Class that handles all rail related functions. More...
Public Types | |
| enum | ErrorMessages { ERR_RAIL_BASE = AIError::ERR_CAT_RAIL << AIError::ERR_CAT_BIT_SIZE, ERR_CROSSING_ON_ONEWAY_ROAD, ERR_UNSUITABLE_TRACK, ERR_NONUNIFORM_STATIONS_DISABLED } |
All rail related error messages. More... | |
| enum | RailType { RAILTYPE_INVALID = 0xFF } |
Types of rail known to the game. More... | |
| enum | RailTrack { RAILTRACK_NE_SW = 1 << 0, RAILTRACK_NW_SE = 1 << 1, RAILTRACK_NW_NE = 1 << 2, RAILTRACK_SW_SE = 1 << 3, RAILTRACK_NW_SW = 1 << 4, RAILTRACK_NE_SE = 1 << 5, RAILTRACK_INVALID = 0xFF } |
A bitmap with all possible rail tracks on a tile. More... | |
| enum | SignalType { SIGNALTYPE_NORMAL = 0, SIGNALTYPE_ENTRY = 1, SIGNALTYPE_EXIT = 2, SIGNALTYPE_COMBO = 3, SIGNALTYPE_PBS = 4, SIGNALTYPE_PBS_ONEWAY = 5, SIGNALTYPE_TWOWAY = 8, SIGNALTYPE_NORMAL_TWOWAY = SIGNALTYPE_NORMAL | SIGNALTYPE_TWOWAY, SIGNALTYPE_ENTRY_TWOWAY = SIGNALTYPE_ENTRY | SIGNALTYPE_TWOWAY, SIGNALTYPE_EXIT_TWOWAY = SIGNALTYPE_EXIT | SIGNALTYPE_TWOWAY, SIGNALTYPE_COMBO_TWOWAY = SIGNALTYPE_COMBO | SIGNALTYPE_TWOWAY, SIGNALTYPE_NONE = 0xFF } |
Types of signal known to the game. More... | |
Static Public Member Functions | |
| static bool | IsRailTile (TileIndex tile) |
| Checks whether the given tile is actually a tile with rail that can be used to traverse a tile. | |
| static bool | IsLevelCrossingTile (TileIndex tile) |
| Checks whether there is a road / rail crossing on a tile. | |
| static bool | IsRailDepotTile (TileIndex tile) |
| Checks whether the given tile is actually a tile with a rail depot. | |
| static bool | IsRailStationTile (TileIndex tile) |
| Checks whether the given tile is actually a tile with a rail station. | |
| static bool | IsRailWaypointTile (TileIndex tile) |
| Checks whether the given tile is actually a tile with a rail waypoint. | |
| static bool | IsRailTypeAvailable (RailType rail_type) |
| Check if a given RailType is available. | |
| static RailType | GetCurrentRailType () |
| Get the current RailType set for all AIRail functions. | |
| static void | SetCurrentRailType (RailType rail_type) |
| Set the RailType for all further AIRail functions. | |
| static bool | TrainCanRunOnRail (AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type) |
| Check if a train build for a rail type can run on another rail type. | |
| static bool | TrainHasPowerOnRail (AIRail::RailType engine_rail_type, AIRail::RailType track_rail_type) |
| Check if a train build for a rail type has power on another rail type. | |
| static RailType | GetRailType (TileIndex tile) |
| Get the RailType that is used on a tile. | |
| static bool | ConvertRailType (TileIndex start_tile, TileIndex end_tile, AIRail::RailType convert_to) |
| Convert the tracks on all tiles within a rectangle to another RailType. | |
| static TileIndex | GetRailDepotFrontTile (TileIndex depot) |
| Gets the tile in front of a rail depot. | |
| static RailTrack | GetRailStationDirection (TileIndex tile) |
| Gets the direction of a rail station tile. | |
| static bool | BuildRailDepot (TileIndex tile, TileIndex front) |
| Builds a rail depot. | |
| static bool | BuildRailStation (TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id) |
| Build a rail station. | |
| static bool | BuildNewGRFRailStation (TileIndex tile, RailTrack direction, uint num_platforms, uint platform_length, StationID station_id, CargoID cargo_id, IndustryType source_industry, IndustryType goal_industry, int distance, bool source_station) |
| Build a NewGRF rail station. | |
| static bool | BuildRailWaypoint (TileIndex tile) |
| Build a rail waypoint. | |
| static bool | RemoveRailWaypoint (TileIndex tile) |
| Remove a rail waypoint. | |
| static bool | RemoveRailStationTileRect (TileIndex tile, TileIndex tile2) |
| Remove a rectangle of platform pieces from a rail station. | |
| static uint | GetRailTracks (TileIndex tile) |
| Get all RailTracks on the given tile. | |
| static bool | BuildRailTrack (TileIndex tile, RailTrack rail_track) |
| Build rail on the given tile. | |
| static bool | RemoveRailTrack (TileIndex tile, RailTrack rail_track) |
| Remove rail on the given tile. | |
| static bool | AreTilesConnected (TileIndex from, TileIndex tile, TileIndex to) |
| Check if a tile connects two adjacent tiles. | |
| static bool | BuildRail (TileIndex from, TileIndex tile, TileIndex to) |
| Build a rail connection between two tiles. | |
| static bool | RemoveRail (TileIndex from, TileIndex tile, TileIndex to) |
| Remove a rail connection between two tiles. | |
| static SignalType | GetSignalType (TileIndex tile, TileIndex front) |
| Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal. | |
| static bool | BuildSignal (TileIndex tile, TileIndex front, SignalType signal) |
| Build a signal on a tile. | |
| static bool | RemoveSignal (TileIndex tile, TileIndex front) |
| Remove a signal. | |
Class that handles all rail related functions.
| enum AIRail::RailTrack |
A bitmap with all possible rail tracks on a tile.
| enum AIRail::RailType |
| enum AIRail::SignalType |
Types of signal known to the game.
Check if a tile connects two adjacent tiles.
| from | The first tile to connect. | |
| tile | The tile that is checked. | |
| to | The second tile to connect. |
| static bool AIRail::BuildNewGRFRailStation | ( | TileIndex | tile, | |
| RailTrack | direction, | |||
| uint | num_platforms, | |||
| uint | platform_length, | |||
| StationID | station_id, | |||
| CargoID | cargo_id, | |||
| IndustryType | source_industry, | |||
| IndustryType | goal_industry, | |||
| int | distance, | |||
| bool | source_station | |||
| ) | [static] |
Build a NewGRF rail station.
This calls callback 18 to let a NewGRF provide the station class / id to build, so we don't end up with only the default stations on the map.
| tile | Place to build the station. | |
| direction | The direction to build the station. | |
| num_platforms | The number of platforms to build. | |
| platform_length | The length of each platform. | |
| station_id | The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. | |
| cargo_id | The CargoID of the cargo that will be transported from / to this station. | |
| source_industry | The IndustryType of the industry you'll transport goods from. | |
| goal_industry | The IndustryType of the industry you'll transport goods to. | |
| distance | The manhattan distance you'll transport the cargo over. | |
| source_station | True if this is the source station, false otherwise. |
Build a rail connection between two tiles.
| from | The tile just before the tile to build on. | |
| tile | The first tile to build on. | |
| to | The tile just after the last tile to build on. |
| AIError::ERR_AREA_NOT_CLEAR | ||
| AIError::ERR_LAND_SLOPED_WRONG | ||
| AIRail::ERR_CROSSING_ON_ONEWAY_ROAD | ||
| AIRoad::ERR_ROAD_WORKS_IN_PROGRESS | ||
| AIError::ERR_ALREADY_BUILT |
Builds a rail depot.
| tile | Place to build the depot. | |
| front | The tile exactly in front of the depot. |
| static bool AIRail::BuildRailStation | ( | TileIndex | tile, | |
| RailTrack | direction, | |||
| uint | num_platforms, | |||
| uint | platform_length, | |||
| StationID | station_id | |||
| ) | [static] |
Build a rail station.
| tile | Place to build the station. | |
| direction | The direction to build the station. | |
| num_platforms | The number of platforms to build. | |
| platform_length | The length of each platform. | |
| station_id | The station to join, AIStation::STATION_NEW or AIStation::STATION_JOIN_ADJACENT. |
Build rail on the given tile.
| tile | The tile to build on. | |
| rail_track | The RailTrack to build. |
| AIError::ERR_AREA_NOT_CLEAR | ||
| AIError::ERR_LAND_SLOPED_WRONG | ||
| AIRoad::ERR_ROAD_WORKS_IN_PROGRESS | ||
| AIRail::ERR_CROSSING_ON_ONEWAY_ROAD | ||
| AIError::ERR_ALREADY_BUILT |
| static bool AIRail::BuildRailWaypoint | ( | TileIndex | tile | ) | [static] |
Build a rail waypoint.
| tile | Place to build the waypoint. |
| AIError::ERR_FLAT_LAND_REQUIRED |
| static bool AIRail::BuildSignal | ( | TileIndex | tile, | |
| TileIndex | front, | |||
| SignalType | signal | |||
| ) | [static] |
Build a signal on a tile.
| tile | The tile to build on. | |
| front | The tile in front of the signal. | |
| signal | The SignalType to build. |
| AIRail::ERR_UNSUITABLE_TRACK |
| static bool AIRail::ConvertRailType | ( | TileIndex | start_tile, | |
| TileIndex | end_tile, | |||
| AIRail::RailType | convert_to | |||
| ) | [static] |
Convert the tracks on all tiles within a rectangle to another RailType.
| start_tile | One corner of the rectangle. | |
| end_tile | The opposite corner of the rectangle. | |
| convert_to | The RailType you want to convert the rails to. |
| AIRail::ERR_UNSUITABLE_TRACK |
| static RailType AIRail::GetCurrentRailType | ( | ) | [static] |
Get the current RailType set for all AIRail functions.
Gets the tile in front of a rail depot.
| depot | The rail depot tile. |
Gets the direction of a rail station tile.
| tile | The rail station tile. |
| static uint AIRail::GetRailTracks | ( | TileIndex | tile | ) | [static] |
Get all RailTracks on the given tile.
| tile | The tile to check. |
Get the RailType that is used on a tile.
| tile | The tile to check. |
| static SignalType AIRail::GetSignalType | ( | TileIndex | tile, | |
| TileIndex | front | |||
| ) | [static] |
Get the SignalType of the signal on a tile or SIGNALTYPE_NONE if there is no signal.
| tile | The tile that might have a signal. | |
| front | The tile in front of 'tile'. |
| static bool AIRail::IsLevelCrossingTile | ( | TileIndex | tile | ) | [static] |
Checks whether there is a road / rail crossing on a tile.
| tile | The tile to check. |
| static bool AIRail::IsRailDepotTile | ( | TileIndex | tile | ) | [static] |
Checks whether the given tile is actually a tile with a rail depot.
| tile | The tile to check. |
| static bool AIRail::IsRailStationTile | ( | TileIndex | tile | ) | [static] |
Checks whether the given tile is actually a tile with a rail station.
| tile | The tile to check. |
| static bool AIRail::IsRailTile | ( | TileIndex | tile | ) | [static] |
Checks whether the given tile is actually a tile with rail that can be used to traverse a tile.
This excludes rail depots but includes stations and waypoints.
| tile | The tile to check. |
| static bool AIRail::IsRailTypeAvailable | ( | RailType | rail_type | ) | [static] |
Check if a given RailType is available.
| rail_type | The RailType to check for. |
| static bool AIRail::IsRailWaypointTile | ( | TileIndex | tile | ) | [static] |
Checks whether the given tile is actually a tile with a rail waypoint.
| tile | The tile to check. |
Remove a rail connection between two tiles.
| from | The tile just before the tile to remove rail from. | |
| tile | The first tile to remove rail from. | |
| to | The tile just after the last tile to remove rail from. |
Remove a rectangle of platform pieces from a rail station.
| tile | One corner of the rectangle to clear. | |
| tile2 | The oppposite corner. |
Remove rail on the given tile.
| tile | The tile to remove rail from. | |
| rail_track | The RailTrack to remove. |
| static bool AIRail::RemoveRailWaypoint | ( | TileIndex | tile | ) | [static] |
Remove a rail waypoint.
| tile | Place to remove the waypoint from. |
Remove a signal.
| tile | The tile to remove the signal from. | |
| front | The tile in front of the signal. |
| static void AIRail::SetCurrentRailType | ( | RailType | rail_type | ) | [static] |
Set the RailType for all further AIRail functions.
| rail_type | The RailType to set. |
| static bool AIRail::TrainCanRunOnRail | ( | AIRail::RailType | engine_rail_type, | |
| AIRail::RailType | track_rail_type | |||
| ) | [static] |
Check if a train build for a rail type can run on another rail type.
| engine_rail_type | The rail type the train is build for. | |
| track_rail_type | The type you want to check. |
| static bool AIRail::TrainHasPowerOnRail | ( | AIRail::RailType | engine_rail_type, | |
| AIRail::RailType | track_rail_type | |||
| ) | [static] |
Check if a train build for a rail type has power on another rail type.
| engine_rail_type | The rail type the train is build for. | |
| track_rail_type | The type you want to check. |
1.6.1