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AffineTransform.cpp
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00001 /* 00002 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions 00006 * are met: 00007 * 1. Redistributions of source code must retain the above copyright 00008 * notice, this list of conditions and the following disclaimer. 00009 * 2. Redistributions in binary form must reproduce the above copyright 00010 * notice, this list of conditions and the following disclaimer in the 00011 * documentation and/or other materials provided with the distribution. 00012 * 00013 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 00014 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00015 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00016 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 00017 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00018 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00019 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00020 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00021 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00022 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00023 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00024 */ 00025 00026 #include "config.h" 00027 #include "wtf/Platform.h" 00028 #include "AffineTransform.h" 00029 00030 #include "FloatRect.h" 00031 #include "IntRect.h" 00032 00033 #include <wtf/MathExtras.h> 00034 00035 namespace WebCore { 00036 00037 bool AffineTransform::isInvertible() const 00038 { 00039 return det() != 0.0; 00040 } 00041 00042 AffineTransform& AffineTransform::multiply(const AffineTransform& other) 00043 { 00044 return (*this) *= other; 00045 } 00046 00047 AffineTransform& AffineTransform::scale(double s) 00048 { 00049 return scale(s, s); 00050 } 00051 00052 AffineTransform& AffineTransform::scaleNonUniform(double sx, double sy) 00053 { 00054 return scale(sx, sy); 00055 } 00056 00057 AffineTransform& AffineTransform::rotateFromVector(double x, double y) 00058 { 00059 return rotate(rad2deg(atan2(y, x))); 00060 } 00061 00062 AffineTransform& AffineTransform::flipX() 00063 { 00064 return scale(-1.0f, 1.0f); 00065 } 00066 00067 AffineTransform& AffineTransform::flipY() 00068 { 00069 return scale(1.0f, -1.0f); 00070 } 00071 00072 AffineTransform& AffineTransform::skew(double angleX, double angleY) 00073 { 00074 return shear(tan(deg2rad(angleX)), tan(deg2rad(angleY))); 00075 } 00076 00077 AffineTransform& AffineTransform::skewX(double angle) 00078 { 00079 return shear(tan(deg2rad(angle)), 0.0f); 00080 } 00081 00082 AffineTransform& AffineTransform::skewY(double angle) 00083 { 00084 return shear(0.0f, tan(deg2rad(angle))); 00085 } 00086 00087 IntPoint AffineTransform::mapPoint(const IntPoint& point) const 00088 { 00089 double x2, y2; 00090 map(point.x(), point.y(), &x2, &y2); 00091 00092 // Round the point. 00093 return IntPoint(lround(x2), lround(y2)); 00094 } 00095 00096 FloatPoint AffineTransform::mapPoint(const FloatPoint& point) const 00097 { 00098 double x2, y2; 00099 map(point.x(), point.y(), &x2, &y2); 00100 00101 return FloatPoint(static_cast<float>(x2), static_cast<float>(y2)); 00102 } 00103 00104 }
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