2.2 Více notových osnov
lyrics2.3.1 Zápis jednoduchých písní
Lyrics3.2.3 Voices and vocals
lyrics and beaming3.2.3 Voices and vocals
Lyrics context, creating3.2.3 Voices and vocals
lyrics, linking to voice3.2.3 Voices and vocals
lyricsto3.2.3 Voices and vocals
LyricText, example of overriding4.2.2 Properties found in interfaces
LyricText, example of overriding4.6.2 Using variables for tweaks

M
MacOS X, spuštění LilyPonduPohled na výsledky
MacOS X, spuštění LilyPondu1.0.3 MacOS X
magstep4.3.3 Length and thickness of objects
magstep function, example of using4.3.3 Length and thickness of objects
majorOznačení tóniny (předznamenání)
Makro2.4.1 Pořádání děl pomocí značek
Malá písmena1.0.2 Zadání not
Malá písmena1.1.2 Práce na vstupních souborech
manually controlling tuplets, slurs, phrasing slurs, and beamspositions property
ManualsLilyPond – Learning Manual
ManualsLilyPond – Learning Manual
markup2.1.5 Přidání textu
markup example4.4.1 Automatic behavior
markup text, allowing collisions\textLengthOn
Melisma2.3.2 Vyrovnání textu s melodií
melisma2.3.2 Vyrovnání textu s melodií
metronomeVyznačení tempa
metronome mark, tweaking placement4.4.3 Outside-staff objects
MetronomeMark, example of overridingpadding property
MetronomeMark, example of overridingSimulating a fermata in MIDI
MetronomeMark, example of overridingSimulating a fermata in MIDI
middle CVýšky tónů
midi3.1.1 Introduction to the LilyPond file structure
minorOznačení tóniny (předznamenání)
Modifying context plug-insPodívejte se také na
modifying context properties3.3.4 Modifying context properties
Modifying propertiespadding property
modifying templates3.4.1 Soprano and cello
MollOznačení tóniny (předznamenání)
moving colliding grobs4.5.1 Moving objects
moving colliding objects4.5.1 Moving objects
moving overlapping objects4.5.1 Moving objects
MultiMeasureRest, example of overridingstaff-position property
Multiple scores in a book3.1.1 Introduction to the LilyPond file structure
multiple vocal verses3.2.3 Voices and vocals
multiple voices3.2.1 I’m hearing Voices
Multiple voicesPodívejte se také na
Multiple voicesPodívejte se také na
music expression, compound3.1.2 Score is a (single) compound musical expression
music, concurrent3.2.1 I’m hearing Voices
music, simultaneous3.2.1 I’m hearing Voices

N
N-tolyJiná rytmická rozdělení
naming contexts3.3.2 Creating contexts
naming conventions for objects4.1.3 Naming conventions of objects and properties
naming conventions for properties4.1.3 Naming conventions of objects and properties
Nastavení výšek tónůPodívejte se také na
naturalVarování: Označení tóniny a výšky tónů
Nechat ukázat osnovyPodívejte se také na
nesting music expressions3.2.2 Explicitly instantiating voices
nesting simultaneous constructs3.2.2 Explicitly instantiating voices
nesting voices3.2.2 Explicitly instantiating voices
neutral4.4.2 Within-staff objects
neviditelné noty2.2.5 Vícehlasost v jedné notové osnově
new2.2.2 Více notových osnov
new3.3.2 Creating contexts
new contexts3.3.2 Creating contexts
new Staff2.2.2 Více notových osnov
note collisionsNote columns
note columnNote columns
note valueJiná rytmická rozdělení
NoteColumn, example of overridingforce-hshift property
NoteColumn, example of overriding4.5.3 Real music example
NoteHead, example of overriding4.1.4 Tweaking methods
NoteHead, example of overriding4.1.4 Tweaking methods
NoteHead, example of overriding4.1.4 Tweaking methods
NoteHead, example of overriding4.1.4 Tweaking methods
NoteHead, example of overridingcolor
NoteHead, example of overriding4.6.6 Advanced tweaks with Scheme
notes, spreading out with text\textLengthOn
Notová osnova pro klavír2.2.3 Seskupení notových osnov
Notová osnova pro sbor2.2.3 Seskupení notových osnov
Notové osnovy, víceSouběžné hudební výrazy: více notových osnov
Notový klíčPodívejte se také na
Notový zápis2.2.3 Seskupení notových osnov
notový zápis pomlkPomlky
Notový zápis pro sbor2.2.3 Seskupení notových osnov
Notový zápis zpěvuPodívejte se také na
Notový zápis zpěvuPodívejte se také na
Notový zápis, jednoduchý1.1.1 Jednoduchý notový zápis
Noty, neviditelné2.2.5 Vícehlasost v jedné notové osnově
Návrhy, jak psát soubory1.3.3 Přehled o příručkách
Název2.4.2 Přidání názvu
Názvy not v jiných řečíchVýšky tónů

O
object4.1.2 Objects and interfaces
object collision within a staffstaff-position property
object properties4.1.2 Objects and interfaces
object, layout4.1.2 Objects and interfaces
objects, aligning on a baselinestaff-padding property
objects, changing size of4.3.2 Size of objects
objects, graphical3.4.3 Building a score from scratch
objects, hiding4.6.1 Other uses for tweaks
objects, invisible4.6.1 Other uses for tweaks
objects, making invisible4.6.1 Other uses for tweaks
objects, moving colliding4.5.1 Moving objects
objects, naming conventions4.1.3 Naming conventions of objects and properties
objects, outside-staff4.4.1 Automatic behavior
objects, positioningextra-offset property
objects, removing4.6.1 Other uses for tweaks
objects, size of4.3.2 Size of objects
objects, within-staff4.4.1 Automatic behavior
Oblouček, legato2.1.3 Ligatury a legatové obloučky
Obloučky frázováníPodívejte se také na
Obsah a zobrazeníOznačení tóniny (předznamenání)
octaveVýšky tónů
Odkazy pro sestavení souborů1.3.1 Vypuštěný materiál
Odsuvník (apostrof)Výšky tónů
once4.1.4 Tweaking methods
onceOverriding once only
once overrideOverriding once only
oneVoice3.2.2 Explicitly instantiating voices
Osnova pro klavír2.2.3 Seskupení notových osnov
Osnovy, více2.2.2 Více notových osnov
ossia3.1.3 Nesting music expressions
ossia4.3.2 Size of objects
Ossia stavesPodívejte se také na
ossias3.1.3 Nesting music expressions
ottava bracket4.4.3 Outside-staff objects
outside-staff objects4.4.1 Automatic behavior
outside-staff-priority property, example4.4.3 Outside-staff objects
outside-staff-priority property, example\textLengthOn
overlapping notationpadding property
override4.1.4 Tweaking methods
override command4.1.4 Tweaking methods
override example4.2.1 Properties of layout objects
override syntax4.1.4 Tweaking methods
overrideProperty4.1.4 Tweaking methods
overrideProperty command4.1.4 Tweaking methods
overriding once onlyOverriding once only
Overview of modifying properties3.4.3 Building a score from scratch
OzdobyPodívejte se také na
Označení not2.4.3 Absolutní označení not
Označení not v jiných jazycíchPředznamenání
Označení not v jiných jazycíchPodívejte se také na
Označení tóninyPodívejte se také na

P
padding4.5.1 Moving objects
paddingpadding property
padding property4.5.1 Moving objects
padding property, examplepadding property
padding property, examplepadding property
Painting objects whitecolor
paralelní výrazySouběžné hudební výrazy: více notových osnov
partialPředtaktí
phrasingObloučky frázování
phrasing slurs, controlling manuallypositions property
PhrasingSlur, example of overridingpositions property
PianoStaff2.2.3 Seskupení notových osnov
pitchVýšky tónů
pitchVarování: Označení tóniny a výšky tónů
Pitch namesVarování: Označení tóniny a výšky tónů
Podtržení2.3.2 Vyrovnání textu s melodií
Pohled s notamiPohled na výsledky
PolyphonieSouběžné hudební výrazy: více notových osnov
polyphonySouběžné hudební výrazy: více notových osnov
polyphony and relative note entry3.2.1 I’m hearing Voices
PomlkyPomlky
positioning grobsextra-offset property
positioning objectsextra-offset property
positions property4.5.1 Moving objects
positions property, examplepositions property
positions property, examplepositions property
Používání proměnných2.4.1 Pořádání děl pomocí značek
Poznámky1.1.2 Práce na vstupních souborech
Poznámky1.1.2 Práce na vstupních souborech
ProdlevaOzdoby
Proměnná2.4.1 Pořádání děl pomocí značek
Proměnná, povolené znaky2.4.1 Pořádání děl pomocí značek
properties in interfaces4.2.2 Properties found in interfaces
properties of grobs4.2.1 Properties of layout objects
properties of layout objects4.2.1 Properties of layout objects
properties operating in contexts3.3.4 Modifying context properties
properties, naming conventions4.1.3 Naming conventions of objects and properties
properties, object4.1.2 Objects and interfaces
properties, sub-properties3.4.3 Building a score from scratch
property types4.2.3 Types of properties
Prostředí2.2.2 Více notových osnov
Prostředí notového zápisu2.2.2 Více notových osnov
PrstokladPrstoklad
první příklad1.0.2 Zadání not
psaní pomlkPomlky
Psaní velkých a malých písmen1.0.2 Zadání not
Psaní velkých a malých písmen1.1.2 Práce na vstupních souborech
Písničky2.3.1 Zápis jednoduchých písní
Předlohy1.3.1 Vypuštěný materiál
Předlohy1.3.1 Vypuštěný materiál
PředtaktíPodívejte se také na
PředznamenáníVýšky tónů
PředznamenáníPodívejte se také na
Předznamenání (posuvky) a předznamenání (tónina)Označení tóniny (předznamenání)
Předznamenání a relativní režimVýšky tónů
Přeložení zdrojového souboru1.0.2 Zadání not
Přezkoušení taktů a počtu taktůPodívejte se také na
Přidání textu2.1.5 Přidání textu
Přidělení proměnných2.4.1 Pořádání děl pomocí značek
Přidělit proměnné2.4.1 Pořádání děl pomocí značek
Příkazy pro prstokladPodívejte se také na
Příklad, první1.0.2 Zadání not
Příklady, klepnutelné1.3.1 Vypuštěný materiál
PřírazOzdoby
Příručka, čtení1.3.1 Vypuštěný materiál
Půlové notyDélky tónů (rytmy)

Q
quarter noteDélky tónů (rytmy)

R
rehearsal marks, tweaking placement4.4.3 Outside-staff objects
relativeVýšky tónů
relative note entry and polyphony3.2.1 I’m hearing Voices
relativní noty a souběžně probíhající hudbaSouběžné hudební výrazy: více notových osnov
relativní režimVýšky tónů
relativní režim a předznamenáníVýšky tónů
remove3.3.5 Adding and removing engravers
removing engravers3.3.5 Adding and removing engravers
removing objects4.6.1 Other uses for tweaks
revert4.1.4 Tweaking methods
revertReverting
revert command4.1.4 Tweaking methods
reverting to a single voice3.2.2 Explicitly instantiating voices
rgb colorscolor
rgb-colorcolor
right-padding property4.5.1 Moving objects
right-padding propertyright-padding
right-padding property, exampleright-padding
ruční trámce2.1.6 Automatické a ruční trámce
Ruční trámcePodívejte se také na
Rytmická rozděleníJiná rytmická rozdělení
RytmusDélky tónů (rytmy)

S
SATB structure3.2.3 Voices and vocals
SATB template3.4.2 Four-part SATB vocal score
Sborový notový zápis2.2.3 Seskupení notových osnov
scaleVýšky tónů
Scheme tutorial4.2.2 Properties found in interfaces
Scheme tutorialPodívejte se také na
Scheme tutorialPodívejte se také na
Scheme tutorial4.6.4 Other sources of information
Scheme tutorial4.6.6 Advanced tweaks with Scheme
Score2.2.2 Více notových osnov
score3.1.1 Introduction to the LilyPond file structure
score3.1.2 Score is a (single) compound musical expression
score block, contents of3.1.2 Score is a (single) compound musical expression
Score layout3.1.1 Introduction to the LilyPond file structure
score, example of writing3.4.3 Building a score from scratch
scores, multiple3.1.1 Introduction to the LilyPond file structure
Script, example of overridingpadding property
self-alignment-X property4.5.1 Moving objects
self-alignment-X property, exampleself-alignment-X property
Sestavení1.0.2 Zadání not
Sestavení souborů, odkazy1.3.1 Vypuštěný materiál
Sestavit soubory, odkazy1.3.1 Vypuštěný materiál
set3.3.4 Modifying context properties
setting properties within contexts3.3.4 Modifying context properties
sharpPředznamenání
sharpVarování: Označení tóniny a výšky tónů
shift commandsNote columns
shiftOffNote columns
shiftOnNote columns
shiftOnnNote columns
shiftOnnnNote columns
simultaneous music3.2.1 I’m hearing Voices
size of objects4.3.2 Size of objects
size, changing4.3.3 Length and thickness of objects
sizing grobsGrob sizing
Slova s více slabikami2.3.2 Vyrovnání textu s melodií
složený hudební výraz2.2.1 Vysvětlení hudebních výrazů
slurLegatové obloučky
slurObloučky frázování
slurVarování: Ligatury nejsou legatovými obloučky
Slur example of overriding4.2.1 Properties of layout objects
Slur, example of overridingOverriding once only
Slur, example of overridingReverting
Slur, example of overridingReverting
slurs and articulations4.4.3 Outside-staff objects
slurs and outside-staff-priority4.4.3 Outside-staff objects
slurs crossing brackets3.2.1 I’m hearing Voices
slurs, controlling manuallypositions property
Snadnější úpravyPohled na výsledky
SopránNotový klíč
Soubor PDFPohled na výsledky
současné noty a relativní režimSouběžné hudební výrazy: více notových osnov
Současně se objevující notyPodívejte se také na
spacing notes3.2.2 Explicitly instantiating voices
spanner4.1.2 Objects and interfaces
spanners4.4.3 Outside-staff objects
Spojovník2.3.2 Vyrovnání textu s melodií
Spuštění LilyPonduPohled na výsledky
Spuštění programu, MacOS X1.0.3 MacOS X
StaccatoArtikulační znaménka
Staff2.2.2 Více notových osnov
staff line spacing, changing4.3.3 Length and thickness of objects
staff, positioning3.1.3 Nesting music expressions
staff-padding property4.5.1 Moving objects
staff-padding property, examplestaff-padding property
staff-position property4.5.1 Moving objects
staff-position property, examplestaff-position property
staff-position property, example4.5.3 Real music example
staff-space property, example4.3.3 Length and thickness of objects
StaffSymbol, example of overridingcolor
StaffSymbol, example of overriding4.3.3 Length and thickness of objects
startTextSpan4.4.3 Outside-staff objects
staves, stretchability3.4.3 Building a score from scratch
staves, temporary3.1.3 Nesting music expressions
stem directions and voices3.2.1 I’m hearing Voices
stem down3.2.1 I’m hearing Voices
stem length, changing4.3.3 Length and thickness of objects
stem up3.2.1 I’m hearing Voices
Stem, example of overridingcolor
Stem, example of overriding4.4.2 Within-staff objects
Stem, example of overriding4.5.3 Real music example
Stem, example of overridingTying notes across voices
stencil propertystencil
stencil property, examplestencil
stencil property, examplestencil
stencil property, exampletransparent
stencil property, example4.3.2 Size of objects
stencil property, example4.3.3 Length and thickness of objects
stencil property, exampleright-padding
stencil property, exampleSimulating a fermata in MIDI
stencil property, use ofSimulating a fermata in MIDI
stopTextSpan4.4.3 Outside-staff objects
stretchability of staves3.4.3 Building a score from scratch
StringNumber, example of overridingself-alignment-X property
Structure of a scorePodívejte se také na
sub-properties3.4.3 Building a score from scratch
systemPodívejte se také na
systemPodívejte se také na

T
template, modifying3.4.1 Soprano and cello
template, SATB3.4.2 Four-part SATB vocal score
template, writing your own3.4.3 Building a score from scratch
tempoVyznačení tempa
tempo indicationVyznačení tempa
temporary staves3.1.3 Nesting music expressions
TenorNotový klíč
Text2.3.1 Zápis jednoduchých písní
text property, example4.1.4 Tweaking methods
text property, exampleright-padding
Text písně2.3.1 Zápis jednoduchých písní
Text písně ve více osnovách2.3.3 Text pro více osnov
Text písně, vyrovnání2.3.2 Vyrovnání textu s melodií
Text písně, zápis2.3 Písničky
text spanner4.4.3 Outside-staff objects
Text spanners4.4.3 Outside-staff objects
Text, přidání2.1.5 Přidání textu
textLengthOff\textLengthOn
textLengthOn\textLengthOn
Textové editoryPohled na výsledky
Textový popis2.1.5 Přidání textu
TextScript, example of overriding4.4.3 Outside-staff objects
TextScript, example of overriding\textLengthOn
TextSpanner, example of overriding4.4.3 Outside-staff objects
TextSpanner, example of overriding4.4.3 Outside-staff objects
Tečkované notyDélky tónů (rytmy)
The set commandPodívejte se také na
The tweak commandPodívejte se také na
thickness4.3.3 Length and thickness of objects
thickness property, example4.2.1 Properties of layout objects
thickness property, exampleOverriding once only
thickness property, exampleReverting
thickness property, exampleReverting
tieLigatury
tieVarování: Ligatury nejsou legatovými obloučky
tieVarování: Ligatury nejsou legatovými obloučky
Tie, example of overriding4.5.3 Real music example
ties crossing brackets3.2.1 I’m hearing Voices
timeUdání taktu
time signatureUdání taktu
timesJiná rytmická rozdělení
TimeSignature, example of overridingtransparent
TimeSignature, example of overridingtransparent
TimeSignature, example of overridingcolor
TimeSignature, example of overriding4.3.2 Size of objects
TimeSignature, example of overriding4.3.2 Size of objects
TimeSignature, example of overriding4.3.2 Size of objects
TimeSignature, example of overriding4.3.3 Length and thickness of objects
Top1.3.3 Přehled o příručkách
Top1.3.3 Přehled o příručkách
transparencytransparent
transparent propertytransparent
transparent property, example4.1.4 Tweaking methods
transparent property, exampletransparent
transparent property, example4.5.3 Real music example
transparent property, exampleTying notes across voices
transparent property, exampleSimulating a fermata in MIDI
transparent property, use of4.6.1 Other uses for tweaks
transpositionVarování: Označení tóniny a výšky tónů
TriolyJiná rytmická rozdělení
tripletJiná rytmická rozdělení
triplet bracket4.1.4 Tweaking methods
triplets, nested4.1.4 Tweaking methods
Troubleshooting1.2.1 Obecné rady k řešení chyb
Trámce, automatické2.1.6 Automatické a ruční trámce
Trámce, ruční2.1.6 Automatické a ruční trámce
Tunable context properties3.3.4 Modifying context properties
Tunable context propertiesPodívejte se také na
tuplet beams, controlling manuallypositions property
tuplet bracket4.1.4 Tweaking methods
tuplet-number function, example4.1.4 Tweaking methods
TupletBracket4.1.4 Tweaking methods
TupletNumber, example of overriding4.1.4 Tweaking methods
tuplets, nested4.1.4 Tweaking methods
tweak4.1.4 Tweaking methods
tweak command4.1.4 Tweaking methods
tweaking bar number placement4.4.3 Outside-staff objects
tweaking dynamics placementDynamics
tweaking methods4.1.4 Tweaking methods
tweaking metronome mark placement4.4.3 Outside-staff objects
tweaking rehearsal mark placement4.4.3 Outside-staff objects
tweaks, using variables for4.6.2 Using variables for tweaks
tying notes across voices4.6.1 Other uses for tweaks
Tónina, nastaveníOznačení tóniny (předznamenání)

U
Udání taktuPodívejte se také na
Ukázat notyPohled na výsledky
Ukázání notPohled na výsledky
Unix, spuštění LilyPondu1.0.5 Příkazový řádek
unset3.3.4 Modifying context properties
up4.4.2 Within-staff objects
Updating files with convert-ly3.4.4 Saving typing with variables and functions
using variables for tweaks4.6.2 Using variables for tweaks

V
variables3.1.1 Introduction to the LilyPond file structure
variables3.4.4 Saving typing with variables and functions
variables3.4.4 Saving typing with variables and functions
variables, using for tweaks4.6.2 Using variables for tweaks
Velká písmena1.0.2 Zadání not
Velká písmena1.1.2 Práce na vstupních souborech
verses, multiple vocal3.2.3 Voices and vocals
Vložení textu2.1.5 Přidání textu
Vocal musicPodívejte se také na
vocal score structure3.2.3 Voices and vocals
vocal scores with multiple verses3.2.3 Voices and vocals
Voice2.2.2 Více notových osnov
Voice context3.2.1 I’m hearing Voices
voice contexts, creating3.2.2 Explicitly instantiating voices
voiceFour3.2.2 Explicitly instantiating voices
voiceOne3.2.2 Explicitly instantiating voices
voices and stem directions3.2.1 I’m hearing Voices
voices crossing brackets3.2.1 I’m hearing Voices
voices vs. chords3.2.1 I’m hearing Voices
voices, multiple3.2.1 I’m hearing Voices
voices, naming3.2.1 I’m hearing Voices
voices, nesting3.2.2 Explicitly instantiating voices
voices, reverting to single3.2.2 Explicitly instantiating voices
voices, temporary3.2.2 Explicitly instantiating voices
voiceThree3.2.2 Explicitly instantiating voices
voiceTwo3.2.2 Explicitly instantiating voices
Vyplňovací čára2.3.2 Vyrovnání textu s melodií
Vyrovnání textu písně2.3.2 Vyrovnání textu s melodií
Vytvoření názvu2.4.2 Přidání názvu
Vyznačení tempaVyznačení tempa
více hlasů2.2.5 Vícehlasost v jedné notové osnově
více notových osnovSouběžné hudební výrazy: více notových osnov
více osnov2.2.2 Více notových osnov
Více osnov a text písně2.3.3 Text pro více osnov
více slabik v textu písně2.3.2 Vyrovnání textu s melodií
VícehlasostSouběžné hudební výrazy: více notových osnov
Vícehlasost2.2.5 Vícehlasost v jedné notové osnově
Výraz, hudební2.2.1 Vysvětlení hudebních výrazů
Výrazy1.1.2 Práce na vstupních souborech
Výrazy, paralelníSouběžné hudební výrazy: více notových osnov
Výšky tónůVýšky tónů
Výšky tónů, absolutní hodnoty2.4.3 Absolutní označení not

W
whole noteDélky tónů (rytmy)
Windows, spuštění LilyPondu1.0.4 Windows
withSetting context properties with \with
within-staff objects4.4.1 Automatic behavior
writing a score, example3.4.3 Building a score from scratch

X
X11 colorscolor
x11-colorcolor
x11-color function, example of using4.6.6 Advanced tweaks with Scheme
x11-color, example of usingcolor

Z
Zadání pomlkPodívejte se také na
Zadání rytmuPodívejte se také na
Zadání textuPodívejte se také na
Zdrojový text, překlad1.0.2 Zadání not
Změna hlasu mezi osnovami, ruční2.2.3 Seskupení notových osnov
Změna mezi osnovami, ruční2.2.3 Seskupení notových osnov
Změna osnovy, ruční2.2.3 Seskupení notových osnov
Znaky, povolené v proměnných2.4.1 Pořádání děl pomocí značek
Značka2.4.1 Pořádání děl pomocí značek
Zobrazení a obsahOznačení tóniny (předznamenání)
Zástupné noty2.2.5 Vícehlasost v jedné notové osnově
Závorky, kulaté1.1.2 Práce na vstupních souborech

Ú
Údaj metronomuVyznačení tempa
Úvodní stránka2.4.2 Přidání názvu

Č
časté chyby1.2.2 Některé časté chyby
Čtení příručky1.3.1 Vypuštěný materiál
Čtvrťové notyDélky tónů (rytmy)
ČárkaVýšky tónů

Ř
Řešení chyb1.2 Vypořádání se s chybami
Řádkové poznámky1.1.2 Práce na vstupních souborech
Řádkové poznámky1.1.2 Práce na vstupních souborech

Jump to:   !   %   '   (   ,   .   <   >   [   \   ]   ^   _   ~   Ú   Č   Ř  
A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Z  

Footnotes

[1] V německém hovorovém jazyku se předznamenání (das Versetzungszeichen) často říká předznamenání (Vorzeichen). Do češtiny se překládá stejně. V této příručce se však rozlišuje mezi předznamenáním jako obecným udáním tóniny a předznamenáními (posuvkami), jež se objevují přímo v notovém textu. V angličtině jsou obojí značky odlišeny tím, že pro stanovení tóniny se používá slova key signature, což se překládá jako předznamenání, a pro předznamenání na různých místech přímo v notovém zápisu má angličtina výraz accidental, což se překládá jako posuvka.


Table of Contents


About This Document

This document was generated by Graham Percival on February 9, 2011 using texi2html 1.82.

The buttons in the navigation panels have the following meaning:

Button Name Go to From 1.2.3 go to
[]
[ << ] FastBack Beginning of this chapter or previous chapter 1
[]
[Top] Top Cover (top) of document  
[Contents] Contents Table of contents  
[Index] Index Index  
[ ? ] About About (help)  
[]
[ >> ] FastForward Next chapter 2
[]
[]
[ < ] Back Previous section in reading order 1.2.2
[]
[ Up ] Up Up section 1.2
[]
[ > ] Forward Next section in reading order 1.2.4

where the Example assumes that the current position is at Subsubsection One-Two-Three of a document of the following structure:


Jiné jazyky: English, deutsch, español, français, magyar, italiano, 日本語, nederlands.

LilyPond – Learning Manual