#include <osg/Object>
#include <osg/StateSet>
#include <osg/BoundingSphere>
#include <osg/NodeCallback>
#include <string>
#include <vector>
Classes |
| class | osg::Node |
| | Base class for all internal nodes in the scene graph. More...
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| struct | osg::Node::ComputeBoundingSphereCallback |
| | Callback to allow users to override the default computation of bounding volume. More...
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Namespaces |
| namespace | osg |
| | The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
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Defines |
| #define | OSG_NODE 1 |
| #define | META_Node(library, name) |
| | META_Node macro define the standard clone, isSameKindAs, className and accept methods.
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Typedefs |
| typedef std::vector< Node * > | osg::NodePath |
| | A vector of Nodes pointers which is used to describe the path from a root node to a descendant.
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| typedef std::vector< NodePath > | osg::NodePathList |
| | A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has.
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| typedef std::vector< Matrix > | osg::MatrixList |
| | A vector of NodePath, typically used to describe all the paths from a node to the potential root nodes it has.
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Define Documentation
| #define META_Node |
( |
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library, |
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name |
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) |
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Value:
META_Node macro define the standard clone, isSameKindAs, className and accept methods.
Use when subclassing from Node to make it more convenient to define the required pure virtual methods.