The gui for loading/saving games. More...
#include <data_screen.h>


Public Member Functions | |
| data_screen (int m) | |
| Constructor. | |
| ~data_screen () | |
| Destructor. | |
| bool | update () |
| React to input. | |
| bool | get_result () |
| Returns the player's action. | |
The gui for loading/saving games.
Definition at line 48 of file data_screen.h.
| data_screen::data_screen | ( | int | m | ) |
Constructor.
| m | LOAD_SCREEN or SAVE_SCREEN, depending on whether you want to save or load a game. |
Definition at line 38 of file data_screen.cc.
| data_screen::~data_screen | ( | ) |
Destructor.
Definition at line 95 of file data_screen.cc.
| bool data_screen::update | ( | ) | [virtual] |
| bool data_screen::get_result | ( | ) | [inline] |
Returns the player's action.
Definition at line 79 of file data_screen.h.
1.7.1