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The SoFragmentShader class is used for setting up fragment shader programs.See Shaders in Coin for more information on how to set up a scene graph with shaders. More...
#include <Inventor/nodes/SoFragmentShader.h>
Public Member Functions | |
| SoFragmentShader (void) | |
| virtual | ~SoFragmentShader () |
Static Public Member Functions | |
| static void | initClass (void) |
| static SbBool | isSupported (SourceType sourceType) |
The SoFragmentShader class is used for setting up fragment shader programs.
See Shaders in Coin for more information on how to set up a scene graph with shaders.
FILE FORMAT/DEFAULTS:
FragmentShader {
isActive TRUE
sourceType FILENAME
sourceProgram ""
parameter []
}
| SoFragmentShader::SoFragmentShader | ( | void | ) |
Constructor.
| SoFragmentShader::~SoFragmentShader | ( | ) | [virtual] |
Destructor.
| void SoFragmentShader::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoShaderObject.
| SbBool SoFragmentShader::isSupported | ( | SourceType | sourceType | ) | [static] |
Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not.
Beware: To get a correct answer, a valid OpenGL context must be available.
References SoShaderObject::ARB_PROGRAM, SoShaderObject::CG_PROGRAM, and SoShaderObject::GLSL_PROGRAM.
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Generated on Tue Feb 15 2011 12:59:37 for Coin by Doxygen. 1.7.3