| Class | StateMachine::Transition |
| In: |
lib/state_machine/transition.rb
|
| Parent: | Object |
A transition represents a state change for a specific attribute.
Transitions consist of:
| args | [RW] | The arguments passed in to the event that triggered the transition (does not include the run_action boolean argument if specified) |
| event | [R] | The event that triggered the transition |
| from | [R] | The original state value before the transition |
| from_name | [R] | The original state name before the transition |
| machine | [R] | The state machine for which this transition is defined |
| object | [R] | The object being transitioned |
| qualified_event | [R] | The fully-qualified name of the event that triggered the transition |
| qualified_from_name | [R] | The original fully-qualified state name before transition |
| qualified_to_name | [R] | The new fully-qualified state name after the transition |
| result | [R] | The result of invoking the action associated with the machine |
| to | [R] | The new state value after the transition |
| to_name | [R] | The new state name after the transition |
Runs one or more transitions in parallel. All transitions will run through the following steps:
Configuration options:
If a block is passed to this method, that block will be called instead of invoking each transition‘s action.
Runs one or more transitions within a transaction. See StateMachine::Transition.perform for more information.
Runs the machine‘s after callbacks for this transition. Only callbacks that are configured to match the event, from state, and to state will be invoked.
The result can be used to indicate whether the associated machine action was executed successfully.
Once the callbacks are run, they cannot be run again until this transition is reset.
If any callback throws a :halt exception, it will be caught and the callback chain will be automatically stopped. However, this exception will not bubble up to the caller since after callbacks should never halt the execution of a perform.
class Vehicle
state_machine do
after_transition :on => :ignite, :do => lambda {|vehicle| ...}
event :ignite do
transition :parked => :idling
end
end
end
vehicle = Vehicle.new
transition = StateMachine::Transition.new(vehicle, Vehicle.state_machine, :ignite, :parked, :idling)
transition.after(true)
A hash of all the core attributes defined for this transition with their names as keys and values of the attributes as values.
machine = StateMachine.new(Vehicle)
transition = StateMachine::Transition.new(Vehicle.new, machine, :ignite, :parked, :idling)
transition.attributes # => {:object => #<Vehicle:0xb7d60ea4>, :attribute => :state, :event => :ignite, :from => 'parked', :to => 'idling'}
Runs the machine‘s before callbacks for this transition. Only callbacks that are configured to match the event, from state, and to state will be invoked.
Once the callbacks are run, they cannot be run again until this transition is reset.
class Vehicle
state_machine do
before_transition :on => :ignite, :do => lambda {|vehicle| ...}
end
end
vehicle = Vehicle.new
transition = StateMachine::Transition.new(vehicle, machine, :ignite, :parked, :idling)
transition.before
Generates a nicely formatted description of this transitions‘s contents.
For example,
transition = StateMachine::Transition.new(object, machine, :ignite, :parked, :idling) transition # => #<StateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>
Does this transition represent a loopback (i.e. the from and to state are the same)
machine = StateMachine.new(Vehicle) StateMachine::Transition.new(Vehicle.new, machine, :park, :parked, :parked).loopback? # => true StateMachine::Transition.new(Vehicle.new, machine, :park, :idling, :parked).loopback? # => false
Runs the actual transition and any before/after callbacks associated with the transition. The action associated with the transition/machine can be skipped by passing in false.
class Vehicle
state_machine :action => :save do
...
end
end
vehicle = Vehicle.new
transition = StateMachine::Transition.new(vehicle, machine, :ignite, :parked, :idling)
transition.perform # => Runs the +save+ action after setting the state attribute
transition.perform(false) # => Only sets the state attribute
Transitions the current value of the state to that specified by the transition. Once the state is persisted, it cannot be persisted again until this transition is reset.
class Vehicle
state_machine do
event :ignite do
transition :parked => :idling
end
end
end
vehicle = Vehicle.new
transition = StateMachine::Transition.new(vehicle, Vehicle.state_machine, :ignite, :parked, :idling)
transition.persist
vehicle.state # => 'idling'
Resets any tracking of which callbacks have already been run and whether the state has already been persisted
Rolls back changes made to the object‘s state via this transition. This will revert the state back to the from value.
class Vehicle
state_machine :initial => :parked do
event :ignite do
transition :parked => :idling
end
end
end
vehicle = Vehicle.new # => #<Vehicle:0xb7b7f568 @state="parked">
transition = StateMachine::Transition.new(vehicle, Vehicle.state_machine, :ignite, :parked, :idling)
# Persist the new state
vehicle.state # => "parked"
transition.persist
vehicle.state # => "idling"
# Roll back to the original state
transition.rollback
vehicle.state # => "parked"
Runs a block within a transaction for the object being transitioned. By default, transactions are a no-op unless otherwise defined by the machine‘s integration.
Runs the callbacks of the given type for this transition. This will only invoke callbacks that exactly match the event, from state, and to state that describe this transition.
Additional callback parameters can be specified. By default, this transition is also passed into callbacks.
Gets a hash of the context defining this unique transition (including event, from state, and to state).
machine = StateMachine.new(Vehicle)
transition = StateMachine::Transition.new(Vehicle.new, machine, :ignite, :parked, :idling)
transition.context # => {:on => :ignite, :from => :parked, :to => :idling}