KHTML
PathQt.cpp
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00001 /* 00002 * Copyright (C) 2006 Zack Rusin <zack@kde.org> 00003 * 2006 Rob Buis <buis@kde.org> 00004 * 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 1. Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * 2. Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 00017 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00019 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 00020 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00021 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00022 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00023 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00024 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00026 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include "config.h" 00030 #include "Path.h" 00031 00032 #include "FloatRect.h" 00033 //#include "PlatformString.h" 00034 #include "AffineTransform.h" 00035 #include <QPainterPath> 00036 #include <QMatrix> 00037 #include <QString> 00038 00039 #define _USE_MATH_DEFINES 00040 #include <math.h> 00041 00042 using namespace WebCore; 00043 00044 namespace khtml { 00045 00046 Path::Path() 00047 : m_path(new QPainterPath()) 00048 { 00049 } 00050 00051 Path::~Path() 00052 { 00053 delete m_path; 00054 } 00055 00056 Path::Path(const Path& other) 00057 : m_path(new QPainterPath(*other.platformPath())) 00058 { 00059 } 00060 00061 Path& Path::operator=(const Path& other) 00062 { 00063 if (&other != this) { 00064 delete m_path; 00065 m_path = new QPainterPath(*other.platformPath()); 00066 } 00067 00068 return *this; 00069 } 00070 00071 bool Path::contains(const FloatPoint& point, WindRule rule) const 00072 { 00073 Qt::FillRule savedRule = m_path->fillRule(); 00074 m_path->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill); 00075 00076 bool contains = m_path->contains(point); 00077 00078 m_path->setFillRule(savedRule); 00079 return contains; 00080 } 00081 00082 void Path::translate(const FloatSize& size) 00083 { 00084 QMatrix matrix; 00085 matrix.translate(size.width(), size.height()); 00086 *m_path = (*m_path) * matrix; 00087 } 00088 00089 FloatRect Path::boundingRect() const 00090 { 00091 return m_path->boundingRect(); 00092 } 00093 00094 void Path::moveTo(const FloatPoint& point) 00095 { 00096 m_path->moveTo(point); 00097 } 00098 00099 void Path::addLineTo(const FloatPoint& p) 00100 { 00101 m_path->lineTo(p); 00102 } 00103 00104 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 00105 { 00106 m_path->quadTo(cp, p); 00107 } 00108 00109 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 00110 { 00111 m_path->cubicTo(cp1, cp2, p); 00112 } 00113 00114 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) 00115 { 00116 //FIXME: busted 00117 qWarning("arcTo is busted"); 00118 m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90); 00119 } 00120 00121 void Path::closeSubpath() 00122 { 00123 m_path->closeSubpath(); 00124 } 00125 00126 #define DEGREES(t) ((t) * 180.0 / M_PI) 00127 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) 00128 { 00129 qreal xc = p.x(); 00130 qreal yc = p.y(); 00131 qreal radius = r; 00132 00133 00134 //### HACK 00135 // In Qt we don't switch the coordinate system for degrees 00136 // and still use the 0,0 as bottom left for degrees so we need 00137 // to switch 00138 sar = -sar; 00139 ear = -ear; 00140 anticlockwise = !anticlockwise; 00141 //end hack 00142 00143 float sa = DEGREES(sar); 00144 float ea = DEGREES(ear); 00145 00146 double span = 0; 00147 00148 double xs = xc - radius; 00149 double ys = yc - radius; 00150 double width = radius*2; 00151 double height = radius*2; 00152 00153 if (!anticlockwise && (ea < sa)) 00154 span += 360; 00155 else if (anticlockwise && (sa < ea)) 00156 span -= 360; 00157 00158 // this is also due to switched coordinate system 00159 // we would end up with a 0 span instead of 360 00160 if (!(qFuzzyCompare(span + (ea - sa), 0.0) && 00161 qFuzzyCompare(qAbs(span), 360.0))) { 00162 span += ea - sa; 00163 } 00164 00165 m_path->moveTo(QPointF(xc + radius * cos(sar), 00166 yc - radius * sin(sar))); 00167 00168 m_path->arcTo(xs, ys, width, height, sa, span); 00169 } 00170 00171 void Path::addRect(const FloatRect& r) 00172 { 00173 m_path->addRect(r.x(), r.y(), r.width(), r.height()); 00174 } 00175 00176 void Path::addEllipse(const FloatRect& r) 00177 { 00178 m_path->addEllipse(r.x(), r.y(), r.width(), r.height()); 00179 } 00180 00181 void Path::clear() 00182 { 00183 *m_path = QPainterPath(); 00184 } 00185 00186 bool Path::isEmpty() const 00187 { 00188 return m_path->isEmpty(); 00189 } 00190 00191 DOM::DOMString Path::debugString() const 00192 { 00193 QString ret; 00194 for (int i = 0; i < m_path->elementCount(); ++i) { 00195 const QPainterPath::Element &cur = m_path->elementAt(i); 00196 00197 switch (cur.type) { 00198 case QPainterPath::MoveToElement: 00199 ret += QString("M %1 %2").arg(cur.x).arg(cur.y); 00200 break; 00201 case QPainterPath::LineToElement: 00202 ret += QString("L %1 %2").arg(cur.x).arg(cur.y); 00203 break; 00204 case QPainterPath::CurveToElement: 00205 { 00206 const QPainterPath::Element &c1 = m_path->elementAt(i + 1); 00207 const QPainterPath::Element &c2 = m_path->elementAt(i + 2); 00208 00209 Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); 00210 Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); 00211 00212 ret += QString("C %1 %2 %3 %4 %5 %6").arg(cur.x).arg(cur.y).arg(c1.x).arg(c1.y).arg(c2.x).arg(c2.y); 00213 00214 i += 2; 00215 break; 00216 } 00217 case QPainterPath::CurveToDataElement: 00218 Q_ASSERT(false); 00219 break; 00220 } 00221 } 00222 00223 return ret; 00224 } 00225 00226 void Path::apply(void* info, PathApplierFunction function) const 00227 { 00228 PathElement pelement; 00229 FloatPoint points[3]; 00230 pelement.points = points; 00231 for (int i = 0; i < m_path->elementCount(); ++i) { 00232 const QPainterPath::Element& cur = m_path->elementAt(i); 00233 00234 switch (cur.type) { 00235 case QPainterPath::MoveToElement: 00236 pelement.type = PathElementMoveToPoint; 00237 pelement.points[0] = QPointF(cur); 00238 function(info, &pelement); 00239 break; 00240 case QPainterPath::LineToElement: 00241 pelement.type = PathElementAddLineToPoint; 00242 pelement.points[0] = QPointF(cur); 00243 function(info, &pelement); 00244 break; 00245 case QPainterPath::CurveToElement: 00246 { 00247 const QPainterPath::Element& c1 = m_path->elementAt(i + 1); 00248 const QPainterPath::Element& c2 = m_path->elementAt(i + 2); 00249 00250 Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); 00251 Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); 00252 00253 pelement.type = PathElementAddCurveToPoint; 00254 pelement.points[0] = QPointF(cur); 00255 pelement.points[1] = QPointF(c1); 00256 pelement.points[2] = QPointF(c2); 00257 function(info, &pelement); 00258 00259 i += 2; 00260 break; 00261 } 00262 case QPainterPath::CurveToDataElement: 00263 Q_ASSERT(false); 00264 } 00265 } 00266 } 00267 00268 void Path::transform(const AffineTransform& transform) 00269 { 00270 if (m_path) { 00271 QMatrix mat = transform; 00272 QPainterPath temp = mat.map(*m_path); 00273 delete m_path; 00274 m_path = new QPainterPath(temp); 00275 } 00276 } 00277 00278 } 00279 00280 // vim: ts=4 sw=4 et
KDE 4.6 API Reference