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PathQt.cpp
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00001 /* 00002 * Copyright (C) 2006 Zack Rusin <zack@kde.org> 00003 * 2006 Rob Buis <buis@kde.org> 00004 * 00005 * All rights reserved. 00006 * 00007 * Redistribution and use in source and binary forms, with or without 00008 * modification, are permitted provided that the following conditions 00009 * are met: 00010 * 1. Redistributions of source code must retain the above copyright 00011 * notice, this list of conditions and the following disclaimer. 00012 * 2. Redistributions in binary form must reproduce the above copyright 00013 * notice, this list of conditions and the following disclaimer in the 00014 * documentation and/or other materials provided with the distribution. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 00017 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00019 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 00020 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00021 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00022 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00023 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00024 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00026 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include "config.h" 00030 #include "Path.h" 00031 00032 #include "FloatRect.h" 00033 #include "PlatformString.h" 00034 #include "AffineTransform.h" 00035 #include <QPainterPath> 00036 #include <QMatrix> 00037 #include <QString> 00038 00039 #define _USE_MATH_DEFINES 00040 #include <math.h> 00041 00042 namespace WebCore { 00043 00044 Path::Path() 00045 : m_path(new QPainterPath()) 00046 { 00047 } 00048 00049 Path::~Path() 00050 { 00051 delete m_path; 00052 } 00053 00054 Path::Path(const Path& other) 00055 : m_path(new QPainterPath(*other.platformPath())) 00056 { 00057 } 00058 00059 Path& Path::operator=(const Path& other) 00060 { 00061 if (&other != this) { 00062 delete m_path; 00063 m_path = new QPainterPath(*other.platformPath()); 00064 } 00065 00066 return *this; 00067 } 00068 00069 bool Path::contains(const FloatPoint& point, WindRule rule) const 00070 { 00071 Qt::FillRule savedRule = m_path->fillRule(); 00072 m_path->setFillRule(rule == RULE_EVENODD ? Qt::OddEvenFill : Qt::WindingFill); 00073 00074 bool contains = m_path->contains(point); 00075 00076 m_path->setFillRule(savedRule); 00077 return contains; 00078 } 00079 00080 void Path::translate(const FloatSize& size) 00081 { 00082 QMatrix matrix; 00083 matrix.translate(size.width(), size.height()); 00084 *m_path = (*m_path) * matrix; 00085 } 00086 00087 FloatRect Path::boundingRect() const 00088 { 00089 return m_path->boundingRect(); 00090 } 00091 00092 void Path::moveTo(const FloatPoint& point) 00093 { 00094 m_path->moveTo(point); 00095 } 00096 00097 void Path::addLineTo(const FloatPoint& p) 00098 { 00099 m_path->lineTo(p); 00100 } 00101 00102 void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p) 00103 { 00104 m_path->quadTo(cp, p); 00105 } 00106 00107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) 00108 { 00109 m_path->cubicTo(cp1, cp2, p); 00110 } 00111 00112 void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius) 00113 { 00114 //FIXME: busted 00115 qWarning("arcTo is busted"); 00116 m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90); 00117 } 00118 00119 void Path::closeSubpath() 00120 { 00121 m_path->closeSubpath(); 00122 } 00123 00124 #define DEGREES(t) ((t) * 180.0 / M_PI) 00125 void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise) 00126 { 00127 qreal xc = p.x(); 00128 qreal yc = p.y(); 00129 qreal radius = r; 00130 00131 00132 //### HACK 00133 // In Qt we don't switch the coordinate system for degrees 00134 // and still use the 0,0 as bottom left for degrees so we need 00135 // to switch 00136 sar = -sar; 00137 ear = -ear; 00138 anticlockwise = !anticlockwise; 00139 //end hack 00140 00141 float sa = DEGREES(sar); 00142 float ea = DEGREES(ear); 00143 00144 double span = 0; 00145 00146 double xs = xc - radius; 00147 double ys = yc - radius; 00148 double width = radius*2; 00149 double height = radius*2; 00150 00151 if (!anticlockwise && (ea < sa)) 00152 span += 360; 00153 else if (anticlockwise && (sa < ea)) 00154 span -= 360; 00155 00156 // this is also due to switched coordinate system 00157 // we would end up with a 0 span instead of 360 00158 if (!(qFuzzyCompare(span + (ea - sa), 0.0) && 00159 qFuzzyCompare(qAbs(span), 360.0))) { 00160 span += ea - sa; 00161 } 00162 00163 m_path->moveTo(QPointF(xc + radius * cos(sar), 00164 yc - radius * sin(sar))); 00165 00166 m_path->arcTo(xs, ys, width, height, sa, span); 00167 } 00168 00169 void Path::addRect(const FloatRect& r) 00170 { 00171 m_path->addRect(r.x(), r.y(), r.width(), r.height()); 00172 } 00173 00174 void Path::addEllipse(const FloatRect& r) 00175 { 00176 m_path->addEllipse(r.x(), r.y(), r.width(), r.height()); 00177 } 00178 00179 void Path::clear() 00180 { 00181 *m_path = QPainterPath(); 00182 } 00183 00184 bool Path::isEmpty() const 00185 { 00186 return m_path->isEmpty(); 00187 } 00188 00189 String Path::debugString() const 00190 { 00191 QString ret; 00192 for (int i = 0; i < m_path->elementCount(); ++i) { 00193 const QPainterPath::Element &cur = m_path->elementAt(i); 00194 00195 switch (cur.type) { 00196 case QPainterPath::MoveToElement: 00197 ret += QString("M %1 %2").arg(cur.x).arg(cur.y); 00198 break; 00199 case QPainterPath::LineToElement: 00200 ret += QString("L %1 %2").arg(cur.x).arg(cur.y); 00201 break; 00202 case QPainterPath::CurveToElement: 00203 { 00204 const QPainterPath::Element &c1 = m_path->elementAt(i + 1); 00205 const QPainterPath::Element &c2 = m_path->elementAt(i + 2); 00206 00207 Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); 00208 Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); 00209 00210 ret += QString("C %1 %2 %3 %4 %5 %6").arg(cur.x).arg(cur.y).arg(c1.x).arg(c1.y).arg(c2.x).arg(c2.y); 00211 00212 i += 2; 00213 break; 00214 } 00215 case QPainterPath::CurveToDataElement: 00216 Q_ASSERT(false); 00217 break; 00218 } 00219 } 00220 00221 return ret; 00222 } 00223 00224 void Path::apply(void* info, PathApplierFunction function) const 00225 { 00226 PathElement pelement; 00227 FloatPoint points[3]; 00228 pelement.points = points; 00229 for (int i = 0; i < m_path->elementCount(); ++i) { 00230 const QPainterPath::Element& cur = m_path->elementAt(i); 00231 00232 switch (cur.type) { 00233 case QPainterPath::MoveToElement: 00234 pelement.type = PathElementMoveToPoint; 00235 pelement.points[0] = QPointF(cur); 00236 function(info, &pelement); 00237 break; 00238 case QPainterPath::LineToElement: 00239 pelement.type = PathElementAddLineToPoint; 00240 pelement.points[0] = QPointF(cur); 00241 function(info, &pelement); 00242 break; 00243 case QPainterPath::CurveToElement: 00244 { 00245 const QPainterPath::Element& c1 = m_path->elementAt(i + 1); 00246 const QPainterPath::Element& c2 = m_path->elementAt(i + 2); 00247 00248 Q_ASSERT(c1.type == QPainterPath::CurveToDataElement); 00249 Q_ASSERT(c2.type == QPainterPath::CurveToDataElement); 00250 00251 pelement.type = PathElementAddCurveToPoint; 00252 pelement.points[0] = QPointF(cur); 00253 pelement.points[1] = QPointF(c1); 00254 pelement.points[2] = QPointF(c2); 00255 function(info, &pelement); 00256 00257 i += 2; 00258 break; 00259 } 00260 case QPainterPath::CurveToDataElement: 00261 Q_ASSERT(false); 00262 } 00263 } 00264 } 00265 00266 void Path::transform(const AffineTransform& transform) 00267 { 00268 if (m_path) { 00269 QMatrix mat = transform; 00270 QPainterPath temp = mat.map(*m_path); 00271 delete m_path; 00272 m_path = new QPainterPath(temp); 00273 } 00274 } 00275 00276 } 00277 00278 // vim: ts=4 sw=4 et
KDE 4.6 API Reference