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SVGSpotLightSource.h
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00001 /* 00002 Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> 00003 2004, 2005 Rob Buis <buis@kde.org> 00004 2005 Eric Seidel <eric@webkit.org> 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License as published by the Free Software Foundation; either 00009 version 2 of the License, or (at your option) any later version. 00010 00011 This library is distributed in the hope that it will be useful, 00012 but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00014 Library General Public License for more details. 00015 00016 You should have received a copy of the GNU Library General Public License 00017 aint with this library; see the file COPYING.LIB. If not, write to 00018 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 00019 Boston, MA 02110-1301, USA. 00020 */ 00021 00022 #ifndef SVGSpotLightSource_h 00023 #define SVGSpotLightSource_h 00024 00025 #if ENABLE(SVG) && ENABLE(SVG_FILTERS) 00026 #include "FloatPoint3D.h" 00027 #include "SVGLightSource.h" 00028 00029 namespace WebCore { 00030 00031 class SVGSpotLightSource : public SVGLightSource { 00032 public: 00033 SVGSpotLightSource(const FloatPoint3D& position, const FloatPoint3D& direction, float specularExponent, float limitingConeAngle) 00034 : SVGLightSource(LS_SPOT) 00035 , m_position(position) 00036 , m_direction(direction) 00037 , m_specularExponent(specularExponent) 00038 , m_limitingConeAngle(limitingConeAngle) 00039 { } 00040 00041 const FloatPoint3D& position() const { return m_position; } 00042 const FloatPoint3D& direction() const { return m_direction; } 00043 00044 float specularExponent() const { return m_specularExponent; } 00045 float limitingConeAngle() const { return m_limitingConeAngle; } 00046 00047 virtual TextStream& externalRepresentation(TextStream&) const; 00048 00049 private: 00050 FloatPoint3D m_position; 00051 FloatPoint3D m_direction; 00052 00053 float m_specularExponent; 00054 float m_limitingConeAngle; 00055 }; 00056 00057 } // namespace WebCore 00058 00059 #endif // ENABLE(SVG) && ENABLE(SVG_FILTERS) 00060 00061 #endif // SVGSpotLightSource_h
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