| action_event | To notify when a mapcharacter "act" on a square |
| adonthell | This is the heart of the Adonthell engine |
| animation | Class that handles animated elements, their update and their playback |
| animationframe | Handles images properties in an animation |
| path::area_coord | (x, y) coordinates of a point on a submap |
| audio | |
| character | Class holding game characters |
| character_base | Base character class containing attributes and dialog stuff |
| config | This class contains the engine's configuration read either from the config file or from the command line |
| data_screen | The gui for loading/saving games |
| dialog | The lowlevel dialog class |
| dialog_screen | Allows the running of dialogues through a nice interface |
| dictionary< mytype > | Stores objects of any kind |
| drawable | Abstract class for drawable objects manipulation |
| drawing_area | Implements "drawing zones" for drawing operations |
| enter_event | To notify when a character entered a mapsquare |
| event | Base class for events |
| event_handler | It ensures global access to the individual event handlers |
| event_handler_base | This is the base class for actual event handlers |
| event_list | Base class for objects that want to register events |
| fileops | File version control class |
| game | Holds information about global settings |
| gamedata | Contains all the attributes related to a saved game and the high level methods for loading/saving the game |
| gamedate | Keeps track of the time the player spent within the game so far |
| gametime | Tehe gametime class makes the speed of the game independent of the machine it runs on |
| gz_file | Base class for igzstream and ogzstream |
| std::hash< std::string > | |
| igzstream | Class to read data from a Gzip compressed file |
| image | Image manipulation class |
| input | Handles keyboard and mouse input |
| label | |
| label_input | |
| landmap | Map where the world takes place |
| leave_event | To notify when a mapcharacter left a mapsquare |
| map_event | Baseclass for map enter/leave/action events |
| map_event_handler | This class keeps track of map events, i.e |
| mapcharacter | Representation of characters on a landmap |
| mapobject | Objects that can be placed on a landmap |
| mapsquare | Base unit of a landsubmap, where you can place mapobjects or mapcharacters |
| mapsquare_area | Area of mapsquares, for use with landmap |
| mapsquare_char | Contains informations about the position of a character on a map |
| mapsquare_tile | Contains informations about the position of an object on a map |
| mapsquare_walkable | Contains information about the walkability of a mapsquare |
| mapsquare_walkable_area | Area of mapsquare_walkables, for use with mapcharacter and mapobject classes |
| mapview | Allows you to display a landmap on a specified area of a surface |
| nls | Provides various services for i18n and l10n |
| objects | The global container for access to all the different game objects from within a script |
| ogzstream | Class to write data from a Gzip compressed file |
| path | A* pathfinding algorithm implementation class |
| pnm | Allow reading and writing PNM files |
| py_callback | Stores the C++ <-> Python callback binding |
| py_object | Python object class |
| python | Grant simplified access to the Python interpreter |
| quest | |
| screen | Screen access is made through this class |
| label::Scursor | |
| label::Sline_text | |
| storage | Base storage class |
| surface | Class where drawables can actually be drawn to |
| text_bubble | Displays neat little text speech bubbles |
| time_event | The time event executes the attached script or callback at a certain point in game-time |
| time_event_handler | This class keeps track of time events, i.e |
| win_background | |
| win_base | Common properties for each win_base's object |
| win_border | |
| win_container | |
| win_event | |
| win_font | |
| win_keys | |
| win_manager | The window manager takes care of basic GUI functions, such as input focus, window state updates and displaying everything in the right order |
| win_object< T > | |
| win_scroll | |
| win_scrollbar | |
| win_select | |
| win_theme | |
| win_ttf |
1.7.1