There is now some small attempt at prioritisation in this file, 
higher priority stuff should be at the top of the file, 
lower priority at the bottom. It is currently only vaguely correct.

	-- Create weapon that weakens the enemy's fire power
	in some way.
        -- missile upgrades to increase power/explosive force

        -- anti-missile (star wars system)
        -- per cent damage missile (takes a per cent of target's health)
        -- dirt spread. A lot of little dirt balls in a spread. 


===============================================

	   Items from here to the bottom of the file
	   are under consideration by the development
	   team and may (or may not) be implemented.   

===============================================

        -- under ground mines

	-- rocket like fireworks

	-- Make main window scalable
           (Needs to wait until Allegro 5.x)

	-- Harder ground

	-- Network play

	-- High voltage missiles (discharge on impact or when within range)
		(Bharat Dhareshwar)

	-- Tornadoes (pick up tanks and objects) (Bharat Dhareshwar)

	-- Another level of armour improvement

	-- Better shield animations.

